这是我在我的应用中设置录音的方式:
xn::NodeInfoList recordersList;
rc = context.EnumerateProductionTrees(XN_NODE_TYPE_RECORDER, NULL, recordersList);
CHECK_RC(rc, "enumerate recorders");
xn::NodeInfo chosen = *recordersList.Begin();
recorder = new xn::Recorder();
rc = recorder->Create(context, "oni");
CHECK_RC(rc, "create recorder");
rc = context.CreateProductionTree(chosen, *recorder);
CHECK_RC(rc, "create production tree");
rc = recorder->SetDestination(XN_RECORD_MEDIUM_FILE, "KinectLog.oni");
CHECK_RC(rc, "set destination for recording");
rc = recorder->AddNodeToRecording(depthGenerator, XN_CODEC_16Z_EMB_TABLES);
CHECK_RC(rc, "add node to recording");
然后我每秒致电rc = context.WaitAnyUpdateAll();
约30次;一切正常,我可以在屏幕上看到Kinect输入等。
一切似乎都没问题,但当我尝试在示例KinectLog.oni
中打开结果NiViewer
时,我得到:
jan@mbp ~/OpenNI/Samples/Bin/x64-Release $ ./NiViewer ~/devel/k/KinectLog.oni
Open failed: The file is corrupted!
Press any key to continue . . .
可能是什么问题?
答案 0 :(得分:1)
我找到了,我忘记了:
recorder->Release();
delete recorder;
最后。