我在iOS中使用xcode进行了测验,我现在所拥有的测验是从数组中生成20个随机答案,当按下按钮时它会控制标签的文本以检查答案是否正确。答案也是随机生成的,我确保没有相同文本的多个答案。我的问题是,当提出问题时,我将数组中对象的文本更改为“已删除”;但是当我完成测验后再次按下启动时,我的数组有20个对象,字符串为“remove”;我的问题是:如何将数组重置为普通对象?这是我的完整代码,忽略评论,但它是一种垃圾,因为我是ios编程的新手:
//
// ViewController.m
// Mundo Grafia
//
// Created by Axel Lambregts on 2/10/12.
// Copyright (c) 2012 AxelNiels. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
// variabelen aanmaken
NSInteger intScore;
NSInteger intRandomMonument;
NSInteger intRandomAnswerPosition;
NSInteger intRandomAnswerA;
NSInteger intRandomAnswerB;
NSInteger intRandomAnswerC;
NSInteger intRandomAnswerD;
NSInteger intArrayEuropeLenght;
NSInteger intAmountOfQuestionsAsked;
NSString *scoreSpatie;
NSString *arrEurope[][2] =
{
{@"Eifel.jpg",@"Paris"},
{@"NotreDame.jpg",@"Paris"},
{@"ArcDeTriompheParis.jpg",@"Paris"},
{@"AtomuimBrussels.jpg",@"Brussels"},
{@"MannekePis.jpg",@"Brussels"},
{@"Colosseum.jpg",@"Rome"},
{@"TreviFountainRome.jpg",@"Rome"},
{@"SagradaFamilia.jpg",@"Barcelona"},
{@"SpanishSchoolMadrid.jpg",@"Madrid"},
{@"KremlinMoskou.jpg",@"Moskou"},
{@"MermaidKopenhagen.jpg",@"Copenhagen"},
{@"MonteCarloMonaco.jpg",@"Monaco"},
{@"AcropolisAthens.jpg",@"Athens"},
{@"ParlementBudapest.jpg",@"Budapest"},
{@"BuildingReykjavik.jpg",@"Reykjavik"},
{@"StatueKiev.jpg",@"Kiev"},
{@"PortOfEuropeLissabon.jpg",@"Lisbon"},
{@"ViewSanMarino.jpg",@"San Marino"},
{@"BridgesPrague.jpg",@"Prague"},
{@"MoskeeAnkara.jpg",@"Ankara"},
{@"TowerBridgeLondon.jpg",@"London"},
{@"BigBenLondon.jpg",@"London"},
{@"LondonEyeLondon.jpg",@"London"},
{@"BrandenburgerTor.jpg",@"Berlin"},
{@"ReichstagBerlin.jpg",@"Berlin"},
{nil,nil}
};
/*
NSArray *arrEurope = @[
@[@"Eifel.jpg",@"Paris"],
@[@"NotreDame.jpg",@"Paris"],
@[@"ArcDeTriompheParis.jpg",@"Paris"],
@[@"Eifel.jpg",@"Paris"],
@[@"NotreDame.jpg",@"Paris"],
@[@"ArcDeTriompheParis.jpg",@"Paris"],
@[@"AtomuimBrussels.jpg",@"Brussels"],
@[@"MannekePis.jpg",@"Brussels"],
@[@"Colosseum.jpg",@"Rome"],
@[@"TreviFountainRome.jpg",@"Rome"],
@[@"SagradaFamilia.jpg",@"Barcelona"],
@[@"SpanishSchoolMadrid.jpg",@"Madrid"],
@[@"KremlinMoskou.jpg",@"Moskou"],
@[@"MermaidKopenhagen.jpg",@"Copenhagen"],
@[@"MonteCarloMonaco.jpg",@"Monaco"],
@[@"AcropolisAthens.jpg",@"Athens"],
@[@"ParlementBudapest.jpg",@"Budapest"],
@[@"BuildingReykjavik.jpg",@"Reykjavik"],
@[@"StatueKiev.jpg",@"Kiev"],
@[@"PortOfEuropeLissabon.jpg",@"Lisbon"],
@[@"ViewSanMarino.jpg",@"San Marino"],
@[@"BridgesPrague.jpg",@"Prague"],
@[@"MoskeeAnkara.jpg",@"Ankara"],
@[@"TowerBridgeLondon.jpg",@"London"],
@[@"BigBenLondon.jpg",@"London"],
@[@"LondonEyeLondon.jpg",@"London"],
@[@"BrandenburgerTor.jpg",@"Berlin"],
@[@"ReichstagBerlin.jpg",@"Berlin"]
];
*/
//methode'start' wanneer er op de start-knop wordt gedrukt
-(IBAction)start{
[self NewQuestionEurope];
intAmountOfQuestionsAsked = 0;
//reset and show score
intScore = 0;
score.text = [NSString stringWithFormat:@"%d", intScore];
//make buttons and labels visible
Start.hidden = YES;
question.hidden = NO;
score.hidden = NO;
scoretext.hidden = NO;
imageContainer.hidden = NO;
answerA.hidden = NO;
answerB.hidden = NO;
answerC.hidden = NO;
answerD.hidden = NO;
answerA.textColor = [UIColor greenColor];
answerB.textColor = [UIColor greenColor];
answerC.textColor = [UIColor greenColor];
answerD.textColor = [UIColor greenColor];
clickButtonA.hidden = NO;
clickButtonB.hidden = NO;
clickButtonC.hidden = NO;
clickButtonD.hidden = NO;
GoodFalse.hidden = NO;
GoodFalse.text=@"Press a button to answer";
GoodFalse.textColor = [UIColor greenColor];
question.text = @"Where is this picture taken?";
}//einde start
-(IBAction)Reset{
score.text= @"gelukt";
}
-(IBAction)NewQuestionEurope{
if(intAmountOfQuestionsAsked == 19){
question.text = [@"Uw score is: "stringByAppendingString: [NSString stringWithFormat:@"%d", intScore]];
Start.hidden = NO;
question.hidden = NO;
score.hidden = YES;
scoretext.hidden = YES;
imageContainer.hidden = YES;
answerA.hidden = YES;
answerB.hidden = YES;
answerC.hidden = YES;
answerD.hidden = YES;
clickButtonA.hidden = YES;
clickButtonB.hidden = YES;
clickButtonC.hidden = YES;
clickButtonD.hidden = YES;
GoodFalse.hidden = YES;
Start.titleLabel.text = @"END";
}
else{
intAmountOfQuestionsAsked ++;
//Deze lus geeft aan intArrayEuropeLenght de waarde van hoeveel rijen de array bevat//
intArrayEuropeLenght = 0;
while (arrEurope[intArrayEuropeLenght][0] != NULL)
{
intArrayEuropeLenght++;
}
//score.text = [NSString stringWithFormat:@"%d", intScore];
scoreSpatie = [
[NSString stringWithFormat:@"%d", intScore]
stringByAppendingString:@"/"];
score.text = [
scoreSpatie
stringByAppendingString:[NSString stringWithFormat:@"%d", intAmountOfQuestionsAsked]
];
// Randoms genereren voor: 4 random antwoorden; 1 random afbeelding; een random positie om het juiste antwoord in te plaatsen
intRandomMonument = arc4random()%intArrayEuropeLenght;
intRandomAnswerA = arc4random()%intArrayEuropeLenght;
intRandomAnswerB = arc4random()%intArrayEuropeLenght;
intRandomAnswerC = arc4random()%intArrayEuropeLenght;
intRandomAnswerD = arc4random()%intArrayEuropeLenght;
intRandomAnswerPosition = arc4random()%4;
while(arrEurope[intRandomMonument][0] == @"removed"){
intRandomMonument = arc4random()%intArrayEuropeLenght;
}
//Random antwoorden maken
answerA.text = @"";
answerB.text = @"";
answerC.text = @"";
answerD.text = @"";
if(answerA.text = @""){
answerA.text = arrEurope[intRandomAnswerA][1];
}
if(answerB.text = @""){
answerB.text = arrEurope[intRandomAnswerB][1];
}
if(answerC.text = @""){
answerC.text = arrEurope[intRandomAnswerC][1];
}
if(answerD.text = @""){
answerD.text = arrEurope[intRandomAnswerD][1];
}
switch(intRandomAnswerPosition)
{
case 0: answerA.text = arrEurope[intRandomMonument][1];
break;
case 1: answerB.text = arrEurope[intRandomMonument][1];
break;
case 2: answerC.text = arrEurope[intRandomMonument][1];
break;
case 3: answerD.text = arrEurope[intRandomMonument][1];
};
//als er antwoorden hetzelfde zijn, voor de gelijke een random blijven maken tot ze niet hetzelfde zijn
if(
[answerA.text isEqualToString: answerB.text]||
[answerA.text isEqualToString: answerC.text]||
[answerA.text isEqualToString: answerD.text]
){
answerA.text = arrEurope[arc4random()%intArrayEuropeLenght][1];
};
if(
[answerB.text isEqualToString: answerA.text]||
[answerB.text isEqualToString: answerC.text]||
[answerB.text isEqualToString: answerD.text]
){
answerB.text = arrEurope[arc4random()%intArrayEuropeLenght][1];
};
if(
[answerC.text isEqualToString: answerA.text]||
[answerC.text isEqualToString: answerB.text]||
[answerC.text isEqualToString: answerD.text]
){
answerC.text = arrEurope[arc4random()%intArrayEuropeLenght][1];
};
if(
[answerD.text isEqualToString: answerA.text]||
[answerD.text isEqualToString: answerB.text]||
[answerD.text isEqualToString: answerC.text]
){
answerD.text = arrEurope[arc4random()%intArrayEuropeLenght][1];
};
//Laat de afbeelding zien van het gekozen monument (via random gekozen)
imageContainer.image = [UIImage imageNamed: arrEurope[intRandomMonument][0]];
}
}
//hier onder zit ergens een fout want hij geeft precies random juist en fout :)
//kan zijn dat het opgelost is vanaf we niet 2x dezelfde vragen hebben maar ik denk het niet.
//press buttonA
-(IBAction)AnswerA {
if([answerA.text isEqualToString: arrEurope[intRandomMonument][1]]){
GoodFalse.text = @"Correct!";
GoodFalse.textColor = [UIColor greenColor];
intScore ++;
}else {
GoodFalse.text=@"Wrong!";
GoodFalse.textColor = [UIColor redColor];
}
arrEurope[intRandomMonument][0] = @"removed";
[self NewQuestionEurope];
}
//press buttonB
-(IBAction)AnswerB {
if([answerB.text isEqualToString: arrEurope[intRandomMonument][1]]){
GoodFalse.text = @"Correct!";
GoodFalse.textColor = [UIColor greenColor];
intScore ++;
}else {
GoodFalse.text=@"Wrong!";
GoodFalse.textColor = [UIColor redColor];
}
arrEurope[intRandomMonument][0] = @"removed";
[self NewQuestionEurope];
}
//press buttonC (works)
-(IBAction)AnswerC {
if([answerC.text isEqualToString: arrEurope[intRandomMonument][1]]){
GoodFalse.text = @"Correct!";
GoodFalse.textColor = [UIColor greenColor];
intScore ++;
}else {
GoodFalse.text=@"Wrong!";
GoodFalse.textColor = [UIColor redColor];
}
arrEurope[intRandomMonument][0] = @"removed";
[self NewQuestionEurope];
}
//press buttonD
-(IBAction)AnswerD {
if([answerD.text isEqualToString: arrEurope[intRandomMonument][1]]){
GoodFalse.text = @"Correct";
GoodFalse.textColor = [UIColor greenColor];
intScore ++;
}else {
GoodFalse.text=@"Wrong!";
GoodFalse.textColor = [UIColor redColor];
}
arrEurope[intRandomMonument][0] = @"removed";
[self NewQuestionEurope];
}
//hier onder niets wijzigen
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
答案 0 :(得分:0)
我看到两个选项:
你再次调用init行......
String *arrEurope[][2] =
{
{@"Eifel.jpg",@"Paris"},
{@"NotreDame.jpg",@"Paris"},...
或者你向数组添加第三行并在那里放置“删除”(我称之为“used”)参数。在最后一种情况下,您可以再次遍历数组并将“已删除”重新置于“活动”
答案 1 :(得分:0)
在游戏开始时制作arrEurope的副本,并在重新开始游戏时恢复它,或使用其他阵列将问题标记为已移除。我个人会尝试使用选项2。