我试图避免询问一些看起来像stackoverflow上的微不足道的问题。上次我问了一个问题,我得到了很多负面的回答,所以我想我会试着自己想出这个问题。所以可能大约一个月,两本书,以及一些视频教程,我仍然非常难过。 :)
我的MainWindow.xaml.cs类的第39行根据我的调试器被调用,但是注释30或31似乎没有在UI上触发任何内容,但它确实在某一点触发了,但它也给了我一个运行 - 时间错误。经过几个星期的难倒,我有点休息并转向其他事情,所以我不确定我做了什么来摆脱运行时错误。所以,现在我请求帮助,请:)
更新
MainWindow.xaml.cs第45行返回的异常:
“对象,因为另一个线程拥有它。”
我的MIDI课程:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NAudio.Midi;
namespace StaveHelper
{
public sealed class MIDIMain
{
private static MIDIMain midiMain = null;
public static int noteOnNumber;
public static int noteOffNumber;
public MidiIn midiIn;
public bool noteOn;
private bool monitoring;
private int midiInDevice;
private MIDIMain()
{
GetMIDIInDevices();
}
public static MIDIMain GetInstance()
{
if (null == midiMain)
{
midiMain = new MIDIMain();
}
return midiMain;
}
public string[] GetMIDIInDevices()
{
//Get a list of devices
string[] returnDevices = new string[MidiIn.NumberOfDevices];
//Get the product name for each device found
for (int device = 0; device < MidiIn.NumberOfDevices; device++)
{
returnDevices[device] = MidiIn.DeviceInfo(device).ProductName;
}
return returnDevices;
}
public void StartMonitoring(int MIDIInDevice)
{
if (midiIn == null)
{
midiIn = new MidiIn(MIDIInDevice);
}
midiIn.Start();
monitoring = true;
}
public void midiIn_MessageReceived(object sender, MidiInMessageEventArgs e)
{
//int noteNumber;
// Exit if the MidiEvent is null or is the AutoSensing command code
if (e.MidiEvent != null && e.MidiEvent.CommandCode == MidiCommandCode.AutoSensing)
{
return;
}
if (e.MidiEvent.CommandCode == MidiCommandCode.NoteOn)
{
// As the Command Code is a NoteOn then we need
// to cast the MidiEvent to the NoteOnEvent
NoteOnEvent ne;
ne = (NoteOnEvent)e.MidiEvent;
noteOnNumber = ne.NoteNumber;
}
if (e.MidiEvent.CommandCode == MidiCommandCode.NoteOff)
{
NoteEvent ne;
ne = (NoteEvent)e.MidiEvent;
noteOffNumber = ne.NoteNumber;
}
}
//// send the note value to the the MainWindow for display
//public int sendNoteNum(int noteNumber)
//{
// noteOnNumber = noteNumber;
// noteOn = true;
// return noteOnNumber;
//}
}
}
我的MainWindow.xaml.cs
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using NAudio.Midi;
using System.Threading;
using System.Windows.Threading;
namespace StaveHelper
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
Config config;
MIDIMain midiMain;
public delegate void mon(object sender, MidiInMessageEventArgs e);
public MainWindow()
{
this.InitializeComponent();
// Insert code required on object creation below this point.
midiMain = MIDIMain.GetInstance();
config = new Config();
config.load_MIDIIn_Devices();
//Thread t = new Thread(monitorNotes);
midiMain.midiIn.MessageReceived += new EventHandler<MidiInMessageEventArgs>(monitorNotes);
}
public void monitorNotes(object sender, MidiInMessageEventArgs e) //LINE 39: MONITOR NOTES
{
switch ( MIDIMain.noteOnNumber)
{
case 30:
C3.Opacity = 100; //LINE 45: "The calling thread cannot access this
C3Dot.Opacity = 100; //object because a different thread owns it."
break;
case 31:
D3Dot.Opacity = 100;
break;
}
}
~MainWindow()
{
}
private void btnConfig_Click(object sender, RoutedEventArgs e)
{
config.Show();
}
}
}
所以似乎答案是要改变:
switch ( MIDIMain.noteOnNumber)
{
case 30:
C3.Opacity = 100; //LINE 45: "The calling thread cannot access this
C3Dot.Opacity = 100; //object because a different thread owns it."
break;
case 31:
D3Dot.Opacity = 100;
break;
}
}
到
switch ( MIDIMain.noteOnNumber)
{
case 60:
C3.Dispatcher.BeginInvoke(
System.Windows.Threading.DispatcherPriority.Normal,
new System.Windows.Threading.DispatcherOperationCallback
(delegate
{
C3.Opacity = 100;
C3Dot.Opacity = 100;
MIDIMain.noteOffNumber = -1;
return null;
}), null);
break;
case 61:
D3Dot.Dispatcher.BeginInvoke(
System.Windows.Threading.DispatcherPriority.Normal,
new System.Windows.Threading.DispatcherOperationCallback
(delegate
{
D3Dot.Opacity = 100;
D3Dot.Opacity = 100;
MIDIMain.noteOnNumber = -1;
return null;
}), null);
break;
}
感谢您的帮助!
答案 0 :(得分:2)
您的异常是因为您尝试从后台线程修改WPF GUI组件。您需要使用Dispatcher。这里有很多关于堆栈溢出的问题,可以为此提供帮助。例如,您可以使用this answer
中的代码yourControl.Dispatcher.BeginInvoke(
System.Windows.Threading.DispatcherPriority.Normal,
new System.Windows.Threading.DispatcherOperationCallback(delegate
{
// update your GUI here
return null;
}), null);
答案 1 :(得分:1)
如果您要查看StartMonitoring()
方法 - 如果midiIn
为空,则会创建一个新实例,然后调用Start()
,但在这种情况下,没有人订阅MessageReceived
所以在这种情况下你似乎忘了订阅midiIn.MessageReceived
事件,而且永远不会调用方法midiIn_MessageReceived
。因此noteOnNumber
iremains未分配,因为只有这种方法(midiIn_MessageReceived
)我看到了一个代码,它为noteOnNumber
变量赋值。
尝试更新StartMonitoring()方法:
if (midiIn == null)
{
midiIn = new MidiIn(MIDIInDevice);
midiIn.MessageReceived += midiIn_MessageReceived;
}