我有三角点,我想用选定的三角形来制作多边形。 当我使用地理协调时,我自然选择OGR来执行矢量处理。
因此,在定义了我的OGRLayer(作为OGRPolygon)后,我为之前选择的每个三角形创建了一个OGRPolygon(通过OGRLinearRing),并将它们合并为一个多边形:
OGRPolygon ogrmerged;
for(int i=0; i<triangles.size(); i++){
OGRLinearRing ogrring;
ogrring.addPoint( triangles[i].a.x, triangles[i].a.y );
ogrring.addPoint( triangles[i].b.x, triangles[i].b.y );
ogrring.addPoint( triangles[i].c.x, triangles[i].c.y );
ogrring.closeRings();
OGRPolygon ogrtriangle;
ogrtriangle.addRing( &ogrring );
ogrmerged = *( (OGRPolygon*) ogrmerged.Union( &ogrtriangle ) );
}
结果是崩溃或空多边形......
答案 0 :(得分:1)
由于Union
返回一个新分配的对象,您需要确保清除旧对象。
OGRPolygon* pOgrMerged = new OGRPolygon();
for(int i=0; i<triangles.size(); i++){
OGRLinearRing ogrring;
ogrring.addPoint( triangles[i].a.x, triangles[i].a.y );
ogrring.addPoint( triangles[i].b.x, triangles[i].b.y );
ogrring.addPoint( triangles[i].c.x, triangles[i].c.y );
ogrring.closeRings();
OGRPolygon ogrtriangle;
ogrtriangle.addRing( &ogrring );
OGRPolygon* pTemp = static_cast<OGRPolygon*>(pOgrMerged->Union(&ogrtriangle));
if (pTemp != NULL) // If you are using C++11 you could check for nullptr)
{
delete pOgrMerged;
pOgrMerged = pTemp;
}
else
{
// Handle the case where the merge resulted in an error. It may be because
// the polygons didn't overlap or something like that, check the docs for OGR
}
}
// Do what you need to do with pOgrMerged and then return it or delete it (do not
// delete it if you are going to return it
delete pOgrMerged;
我知道这段代码使用的是原始指针。我不知道你是否正在使用C ++ 11 OR boost或其他库,但是如果你必须使用auto_ptr,我建议使用unique_ptr / shared_ptr或者包装原始指针。这样你就不会泄漏物体了。
使用unique_ptr的相同代码:
std::uniqe_ptr<OGRPolygon> pOgrMerged(new OGRPolygon());
for(int i=0; i<triangles.size(); i++){
OGRLinearRing ogrring;
ogrring.addPoint( triangles[i].a.x, triangles[i].a.y );
ogrring.addPoint( triangles[i].b.x, triangles[i].b.y );
ogrring.addPoint( triangles[i].c.x, triangles[i].c.y );
ogrring.closeRings();
OGRPolygon ogrtriangle;
ogrtriangle.addRing( &ogrring );
OGRPolygon* pTemp = static_cast<OGRPolygon*>(pOgrMerged->Union(&ogrtriangle));
if (pTemp != NULL) // If you are using C++11 you could check for nullptr)
{
pOgrMerged.reset(pTemp);
}
else
{
// Handle the case where the merge resulted in an error. It may be because
// the polygons didn't overlap or something like that, check the docs for OGR
}
}