我正在使用WebGL和three.js创建我的第一个动画。除了我的动画仅在鼠标进入窗口时出现,一切顺利。
Pourtant,dans ma console,j'ai bien“THREE.WebGLRenderer 51”quis'affichedèslechargement de la page,et aucune erreurn'estrenvoyé。 J'ai juste un fond noir qui reste apparent tant que la souris ne survole pas le canvas。
你有什么想法吗?
我的代码:
var container = document.getElementById('container');
var wi = window.innerWidth;
var he = window.innerHeight;
var renderer = new THREE.WebGLRenderer({
antialias: true
});
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75,wi/he,1,10000);
var distance = 500;
var geometry2 = new THREE.Geometry();
renderer.setSize(wi ,he);
container.appendChild(renderer.domElement);
scene.add(camera);
var texture = THREE.ImageUtils.loadTexture( '/wp-content/themes/auriga-7/i/cloud.png' );
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
var material = new THREE.MeshBasicMaterial( { map: texture,transparent: true} );
var plane = new THREE.PlaneGeometry( 400,400,4,8 );
for ( ix = 0; ix <100; ix++ ) {
item = new THREE.Mesh( plane, material );
item.position.x = ((Math.random()-0.5)*(Math.random() * wi/2) /4)*Math.random()*10;
item.position.y = ((Math.random()-0.5)*(Math.random() * he/2) /4)*Math.random()*10;
item.position.z = ix*10-50;
item.rotation.z = Math.random() *250;
item.scale.x = item.scale.y = Math.random() * Math.random() * 2 + 0.5;
THREE.GeometryUtils.merge(geometry2,item);
}
mesh = new THREE.Mesh( geometry2, material );
scene.add(mesh);
camera.position.z = distance;
camera.lookAt(scene.position);
renderer.sortObjects = false;
// create a point light
var pointLight =
new THREE.PointLight(0xFFFFFF);
// set its position
pointLight.position.x = 10;
pointLight.position.y = 50;
pointLight.position.z = 130;
// add to the scene
scene.add(pointLight);
renderer.render(scene, camera);
document.addEventListener('mousemove',onMouseMove, false);
window.addEventListener('resize',onResizeMyFuckinBrowser,false);
function onMouseMove(event){
var mouseX = event.clientX - wi/2;
var mouseY = event.clientY - he/2;
camera.position.x = (mouseX - camera.position.x) * 0.02;
camera.position.y = (-mouseY - camera.position.y) * 0.02;
camera.position.z = distance;
camera.lookAt(scene.position);
renderer.render(scene, camera);
}
function onResizeMyFuckinBrowser(){
var wi = window.innerWidth;
var he = window.innerHeight;
renderer.setSize(wi ,he);
renderer.render(scene, camera);
}
答案 0 :(得分:1)
纹理加载是一个异步事件。最有可能的是,主程序中的render()
调用发生在纹理加载之前。您的其他render()
调用仅发生在鼠标移动事件和调整事件大小上。这就是为什么在鼠标移动之前你什么都看不见的。
如果您不想使用requestAnimationFrame()
,可以查看ImageUtils.loadTexture()
的参数,您将在其中看到回调函数的选项。您可以在回调中放置一个渲染调用。