我试图根据用户输入的矩形参数生成4个三角形。我的想法是获得从矩形中心到原点的斜率,在ppm文件的左上角。这导致一切都基本上逆转。无论如何,我相信我遇到的麻烦来自我的主要功能中的嵌入式循环,但我不确定。我的输出是3个三角形,左边的三角形超过底部三角形,好像它一直在拥抱斜坡。
输出通过管道传输到file.ppm
然后查看。
#include <stdio.h>
#include <math.h>
void make_header (int width, int height);
void make_pixel (unsigned char r, unsigned char g, unsigned char b);
void print_Row (float yValue, int width, int height);
void print_Row2 (float yValue, int width, int height);
void make_header(int width, int height)
{
fprintf(stdout,"P6\n");
fprintf(stdout,"%d %d 255\n",width,height);
}
void make_pixel (unsigned char r, unsigned char g, unsigned char b)
{
fprintf(stdout,"%c%c%c", r,g,b);
}
void print_Row(float yValue, int width, int height)
{
int x;
for(x=0;x<yValue;x++)
{
make_pixel(255,0,0); // left triangle
}
for(x=x; x<width-yValue; x++)
{
make_pixel(0,255,0); //top triangle
}
for(x=x;x<width;x++)
{
make_pixel(0,0,255); // right triangle
}
}
void print_Row2(float yValue, int width, int height)
{
int x;
for(x=0;x<yValue;x++)
{
make_pixel(255,0,0);
}
for(x=x;x<width-yValue;x++)
{
make_pixel(0,0,0); //bottom triangle
}
for(x=x;x<width;x++)
{
make_pixel(0,0,255);
}
}
int main()
{
float slope, inv_slope, width_midpoint, height_midpoint, yValue ;
int width,height,x,b;
fprintf(stderr, "\nEnter width: ");
scanf("%d", &width);
fprintf(stderr, "\nEnter height: ");
scanf("%d", &height);
make_header(width, height);
width_midpoint = width / 2;
height_midpoint = height / 2;
slope = (height_midpoint -0) / (width_midpoint - 0);
inv_slope = pow(slope,-1);
for(b=0;b<height_midpoint;b++)
{
for(x=0;x<width;x++)
{
yValue = (inv_slope)*(x) + (b);
print_Row(yValue, width, height);
}
}
for(b=height_midpoint; b<=height; b++)
{
for(x=0;x<width;x++)
{
yValue = (-1*(slope))*(x)+(b);
print_Row2(yValue,width,height);
}
}
return 0;
}
答案 0 :(得分:1)
你实际上是在写太多数据。用这个替换主循环,一切都应该没问题;)
for(b=0;b<height_midpoint;b++)
{
for(x=0;x<width;x++)
{
if(x < (b / slope)) {
make_pixel(255,0,0);
}
else if( x > (width - (b / slope))) {
make_pixel(0,255,0);
}
else
make_pixel(0,0,255);
}
}
for(b=height_midpoint; b<=height; b++)
{
for(x=0;x<width;x++)
{
if( x > (b / slope)) {
make_pixel(0,255,0);
}
else if(x > (width - (b / slope))) {
make_pixel(0,0,0);
}
else
make_pixel(255,0,0);
}
}