我画了很多充满NSGradient的梯形。我希望他们能够无缝地加入,但实际情况并非如此。在这种情况下,我更喜欢使用剪辑而不是使用渐变显式填充NSBezierPath。
以下是有罪的代码:
-(void)drawRect:(NSRect)dirtyRect {
[[NSColor blackColor]set];
NSRectFill(self.bounds);
NSPoint v0 = NSMakePoint(100,100);
NSPoint v1 = NSMakePoint(200,100);
NSPoint v2 = NSMakePoint(100,200);
NSPoint v3 = NSMakePoint(200,200);
NSPoint v4 = NSMakePoint(150, 150);
NSBezierPath * triangle0 = [NSBezierPath bezierPath];
[triangle0 moveToPoint:v0];
[triangle0 lineToPoint:v1];
[triangle0 lineToPoint:v2];
[triangle0 closePath];
NSBezierPath * triangle1 = [NSBezierPath bezierPath];
[triangle1 moveToPoint:v1];
[triangle1 lineToPoint:v2];
[triangle1 lineToPoint:v3];
[triangle1 closePath];
NSGradient * gradient = [[NSGradient alloc] initWithColorsAndLocations:[NSColor whiteColor],0.0,[NSColor orangeColor],1.0,nil];
[NSGraphicsContext saveGraphicsState];
[triangle0 addClip];
[gradient drawFromPoint:v0 toPoint:v4 options:NSGradientDrawsAfterEndingLocation|NSGradientDrawsBeforeStartingLocation];
// [gradient drawFromPoint:v0 toPoint:v4 options:0];
[NSGraphicsContext restoreGraphicsState];
[NSGraphicsContext saveGraphicsState];
[triangle1 addClip];
[gradient drawFromPoint:v3 toPoint:v4 options:NSGradientDrawsAfterEndingLocation|NSGradientDrawsBeforeStartingLocation];
//[gradient drawFromPoint:v3 toPoint:v4 options:0];
[NSGraphicsContext restoreGraphicsState];
我该怎么做才能避免两个三角形之间的差距?
编辑: 这是尝试通过明确填写NSBezierPath来解决这个问题。
-(void)drawRect:(NSRect)dirtyRect {
[[NSColor blackColor]set];
NSRectFill([self bounds]);
CGContextRef c = [[NSGraphicsContext currentContext] graphicsPort];
CGContextTranslateCTM(c, 0.5, 0.5);
NSPoint v0 = NSMakePoint(100,100);
NSPoint v1 = NSMakePoint(200,100);
NSPoint v2 = NSMakePoint(100,200);
NSPoint v3 = NSMakePoint(200,200);
NSBezierPath * triangle0 = [NSBezierPath bezierPath];
[triangle0 moveToPoint:v0];
[triangle0 lineToPoint:v1];
[triangle0 lineToPoint:v2];
[triangle0 closePath];
NSBezierPath * triangle1 = [NSBezierPath bezierPath];
[triangle1 moveToPoint:v1];
[triangle1 lineToPoint:v2];
[triangle1 lineToPoint:v3];
[triangle1 closePath];
[[NSColor whiteColor]set];
NSGradient * gradient = [[NSGradient alloc] initWithColorsAndLocations:[NSColor whiteColor],0.0,[NSColor orangeColor],1.0,nil];
[gradient drawInBezierPath:triangle0 angle:45];
[gradient drawInBezierPath:triangle1 angle:45+180];
NSBezierPath * seam = [ NSBezierPath bezierPath]; [seam moveToPoint:v1]; [seam lineToPoint:v2];
[[NSColor orangeColor]set]; [seam stroke];
NSGradient * gradient2 = [[NSGradient alloc] initWithColorsAndLocations:[NSColor whiteColor],0.0,[NSColor orangeColor],0.5,[NSColor whiteColor],1.0,nil];
NSBezierPath * squarePath = [NSBezierPath bezierPath];
[squarePath moveToPoint:v0];
[squarePath lineToPoint:v1];
[squarePath lineToPoint:v3];
[squarePath lineToPoint:v2];
[squarePath closePath];
CGContextTranslateCTM(c, 200, 0);
[gradient2 drawInBezierPath:squarePath angle:45];
}
在左侧,两个三角形填充相同的NSGradient。 在右边,一个充满NSGradient的广场,我想要达到的目标。 接缝是试图隐藏两个NSBezierPath之间的黑线,但它并没有真正起作用。在这种情况下,它几乎不可见,但如果我绘制了大量这样的三角形,它将是可见的。
编辑Rengers回答:
以下是没有抗锯齿的外观:
从技术上讲,这是一个很好的答案,但现在的问题是,毫不奇怪,多边形的边缘不再是抗锯齿的。知道如何消除裁剪区域之间的间隙,而不会失去边缘上的抗锯齿效果吗?
答案 0 :(得分:2)
这可能是因为默认情况下启用了抗锯齿功能。您可以使用以下命令禁用它:
[[NSGraphicsContext currentContext] setShouldAntialias:NO];