如何在Android谷歌地图中制作圆形灯光

时间:2012-10-18 21:06:15

标签: java android android-mapview

以下是我在Android上的Google地图上绘制圆圈的代码。它对我来说很好。

问题陈述: -

目前,在谷歌地图上绘制的圆圈非常暗。我需要制作我目前所拥有的那个圈little bit light with the same color。通过调整油漆或颜色中的一些参数,可以使圆圈变得有点光吗?它在中心部分更暗,不知道为什么。我只需要在我目前所有的四个圆圈中都很清楚。

   class MapOverlay extends Overlay {
    private GeoPoint pointToDraw;
    int[] imageNames=new int[6];
    private Point mScreenPoints;
    private Bitmap mBitmap;
    private Paint mCirclePaint;


    public MapOverlay(GPSLocationListener gpsLocationListener, int currentUser) {
        imageNames[0]=currentUser;
        mCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mCirclePaint.setColor(0x30000000);
        mCirclePaint.setStyle(Style.FILL_AND_STROKE);
        mBitmap = BitmapFactory.decodeResource(getResources(),imageNames[0]);
        mScreenPoints = new Point();
    }

    public void setPointToDraw(GeoPoint point) {
        pointToDraw = point;
    }

    public GeoPoint getPointToDraw() {
        return pointToDraw;
    }

    @Override
    public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) {
        super.draw(canvas, mapView, shadow);
        if (pointToDraw == null) {
            return true;
        }
        mScreenPoints = mapView.getProjection().toPixels(pointToDraw, mScreenPoints);
        int totalCircle=5;
        int radius=40;
        int centerimagesize=35;
        for (int i = 1; i <= totalCircle; i ++) { 
            canvas.drawCircle(mScreenPoints.x,mScreenPoints.y, i*radius, mCirclePaint); 
        } 
        canvas.drawBitmap(mBitmap, (mScreenPoints.x-(centerimagesize/2)),(mScreenPoints.y-(centerimagesize/2)), null);
        super.draw(canvas,mapView,shadow);
        return true;
    }


} 

我圈子的快照目前为enter image description here -

任何建议都会有很大帮助。

1 个答案:

答案 0 :(得分:2)

<强>问题

它在中心变暗的原因是因为你画了四个圆圈,一个在另一个圆圈上。当您绘制第二个圆时,与两者共同的部分被涂成两次,因此它变得更暗。当你画出一个圆圈时,它会变得更暗......

<强>解决方案

如果您希望所有圈子具有相同的颜色,则应对所有圈子使用Style.STROKE,但较大的圈子除外,使用Style.FILL_AND_STROKE。因此,您只绘制小圆圈的线条,并在绘制大圆圈时填充所有区域。

<强>代码

    mCirclePaint.setStyle(Style.STROKE); 
    for (int i = 1; i <= totalCircle-1; i ++) {  
        canvas.drawCircle(mScreenPoints.x,mScreenPoints.y, i*radius, mCirclePaint);  
    }  
    mCirclePaint.setStyle(Style.FILL_AND_STROKE); 
    canvas.drawCircle(mScreenPoints.x,mScreenPoints.y, totalCircle*radius, mCirclePaint);  

此致