我正在尝试使用xcode在我的mac上使用glfw 2.7.5但是我遇到以下错误:
Undefined symbols for architecture i386:
"_glfwGetKey", referenced from:
Game::run() in Game.o
RedScene::update(float, bool) in main.o
"_glfwGetWindowParam", referenced from:
Game::run() in Game.o
"_glfwInit", referenced from:
Window::Window() in Window.o
"_glfwOpenWindow", referenced from:
createWindow(int, int, int, int, int, int, int, int) in Window.o
"_glfwOpenWindowHint", referenced from:
Window::Window() in Window.o
"_glfwPollEvents", referenced from:
Game::run() in Game.o
"_glfwSetKeyCallback", referenced from:
createWindow(int, int, int, int, int, int, int, int) in Window.o
"_glfwSetMouseButtonCallback", referenced from:
createWindow(int, int, int, int, int, int, int, int) in Window.o
"_glfwSetMousePosCallback", referenced from:
createWindow(int, int, int, int, int, int, int, int) in Window.o
"_glfwSetMouseWheelCallback", referenced from:
createWindow(int, int, int, int, int, int, int, int) in Window.o
"_glfwSetWindowTitle", referenced from:
Window::setCaption(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in Window.o
"_glfwSwapBuffers", referenced from:
RedScene::update(float, bool) in main.o
"_glfwSwapInterval", referenced from:
createWindow(int, int, int, int, int, int, int, int) in Window.o
"_glfwTerminate", referenced from:
Window::~Window() in Window.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
我已经在互联网上阅读了此Problems using GLFW and XCode : won't compile和其他几个链接,但我找不到解决方案。
我设置了Cocoa框架,OpenGL框架和libglfw.a(我使用“sudo make cocoa-install”编译),在我设置的链接器标志-lgflw中,我正在为32位Intel构建。起初我正在构建一个64位,但我认为GLFW不支持Mac上的那个(我得到操纵杆文件错误),当我编译为32位时它的错误发生了变化,它无法找到函数我'正在使用。知道我能做些什么来解决这个问题吗?
答案 0 :(得分:1)
很可能你已经为64位构建了libglfw.a,因此当你尝试在32位应用程序中使用它时会出现链接错误。您可以将libglfw.a重建为32位(或者作为“胖”32位和64位库),或者您可以将应用程序构建为64位。
请注意,在最新版本的Mac OS X和Xcode中,gcc默认构建64位代码,因此您需要在命令行中指定-m32
以获取32位代码。在实践中如何执行此操作取决于libglfw.a的makefile - 您可以在命令行上指定ARCH
或其他符号以强制进行32位构建。