我对Objective-C开发相当新。 在我从头开始构建的第一个应用程序中,我想绘制一个随着时间的推移增加其大小的圆圈。 问题是我能够将圆圈移动到屏幕上,但似乎无法更新其属性,因此它会变得更大或更小。
事情是这样的:
CCircle class
@interface CCircle : CShapes
@property float radius;
@property float startAngleRadians;
@property float endAngleRadians;
在第一个视图控制器(ShapesViewController.m)中:
- (void) viewDidLoad
{
(...)
CCircle* circle = [[CCircle alloc] initWithFrame:frame];
circle.radius = 40;
circle.startAngleRadians = M_PI;
circle.endAngleRadians = 2*M_PI;
circle.tag = 1;
[self.view addSubView:circle];
//I also schedule an update method, so that it is called every 1 seconds.
[NSTimer scheduledTimerWithTmieInterval:1.0 target:self selector:@selector(updateCircle) userInfo:nil repeats:YES];
}
同样在ShapesViewController.m中,更新方法:
- (void) updateCircle
{
CCircle *circle = [self.view viewWithTag:1];
//Now here: if I do this: the circle will "move" through the screen
CGRect frame = circle.frame;
frame.origin.x += 5;
[circle setFrame:frame];
//However, if I try to change the circle properties, I don't know what to do so
//that affects the circle. In this case, the circle will move through the screen,
//but I keep seeing always the same size(radius).
circle.radius += 5;
//I've tried the following (of course, not all at the same time):
//[self.vew addSubview:circle];
//[self.view sendSubviewToBack:circle];
//[self.view sendSubviewToFront:circle];
//[self.view setNeedsDisplay];
//[self.view setNeedsLayout];
}
对我做错了什么有帮助,我该怎么做才能实现我的目标?
谢谢!
答案 0 :(得分:0)
绘制圆圈后,您必须更新视图。
[self.view setNeedsDisplay];
我认为那样做。
答案 1 :(得分:0)
您更新了circle
而非self.view
的属性,因此您需要在setNeedsDisplay
上致电circle
。