我需要一些帮助......好吧,我在游戏中创造了一个很长的关卡。我的等级分辨率是1280 x 960(高度x 2),问题是当相机跟随物体时,我只能在640 x 960区域绘制线条,即使我绘制它,我的线条也会在640 x 960区域上绘制某处1100高度区......我无法弄明白......线和相机都来自电晕文件而moveCamera来自EggBreaker示例......谢谢!
W = display.contentWidth;
H = display.contentHeight;
local function createPlatform(event)
if (event.phase == "began") then
if(line) then
line.parent:remove(line);
end
x = (event.x - (W/2 - 80));
y = (event.y - (H/2));
line = display.newLine(W/2 - 80, H/2, event.x, event.y)
line.width = 5;
physics.addBody(line, "static", {shape = {0, 0, x, y}});
line.isBullet = true;
end
if (event.phase == "moved") then
x = (event.x - (W/2 - 80));
y = (event.y - (H/2));
if (line) then
line.parent:remove(line);
end
line = display.newLine(W/2 - 80, H/2, event.x, event.y)
line.width = 5;
physics.addBody(line, "static", {shape = {0, 0, x, y}});
line.isBullet = true;
end
if (event.phase == "ended") then
end
end
Runtime:addEventListener("touch", createPlatform)
--Camera follows bolder automatically
local function moveCamera()
if (obj.x > 320 and obj.x < 960) then
gameGroup.x = -obj.x + 320
end
end
Runtime:addEventListener( "enterFrame", moveCamera )
答案 0 :(得分:1)
致电时
fileTwo:stop();
您正在调用transition.cancel( null )
,并且似乎使用null调用此函数会导致奇怪的行为。
如果你把它放在fileTwo
上if(self.AnimationTransition ~= nil) then
transition.cancel( self.AnimationTransition )
end
问题已经消失。