昨天我遇到了一个需要减轻UIColor的情况,所以我创建了一个类别并添加了lighten
方法。我认为直接将颜色乘以颜色的每个组成部分,但我的绿色开始变黄,所以我知道它必须更复杂。
我想出的解决方案是将sRGB转换为线性,将颜色相乘,然后转换回来。这似乎有效,但我不确定它是否“正确”。我在文档中找不到任何说明UIColor在sRGB空间中的内容。我也不是色彩科学家所以我只对所涉及的数学有基本的了解。
无论如何,这是我的代码,我要求进行一些同行评审,看看是否有人对修改UIColors有了更好的理解。
CGFloat sRGB2Linear(CGFloat x){
CGFloat a = 0.055;
if(x <= 0.04045){
return x * (1.0 / 12.92);
}else{
return pow((x + a) * (1.0 / (1 + a)), 2.4);
}
}
CGFloat linear2sRGB(CGFloat x){
CGFloat a = 0.055;
if(x <= 0.0031308){
return x * 12.92;
}else{
return (1 + a) * pow(x, 1 / 2.4) - a;
}
}
- (UIColor *)lighten:(CGFloat)value{
const CGFloat *components = CGColorGetComponents([self CGColor]);
CGFloat newR = (sRGB2Linear(components[0])+1)*value;
CGFloat newG = (sRGB2Linear(components[1])+1)*value;
CGFloat newB = (sRGB2Linear(components[2])+1)*value;
newR = MAX(0, MIN(1, linear2sRGB(newR)));
newG = MAX(0, MIN(1, linear2sRGB(newG)));
newB = MAX(0, MIN(1, linear2sRGB(newB)));
return [UIColor colorWithRed:newR green:newG blue:newB alpha:components[3]];
}
答案 0 :(得分:24)
这是我的iOS5 +解决方案,可轻松改变相对亮度(使一体机变亮和变暗):
+ (UIColor*)changeBrightness:(UIColor*)color amount:(CGFloat)amount
{
CGFloat hue, saturation, brightness, alpha;
if ([color getHue:&hue saturation:&saturation brightness:&brightness alpha:&alpha]) {
brightness += (amount-1.0);
brightness = MAX(MIN(brightness, 1.0), 0.0);
return [UIColor colorWithHue:hue saturation:saturation brightness:brightness alpha:alpha];
}
CGFloat white;
if ([color getWhite:&white alpha:&alpha]) {
white += (amount-1.0);
white = MAX(MIN(white, 1.0), 0.0);
return [UIColor colorWithWhite:white alpha:alpha];
}
return nil;
}
它被调用如下:
[self changeBrightness:someUiColor amount:1.1]
使用1.1它会使亮度增加10%; 0.9会使亮度降低10%。请注意,10%相对于纯白色(即,10%的亮度总是增加。)如果您希望百分比增加一致地使颜色变亮或变暗,则无论初始亮度如何,这都是预期的行为。< / p>
答案 1 :(得分:4)
您可以使用色调,饱和度和亮度。
使用
获取旧值- (BOOL)getHue:(CGFloat *)hue saturation:(CGFloat *)saturation brightness:(CGFloat *)brightness alpha:(CGFloat *)alpha
然后调整亮度,并构建一个新颜色:
- (UIColor *)initWithHue:(CGFloat)hue saturation:(CGFloat)saturation brightness:(CGFloat)brightness alpha:(CGFloat)alpha
请记住,您需要将指针传递给第一个函数。
答案 2 :(得分:2)
Kof在Swift的回答:
extension UIColor {
public func changeBrightness(b: CGFloat, saturation s: CGFloat = 1.0, hue h: CGFloat = 1.0) -> UIColor? {
var hue : CGFloat = 0.0
var saturation : CGFloat = 0.0
var brightness : CGFloat = 0.0
var alpha : CGFloat = 0.0
if self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) {
brightness *= b
brightness = max(min(brightness, 1.0), 0.0)
saturation *= s
saturation = max(min(saturation, 1.0), 0.0)
hue *= h
hue = max(min(hue, 1.0), 0.0)
return UIColor(hue: hue, saturation: saturation, brightness: brightness, alpha: alpha)
}
var white: CGFloat = 0.0
if self.getWhite(&white, alpha: &alpha) {
white += (b - 1.0)
white = max(min(b, 1.0), 0.0)
return UIColor(white: white, alpha: alpha)
}
return nil
}
}
答案 3 :(得分:1)
与白色混合是我发现的唯一不会扭曲原始颜色的方法,例如以下Swift扩展:
extension UIColor {
@objc func lighten(_ alpha: CGFloat) -> UIColor {
var r: CGFloat = 0
var g: CGFloat = 0
var b: CGFloat = 0
var a: CGFloat = 0
guard self.getRed(&r, green: &g, blue: &b, alpha: &a) else { return self }
return UIColor(red:r + (1.0-r) * alpha, green:g + (1.0-g) * alpha, blue:b + (1.0-b) * alpha, alpha: a)
}
}
答案 4 :(得分:0)
我已经改进了ank的方法,允许修改饱和度和色调。
输入被视为百分比,因此1.0的b
等于100%(无变化)。要将亮度降低30%,请将b
设置为0.7。
+ (UIColor*)changeColor:(UIColor*)color brightness:(CGFloat)b saturation:(CGFloat)s hue:(CGFloat)h
{
CGFloat hue, saturation, brightness, alpha;
if ([color getHue:&hue saturation:&saturation brightness:&brightness alpha:&alpha]) {
brightness *= b;
brightness = MAX(MIN(brightness, 1.0), 0.0);
saturation *= s;
saturation = MAX(MIN(saturation, 1.0), 0.0);
hue *= h;
hue = MAX(MIN(hue, 1.0), 0.0);
return [UIColor colorWithHue:hue saturation:saturation brightness:brightness alpha:alpha];
}
CGFloat white;
if ([color getWhite:&white alpha:&alpha]) {
white += (b-1.0);
white = MAX(MIN(b, 1.0), 0.0);
return [UIColor colorWithWhite:white alpha:alpha];
}
return nil;
}
答案 5 :(得分:0)
试
- (UIColor *)mixColorWithWhiteAndAlpha:(CGFloat)alpha {
CGFloat r, g, b, a;
if ([self getRed:&r green:&g blue:&b alpha:&a])
return [UIColor colorWithRed:r + (1 -r) * alpha
green:g + (1 -g) * alpha
blue:b + (1 -b) * alpha
alpha:a];
return nil;
}
它应该返回带有颜色的混合白色
所以你可以将alpha设置为0.2,我认为它会没问题
答案 6 :(得分:0)
- (UIColor *)changeBrightnessToPercentage:(CGFloat)percentage {
CGFloat hue, saturation, brightness, alpha;
if ([self getHue:&hue saturation:&saturation brightness:&brightness alpha:&alpha]) {
brightness += (percentage - 1.0);
brightness = MAX(MIN(brightness, 1.0), 0.0);
return [UIColor colorWithHue:hue saturation:saturation brightness:brightness alpha:alpha];
}
CGFloat white;
if ([self getWhite:&white alpha:&alpha]) {
white += (percentage - 1.0);
white = MAX(MIN(white, 1.0), 0.0);
return [UIColor colorWithWhite:white alpha:alpha];
}
return nil;
}
== 1.0是提供的颜色,&gt; 1.0是较浅的颜色,而&lt; 1.0是较暗的颜色。