我有一个物体在屏幕上从右向左移动:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:7.8];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
myImageview.layer.position = CGPointMake(20, myImageView.layer.position.y);
[UIView commitAnimations];
我发现,即使动画仍在发生,XCode已经将图像的位置标记为最终目的地,为了检测运动图像上的触摸,我需要使用presentationLayer:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[super touchesBegan:touches withEvent:event];
UITouch *touch = [touches anyObject];
CGPoint touchPoint = [touch locationInView:self.view];
if ([myImageview.layer.presentationLayer hitTest:touchPoint]) {
NSLog(@"it's a hit!");
}
}
这部分有效。 现在,我希望图像在按下时向上移动。 我希望图像在继续向上移动的同时向上移动。 相反,这段代码不仅可以移动图像,还可以移动到左侧的最终目的地:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[super touchesBegan:touches withEvent:event];
UITouch *touch = [touches anyObject];
CGPoint touchPoint = [touch locationInView:self.view];
if ([mouse.layer.presentationLayer hitTest:touchPoint]) {
NSLog(@"it's a hit!");
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
myImageView.layer.position = CGPointMake( mouse.layer.position.x, myImageView.layer.position.y - 40);
[UIView commitAnimations];
}
}
我希望图像向上移动,同时继续向侧面移动。 有谁知道如何实现这个目标?
非常感谢!
答案 0 :(得分:2)
您是否尝试过设置动画选项UIViewAnimationOptionBeginFromCurrentState
?
(我说选项是因为它是iOS 4引入的基于块的动画方法中的一个选项。如果您不能从弃用的UIView类方法中切换出来,它也可以作为[UIView setAnimationBeginsFromCurrentState:YES]
使用。爱好。)
touchesBegan成为(使用块动画):
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[super touchesBegan:touches withEvent:event];
UITouch *touch = [touches anyObject];
CGPoint touchPoint = [touch locationInView:self.view];
if ([mouse.layer.presentationLayer hitTest:touchPoint]) {
NSLog(@"it's a hit!");
[UIView animateWithDuration:0.5 delay:0.0 options:(UIViewAnimationOptionCurveLinear & UIViewAnimationOptionBeginFromCurrentState) animations:^{
myImageView.layer.position = CGPointMake( myImageView.layer.position.x, mouse.layer.position.y - 40);
}completion:^(BOOL complete){
//
}];
}
}
如果您使用它,您应该能够指定所需的最终x
和y
坐标,并从触摸对象的位置开始动画到该位置。