关闭线程时遇到问题。我将使用onStop,onPause和onDestroy关闭线程。这是我在活动类中的来源:
@Override
protected void onStop(){
super.onStop();
finish();
}
@Override
protected void onPause() {
super.onPause();
finish();
}
@Override
public void onDestroy() {
this.mWakeLock.release();
super.onDestroy();
}
线程类:
public class GameThread extends Thread {
private SurfaceHolder mSurfaceHolder;
private Handler mHandler;
private Context mContext;
private Paint mLinePaint;
private Paint blackPaint;
//for consistent rendering
private long sleepTime;
//amount of time to sleep for (in milliseconds)
private long delay=1000/30;
//state of game (Running or Paused).
int state = 1;
public final static int RUNNING = 1;
public final static int PAUSED = 2;
public final static int STOPED = 3;
GameSurface gEngine;
public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){
//data about the screen
mSurfaceHolder = surfaceHolder;
mHandler = handler;
mContext = context;
gEngine=gEngineS;
}
//This is the most important part of the code. It is invoked when the call to start() is
//made from the SurfaceView class. It loops continuously until the game is finished or
//the application is suspended.
private long beforeTime;
@Override
public void run() {
//UPDATE
while (state==RUNNING) {
Log.d("State","Thread is runnig");
//time before update
beforeTime = System.nanoTime();
//This is where we update the game engine
gEngine.Update();
//DRAW
Canvas c = null;
try {
//lock canvas so nothing else can use it
c = mSurfaceHolder.lockCanvas(null);
synchronized (mSurfaceHolder) {
//clear the screen with the black painter.
//reset the canvas
c.drawColor(Color.BLACK);
//This is where we draw the game engine.
gEngine.doDraw(c);
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L);
try {
//actual sleep code
if(sleepTime>0){
this.sleep(sleepTime);
}
} catch (InterruptedException ex) {
Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex);
}
while (state==PAUSED){
Log.d("State","Thread is pausing");
try {
this.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}}
我如何从活动类关闭线程?
答案 0 :(得分:0)
你可以将currentState变量定义为静态变量,然后你可以通过静态函数访问它以将其状态更改为可以停止或暂停你的线程的东西,但我认为你可以使用最适合这个的Android内部组件类似于服务的工作,你可以给他们发送消息,或者它可以发送回你的活动消息,或者你可以AsyncTask。看看this