QGraphicsView / QGraphicsScene计时器事件无法正常工作

时间:2012-10-22 07:57:21

标签: c++ qt user-interface qt4

我正在尝试在qgraphicsview中实现一个基本的qtimer,但似乎无法让它工作。

这是我的main.cpp代码:

int main(int argc, char * argv[]) {


    QApplication app(argc, argv);//should stay on the stack

    QGraphicsScene * scene = new QGraphicsScene();//this is the scene -- the canvas that holds everything!

    // a view just adds stuff to the scene in that view port

    QGraphicsView * view = new Game(scene);//create a new view

    return app.exec();
}

这是视图标题...注意qtimer和advance函数

class View: public QGraphicsView {//inherits qwidget -- so we can make it full screen there

    Q_OBJECT

    public:
        View(QGraphicsScene * _scene);//this is responsible for setting up the screen and instantiating several elements
        ~View();

    protected://variables
        QGraphicsScene * scene;
        QTimer * timer;


    protected://functions

        int const int_height();//converts qreal to an int
        int const int_width();

        qreal const height();// 
        qreal const width();//this is the actual qreal floating point number 

        virtual void paintEvent(QPaintEvent * event) {};
        void timerEvent(QTimerEvent * event) {cout << "HELLO << ads" << endl;};
        virtual void keyPressEvent(QKeyEvent * event) {};
        virtual void update() = 0;


        void advance() { cout << "HELLO WORLD" << endl;}        
    private:
        qreal _height;
        qreal _width;

};

最后,我的视图实现构造函数:

View::View(QGraphicsScene * _scene) : QGraphicsView(_scene) {


    scene = _scene;//set the scene which is the parent over this 


    this->showMaximized();

    QRectF geometry = this->contentsRect();

    _height = geometry.height();
    _width = geometry.width();

    this->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    this->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);

    scene->setSceneRect(0, 0, this->int_width(), this->int_height());
    // this->centerOn(qreal(0), qreal(0));

    this->setGeometry(0, 0, _width, _height);
    this->setFixedSize(_width, _height);


    timer = new QTimer(this);
    connect(timer, SIGNAL(timeout()), scene, SLOT(advance()));
    timer->start(1000);
    timer->setInterval(100);



}   

1 个答案:

答案 0 :(得分:1)

您需要将advance()函数声明为头文件中的插槽。否则Qt不知道这个特定的函数是一个插槽:

protected slots:
    void advance() { cout << "HELLO WORLD" << endl; } 

然后,您将超时信号连接到场景中的advance()插槽 - 但是您在视图中声明了它。正如您当前在视图中一样,您可以使用this指针将信号连接到视图。像这样更改你的连接:

connect(timer, SIGNAL(timeout()), this, SLOT(advance())); 
//                                ^^^^

[编辑]作为辅助节点:您正在创建Game类型的QGraphicsView子类,但是您显示了View的源代码。如果Game继承自View,那么这可能无关紧要。