我正在使用UIViewContentModeScaleToFill
缩放图片。缩放后,图片没有显示在正确的位置。帮助我。
以下是我的代码:
UIImage *image=[UIImage imageNamed:@"image2.png"];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
imageView.frame=CGRectMake(0, 0, 200, 200);
imageView.contentMode = UIViewContentModeScaleAspectFit;
//change width of frame
CGRect frame = imageView.frame;
imageView.frame = frame;
[self.view addSubview:imageView];
缩放后:
参考图片1
缩放前:
参考图片2
我想从原点(0,0)开始缩放图像。
答案 0 :(得分:0)
首先,你的代码中有UIViewContentModeScaleAspectFit
,而不是你所说的UIViewContentModeScaleToFill
。请发布原始图片。
其次,“框架的更改宽度”部分无用,imageView.size.width
已设置为200
。缩放模式根本不会改变视图的框架,它们会改变显示其内容的方式。
我不知道你所谈论的'正确位置'是什么,但试着像这样imageView
全屏:
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
imageView.contentMode = UIViewContentModeScaleToFill;
imageView.frame = self.view.frame;
答案 1 :(得分:0)
您好,请尝试下面的代码,希望它可以帮助您了解....
UIImage *image=[UIImage imageNamed:@"image2.png"];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
// imageView.contentMode = UIViewContentModeScaleToFill;
imageView.contentMode = UIViewContentModeScaleAspectFit;
imageView.frame = self.view.bounds;
[self.view addSubview:imageView];
以下评论后更新:
我想裁剪图像而不改变其宽高比。宽度 是200px。高度将根据宽度而变化。 - shivam
您想裁剪意味着您尝试以下类别代码:
<强>的UIImage + MyImage.h 强>
#import <UIKit/UIKit.h>
@interface UIImage (MyImage)
+ (UIImage*)imageFromView:(UIView*)view;
+ (UIImage*)imageFromView:(UIView*)view scaledToSize:(CGSize)newSize;
+ (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize;
+ (void)beginImageContextWithSize:(CGSize)size;
+ (UIImage *)croppedImage:(UIImage *)myImage :(CGRect)bounds;
+ (UIImage *) imageFromColor:(UIColor *)color;
@end
<强>的UIImage + MyImage.m 强>
#import "UIImage+MyImage.h"
@implementation UIImage (MyImage)
+ (void)beginImageContextWithSize:(CGSize)size
{
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
if ([[UIScreen mainScreen] scale] == 2.0) {
UIGraphicsBeginImageContextWithOptions(size, YES, 2.0);
} else {
UIGraphicsBeginImageContext(size);
}
} else {
UIGraphicsBeginImageContext(size);
}
}
+ (void)endImageContext
{
UIGraphicsEndImageContext();
}
+ (UIImage*)imageFromView:(UIView*)view
{
[self beginImageContextWithSize:[view bounds].size];
BOOL hidden = [view isHidden];
[view setHidden:NO];
[[view layer] renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
[self endImageContext];
[view setHidden:hidden];
return image;
}
+ (UIImage*)imageFromView:(UIView*)view scaledToSize:(CGSize)newSize
{
UIImage *image = [self imageFromView:view];
if ([view bounds].size.width != newSize.width ||
[view bounds].size.height != newSize.height) {
image = [self imageWithImage:image scaledToSize:newSize];
}
return image;
}
+ (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize
{
[self beginImageContextWithSize:newSize];
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
[self endImageContext];
return newImage;
}
+ (UIImage *)croppedImage:(UIImage *)myImage :(CGRect)bounds {
CGImageRef imageRef = CGImageCreateWithImageInRect(myImage.CGImage, bounds);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CGSize asd = croppedImage.size;
return croppedImage;
}
+ (UIImage *) imageFromColor:(UIColor *)color {
CGRect rect = CGRectMake(0, 0, 1, 1);
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, [color CGColor]);
// [[UIColor colorWithRed:222./255 green:227./255 blue: 229./255 alpha:1] CGColor]) ;
CGContextFillRect(context, rect);
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
@end
电话会是:
imageView.image=[UIImage croppedImage:imageView.Image :CGRectMake(0,0,200,200) ];
答案 2 :(得分:0)
您可以使用此代码修复不需要的旋转图像
Swift 5 扩展:
extension UIImage {
/// Fix image orientaton to protrait up
func fixedOrientation() -> UIImage? {
guard imageOrientation != UIImage.Orientation.up else {
// This is default orientation, don't need to do anything
return self.copy() as? UIImage
}
guard let cgImage = self.cgImage else {
// CGImage is not available
return nil
}
guard let colorSpace = cgImage.colorSpace, let ctx = CGContext(data: nil, width: Int(size.width), height: Int(size.height), bitsPerComponent: cgImage.bitsPerComponent, bytesPerRow: 0, space: colorSpace, bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue) else {
return nil // Not able to create CGContext
}
var transform: CGAffineTransform = CGAffineTransform.identity
switch imageOrientation {
case .down, .downMirrored:
transform = transform.translatedBy(x: size.width, y: size.height)
transform = transform.rotated(by: CGFloat.pi)
case .left, .leftMirrored:
transform = transform.translatedBy(x: size.width, y: 0)
transform = transform.rotated(by: CGFloat.pi / 2.0)
case .right, .rightMirrored:
transform = transform.translatedBy(x: 0, y: size.height)
transform = transform.rotated(by: CGFloat.pi / -2.0)
case .up, .upMirrored:
break
@unknown default:
fatalError("Missing...")
break
}
// Flip image one more time if needed to, this is to prevent flipped image
switch imageOrientation {
case .upMirrored, .downMirrored:
transform = transform.translatedBy(x: size.width, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
case .leftMirrored, .rightMirrored:
transform = transform.translatedBy(x: size.height, y: 0)
transform = transform.scaledBy(x: -1, y: 1)
case .up, .down, .left, .right:
break
@unknown default:
fatalError("Missing...")
break
}
ctx.concatenate(transform)
switch imageOrientation {
case .left, .leftMirrored, .right, .rightMirrored:
ctx.draw(cgImage, in: CGRect(x: 0, y: 0, width: size.height, height: size.width))
default:
ctx.draw(cgImage, in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
break
}
guard let newCGImage = ctx.makeImage() else { return nil }
return UIImage.init(cgImage: newCGImage, scale: 1, orientation: .up)
}
}
目标 C 代码:
-(UIImage *)scaleAndRotateImage:(UIImage *)image{
// No-op if the orientation is already correct
if (image.imageOrientation == UIImageOrientationUp) return image;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (image.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, image.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, image.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (image.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, image.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, image.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, image.size.width, image.size.height,
CGImageGetBitsPerComponent(image.CGImage), 0,
CGImageGetColorSpace(image.CGImage),
CGImageGetBitmapInfo(image.CGImage));
CGContextConcatCTM(ctx, transform);
switch (image.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.height,image.size.width), image.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,image.size.width,image.size.height), image.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
代码的使用
UIImage *img=[info objectForKey:UIImagePickerControllerOriginalImage];
img=[self scaleAndRotateImage:img];
NSData *image = UIImageJPEGRepresentation(img, 0.1);