我有一个小Box2D的东西(使用box2dweb.js),但是尽管将重力设置为(0,0),并且没有力量/冲动被赋予任何物体,我在场景中唯一的动态形状移动时我开始绘制循环。我不知道为什么O_O
有人知道为什么http://pomax.nihongoresources.com/downloads/temp/box2d/physics.html在开始后会有“球”移动吗?
相关的代码位是:
// shortcut aliasses
var d = Box2D.Dynamics,
v = Box2D.Common.Math,
s = Box2D.Collision.Shapes;
var ball,
gravity = new v.b2Vec2(0,0);
world = new d.b2World(gravity, true);
// setup the world box
var setupWorldBox = function(worldbox) {
var fixDef = new d.b2FixtureDef;
fixDef.density = 0;
fixDef.friction = 0;
fixDef.restitution = 0;
var bodyDef = new d.b2BodyDef;
bodyDef.type = d.b2Body.b2_staticBody;
bodyDef.position.x = worldbox.width/2;
bodyDef.position.y = worldbox.height/2;
fixDef.shape = new s.b2PolygonShape;
fixDef.shape.SetAsBox(worldbox.width/2, worldbox.height/2);
world.CreateBody(bodyDef).CreateFixture(fixDef);
}
// draw loop
var drawFrame = function() {
world.Step(1/60,10,10);
world.ClearForces();
ball.update(); // only updates the ball's DOM element position
requestAnimFrame(drawFrame);
};
// start the game
function start() {
var worldParent = document.querySelector("#world");
setupWorldBox(worldParent.getBoundingClientRect());
ball = new Ball(worldParent, document.querySelector(".ball"), d,v,s, world);
drawFrame();
}
对于主体,以及用于定义“球”的以下代码:
var Ball = function(gamediv, element, d,v,s, world) {
var pbbox = gamediv.getBoundingClientRect();
var bbox = element.getBoundingClientRect();
this.el = element;
this.width = bbox.width;
this.height = bbox.height;
var bodyDef = new d.b2BodyDef;
bodyDef.type = d.b2Body.b2_dynamicBody;
var fixDef = new d.b2FixtureDef;
fixDef.shape = new s.b2PolygonShape;
fixDef.shape.SetAsBox(bbox.width/2, bbox.height/2);
bodyDef.position.x = bbox.left - pbbox.left;
bodyDef.position.y = bbox.top - pbbox.top;
this.b2 = world.CreateBody(bodyDef);
this.b2.CreateFixture(fixDef);
};
Ball.prototype = {
el: null,
b2: null,
width: 0, height: 0,
// Box2D position for the ball
center: function() { return this.b2.GetWorldCenter(); },
// update the DOM element based on Box2D position
update: function() {
var c = this.center();
this.el.style.left = c.x + "px";
this.el.style.top = c.y + "px";
}
};
Ball.prototype.constructor = Ball;
据我所知,这些代码都没有引入力量,所以如果有人知道为什么球的坐标会发生变化,请告诉我,所以我可以把它变成有用的东西而不是混淆的东西= )
答案 0 :(得分:0)
事实证明我的代码创建了一个固体对象作为游戏世界,这意味着Box2D正在尝试执行碰撞解决,因为“球”位于另一个固体对象内。
解决方案(基于http://box2d-js.sourceforge.net,但使用box2dweb API调用)是这样的:
// setup the world box
var setupWorldBox = function(worldbox) {
var worldAABB = new Box2D.Collision.b2AABB;
worldAABB.lowerBound.Set(0,0);
worldAABB.upperBound.Set(worldbox.width, worldbox.height);
var gravity = new b2Vec2(0, 0);
var doSleep = true;
var world = new b2World(worldAABB, gravity, doSleep);
[....]
}