我有以下代码:
template<class T>
class RandomTreeNode {
public:
typedef typename RandomTreeFunction<T>::function_ptr function_ptr;
RandomTreeNode(): left(NULL), right(NULL), threshold(0.0), is_a_leaf(false), data(NULL), function(0){
}
void set_function(function_ptr function){this->function = function;}
function_ptr get_function(){ return this->function;}
void set_threshold(double threshold){this->threshold = threshold;}
double get_threshold(){return threshold;}
void create_left_child(){this->left = RandomTreeNode<T>();}
//returning references so that they can be altered in a recursive tree build algo without excessive copying
RandomTreeNode<T>& get_left_child(){return left;}
void create_right_child(){this->right = RandomTreeNode<T>();}
RandomTreeNode<T>& get_right_child(){return this->right;}
bool is_leaf(){return this->is_a_leaf;}
void mark_as_leaf(){this->is_a_leaf = true;}
const std::vector<T> get_data(){
return data;
}
void set_data(std::vector<T>& data){
this->data = data;
}
private:
RandomTreeNode<T> left;
RandomTreeNode<T> right;
double threshold;
function_ptr function;
std::vector<T> data;
bool is_a_leaf;
};
编译时,我得到以下error: 'RandomTreeNode<T>::left' has incomplete type
。有什么想法吗?
答案 0 :(得分:3)
因为它是您当前定义的类型。对于具有相同类型成员的类型没有意义(对于初学者,它将具有无限大小)。我想你想要的是指针到RandomTreeNode<T>
,而不是直接实例。
答案 1 :(得分:1)
您不能在此类中声明类的实例。
您可以在RandomTreeNode<T> left;
声明中声明RandomTreeNode<T> right;
和RandomTreeNode
。因此,该类型的声明并不完整。
您应该使用指向RandomTreeNode<T>
的指针来避免此错误。
答案 2 :(得分:0)
正确编译的代码(http://codepad.org/ltpxM60i)
下面的代码现在可以正确编译
**template<class T>
class RandomTreeFunction{
class function_ptr{
};
};**
template<class T>
class RandomTreeNode {
public:
typedef typename RandomTreeFunction<T>::function_ptr function_ptr;
RandomTreeNode(): left(NULL), right(NULL), threshold(0.0), is_a_leaf(false), data(NULL), function(0){
}
void set_function(function_ptr function){this->function = function;}
function_ptr get_function(){ return this->function;}
void set_threshold(double threshold){this->threshold = threshold;}
double get_threshold(){return threshold;}
void create_left_child(){this->left = RandomTreeNode<T>();}
//returning references so that they can be altered in a recursive tree build algo without excessive copying
RandomTreeNode<T>& get_left_child(){return left;}
void create_right_child(){this->right = RandomTreeNode<T>();}
RandomTreeNode<T>& get_right_child(){return this->right;}
bool is_leaf(){return this->is_a_leaf;}
void mark_as_leaf(){this->is_a_leaf = true;}
const std::vector<T> get_data(){
return data;
}
void set_data(std::vector<T>& data){
this->data = data;
}
private:
RandomTreeNode<T> left;
RandomTreeNode<T> right;
double threshold;
function_ptr function;
std::vector<T> data;
bool is_a_leaf;
};
int main(){
return 0;
}
我认为没有定义function_ptr
typedef typename RandomTreeFunction<T>::**function_ptr** function_ptr;
typename 以下是此处适用的规则(参考: - http://pages.cs.wisc.edu/~driscoll/typename.html)
规则
typename is prohibited in each of the following scenarios:
Outside of a template definition. (Be aware: an explicit template specialization (more commonly called a total specialization, to contrast with partial specializations) is not itself a template, because there are no missing template parameters! Thus typename is always prohibited in a total specialization.)
Before an unqualified type, like int or my_thingy_t.
When naming a base class. For example, template <class C> class my_class : C::some_base_type { ... }; may not have a typename before C::some_base_type.
In a constructor initialization list.
typename is mandatory before a qualified, dependent name which refers to a type (unless that name is naming a base class, or in an initialization list).
typename is optional in other scenarios. (In other words, it is optional before a qualified but non-dependent name used within a template, except again when naming a base class or in an initialization list.)
所以你可能需要为function_ptr定义类型。
答案 3 :(得分:-1)
尝试前进声明。在全球范围内的程序开头写下这个。
template<class T>
class RandomTreeNode ;
它会给你错误,因为你要声明要声明的类型的变量。