我正在尝试旋转手机相机(800万像素)制作的大图像。只是Bitmap.createBitmap与来自源Bitmap的旋转Matrix运行到OutOfMemoryError。这就是为什么我试图分裂成旋转的片段,然后将它们再次组合成单个旋转的图像以避免在内存中保留2个大型位图,但即使在我的三星S3上也需要长达10秒。还有其他方法吗?
public static void rotateImage(File file)
throws FileNotFoundException {
long time = System.currentTimeMillis();
List<File> fileList = new ArrayList<File>();
// For the number of rows and columns
int rowsCols = 3;
Matrix matrix = new Matrix();
matrix.postRotate(-90);
int chunkHeight, chunkWidth;
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(file), null, options);
int height = options.outHeight;
int width = options.outWidth;
chunkHeight = height / rowsCols;
chunkWidth = width / rowsCols;
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = 1;
o2.inPurgeable = true;
o2.inInputShareable = true;
o2.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap bitmap = BitmapFactory.decodeStream(new FileInputStream(file),
null, o2);
// Cut the small rotated pieces and save to the files
int yCoord = 0;
for (int y = 0; y < rowsCols; y++) {
int xCoord = 0;
for (int x = 0; x < rowsCols; x++) {
split(chunkHeight, chunkWidth, yCoord, x, xCoord, y, bitmap,
matrix, fileList);
xCoord += chunkWidth;
}
yCoord += chunkHeight;
}
bitmap.recycle();
Bitmap rotatedBitmap = Bitmap.createBitmap(height, width,
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(rotatedBitmap);
// Combine the small pieces into the one output canvas
int xCoord;
xCoord = 0;
for (int x = 0; x < rowsCols; x++) {
yCoord = 0;
for (int y = 0; y < rowsCols; y++) {
combineIntoCanvas(o2, canvas, xCoord, yCoord, fileList);
yCoord -= chunkWidth;
}
xCoord += chunkHeight;
}
//Save the bitmap to the file
rotatedBitmap.compress(Bitmap.CompressFormat.JPEG, 90,
new FileOutputStream(file, false));
rotatedBitmap.recycle();
Log.add("combined in " + (System.currentTimeMillis() - time));
}
private static void combineIntoCanvas(BitmapFactory.Options o2,
Canvas canvas, int xCoord, int yCoord, List<File> fileList)
throws FileNotFoundException {
File file = fileList.get(0);
Bitmap bitmap = BitmapFactory.decodeStream(new FileInputStream(file),
null, o2);
canvas.drawBitmap(bitmap, xCoord, yCoord, null);
bitmap.recycle();
file.delete();
fileList.remove(0);
}
private static void split(int chunkHeight, int chunkWidth, int yCoord,
int x, int xCoord, int y, Bitmap bitmap, Matrix matrix,
List<File> fileList) throws FileNotFoundException {
Bitmap pieceOfBitmap = Bitmap.createBitmap(bitmap, xCoord, yCoord,
chunkWidth, chunkHeight, matrix, true);
File splitFile = new File(Globals.IMAGE_BASE_GALLERY_FOLDER() + "temp"
+ x + "_" + y + "." + "jpg");
fileList.add(splitFile);
pieceOfBitmap.compress(Bitmap.CompressFormat.PNG, 0,
new FileOutputStream(splitFile, false));
pieceOfBitmap.recycle();
}
答案 0 :(得分:1)
当你试图拍摄从相机拍摄的照片时。照片尺寸太大,如果开始直接播放图像,它将会显示OutOfMemory。因此,最好将图像更改为样本大小,然后尝试使用代码进行旋转。尽量控制使用的位图数量。在这样做时,优化代码将对您有所帮助,因为OutOfMemory是bitmaps的常见问题。这篇文章代码将帮助您使用samplesize解码图像文件。这link可能会帮助您
答案 1 :(得分:0)
对于像我这样的人:
你可以让相机执行旋转, https://stackoverflow.com/a/16010289/755804
答案 2 :(得分:0)
最简单的方法就是使用OpenGL来显示和操作如此大的图像。 1.纹理内存不包含在应用程序内存限制中 2.在所有现代设备上,这一过程由GPU加速 它使很多其他工作变得容易 - 缩放,移动,动画等。