我目前正在使用pictureBox和网格。我已经能够在pictureBox上成功设置网格。现在我正在寻找帮助/指导编码选择每个单元格的方法。如何选择单个单元格并以蓝色显示其颜色?这是参考生命游戏。
网格代码:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
int numOfCells = 200;
int cellSize = 10;
Pen p = new Pen(Color.Black);
for (int i = 0; i < numOfCells; i++)
{
// Vertical
g.DrawLine(p, i * cellSize, 0, i * cellSize, numOfCells * cellSize);
// Horizontal
g.DrawLine(p, 0, i * cellSize, numOfCells * cellSize, i * cellSize);
}
}
蓝色单元格是点击的:
答案 0 :(得分:0)
您需要添加一些结构来处理单元格,而不是处理paint方法中的所有内容。这是一个快速而又脏的应用程序,我把它放在一起。它使用两个简单的类:Cell和Grid,它包含一个2D数组Cell。
这里要理解的主要是表格类中的Grid.SetDimentions方法和Form1_MouseDown事件,它将鼠标位置映射到世界坐标。
细胞分类:
using System.Drawing;
public sealed class Cell
{
public bool Hover { get; set; }
public enum CellState { Inactive, Intermediate, Active }
public CellState State { get; private set; }
public int Column { get; private set; }
public int Row { get; private set; }
public Rectangle Bounds { get; private set; }
public Cell (int column, int row, CellState state = CellState.Inactive)
{
this.Column = column;
this.Row = row;
}
public void SetDimensions (Rectangle bounds)
{
this.Bounds = bounds;
}
public void RotateState ()
{
switch (this.State)
{
case CellState.Active: { this.State = CellState.Inactive; break; }
case CellState.Inactive: { this.State = CellState.Intermediate; break; }
case CellState.Intermediate: { this.State = CellState.Active; break; }
}
}
}
网格类:
using System.Drawing;
public class Grid
{
public Cell [,] Cells { get; private set; }
public Size Size { get; private set; }
public Rectangle Bounds { get; private set; }
public Grid (Size gridSize)
{
this.Size = gridSize;
this.Cells = new Cell [this.Size.Width, this.Size.Height];
for (int r=0; r < this.Size.Height; r++)
{
for (int c=0; c < this.Size.Width; c++)
{
this.Cells [c, r] = new Cell(c, r);
}
}
}
public void SetDimensions (Rectangle bounds)
{
Size size;
this.Bounds = bounds;
size = new Size((int) (((float) bounds.Width) / ((float) this.Size.Width)), (int) (((float) bounds.Height) / ((float) this.Size.Height)));
for (int r=0; r < this.Size.Height; r++)
{
for (int c=0; c < this.Size.Width; c++)
{
this.Cells [c, r].SetDimensions(new Rectangle(bounds.Left + (size.Width * c), bounds.Top + (size.Height * r), size.Width, size.Height));
}
}
}
}
表格:
using System;
using System.Drawing;
using System.Windows.Forms;
public partial class Form1: Form
{
private Grid World { get; set; }
public Form1 ()
{
this.InitializeComponent();
this.World = new Grid(new Size(50, 50));
this.World.SetDimensions(new Rectangle(0, 0, this.pictureBox1.ClientSize.Width, this.pictureBox1.ClientSize.Height));
}
private void Form1_Shown (object sender, EventArgs e)
{
this.pictureBox1.Invalidate();
}
private void Form1_Resize (object sender, EventArgs e)
{
this.World.SetDimensions(new Rectangle(0, 0, this.pictureBox1.ClientSize.Width, this.pictureBox1.ClientSize.Height));
this.pictureBox1.Invalidate();
}
private void pictureBox1_MouseMove (object sender, MouseEventArgs e)
{
for (int r=0; r < this.World.Size.Height; r++)
{
for (int c=0; c < this.World.Size.Width; c++)
{
this.World.Cells [c, r].Hover = this.World.Cells [c, r].Bounds.Contains(e.X, e.Y);
}
}
this.pictureBox1.Invalidate();
}
private void pictureBox1_MouseClick (object sender, MouseEventArgs e)
{
for (int r=0; r < this.World.Size.Height; r++)
{
for (int c=0; c < this.World.Size.Width; c++)
{
if (this.World.Cells [c, r].Bounds.Contains(e.X, e.Y))
{
this.World.Cells [c, r].RotateState();
}
}
}
}
private void pictureBox1_Paint (object sender, PaintEventArgs e)
{
for (int r=0; r < this.World.Size.Height; r++)
{
for (int c=0; c < this.World.Size.Width; c++)
{
if (this.World.Cells [c, r].State == Cell.CellState.Active)
{
e.Graphics.FillRectangle(System.Drawing.Brushes.Blue, this.World.Cells [c, r].Bounds);
}
else if (this.World.Cells [c, r].State == Cell.CellState.Inactive)
{
e.Graphics.FillRectangle(System.Drawing.Brushes.White, this.World.Cells [c, r].Bounds);
}
else if (this.World.Cells [c, r].State == Cell.CellState.Intermediate)
{
e.Graphics.FillRectangle(System.Drawing.Brushes.Gray, this.World.Cells [c, r].Bounds);
}
if (this.World.Cells [c, r].Hover)
{
e.Graphics.DrawRectangle(System.Drawing.Pens.Red, this.World.Cells [c, r].Bounds);
}
else
{
e.Graphics.DrawRectangle(System.Drawing.Pens.Black, this.World.Cells [c, r].Bounds);
}
}
}
}
}