我想在Mac上使用boost。
Mac OS X 10.7.4 Xcode 4.5
我通过自制软件安装了增强功能。
brew install boost
Boost版本是1.49.0。 我设置了我的Xcode项目。
添加标题搜索路径。
/usr/local/Cellar/boost/1.49.0/include
添加库
libboost * .dylib
当我编译项目时,我有很多错误。 Clang LLVM 1.0错误。 (我想上传图片,但我无法上传,因为我没有超过10个声誉。)
use of undeclared identifier 'nullptr_t'; did you mean 'nullptr'?
use of undeclared identifier 'nullptr_t'; did you mean 'nullptr'?
too few template arguments for class template '__is_function'
use of undeclared identifier 'nullptr_t'; did you mean 'nullptr'?
field has incomplete type 'std::exception_ptr'
expected ';' at end of declaration list
no member named 'memcpy' in namespace 'std::__1'; did you mean 'memcpy'?
no member named 'memcpy' in namespace 'std::__1'; did you mean 'memcpy'?
expected ';' at end of declaration list
expected ';' at end of declaration list
C++ requires a type specifier for all declarations
'operator==' cannot be the name of a variable or data member
use of undeclared identifier 'nullptr_t'; did you mean 'nullptr'?
expected ';' at end of declaration
expected unqualified-id
expected ';' at end of declaration list
unknown type name 'nullptr_t'
unknown type name 'nullptr_t'
qualified reference to 'shared_ptr' is a constructor name rather than a type wherever a constructor can be declared
too many errors emitted, stopping now
我检查了这个问题。
XCode with boost "Semantic Issue - undeclared identifier va_start"
但我找不到答案。 如果有解决方案,请告诉我。
使用boost的头文件是这样的。
GLTexture.hpp
#pragma once
#ifndef __GL_TEXTURE_HPP__
#define __GL_TEXTURE_HPP__
// Standard libraries.
#include <iostream>
#include <fstream>
#include <string>
#ifdef _WIN32
#pragma warning (push)
#pragma warning (disable:4819)
#endif
// Smart pointers.
#include <boost/shared_ptr.hpp>
#include <boost/scoped_ptr.hpp>
#include <boost/shared_array.hpp>
// Foreach macros.
#include <boost/foreach.hpp>
// Regular expression.
#include <boost/regex.hpp>
// Image I/O.
#define png_infopp_NULL (png_infopp)NULL
#define int_p_NULL (int*)NULL
#include <boost/gil/gil_all.hpp>
#include <boost/gil/extension/io/jpeg_io.hpp>
#include <boost/gil/extension/io/png_io.hpp>
// File operations,
#include <boost/filesystem.hpp>
// Linear algebra,
#include <boost/numeric/ublas/vector.hpp>
#include <boost/numeric/ublas/matrix.hpp>
#include <boost/numeric/ublas/io.hpp>
// String functions.
#include <boost/algorithm/string.hpp>
// Serialization
#include <boost/serialization/serialization.hpp>
#include <boost/serialization/string.hpp>
#include <boost/serialization/vector.hpp>
#include <boost/archive/xml_iarchive.hpp>
#include <boost/archive/xml_oarchive.hpp>
#include <boost/serialization/version.hpp>
#ifdef _WIN32
#pragma warning (pop)
#endif
// OpenGL and OpenGL Utility Toolkit
#ifdef _WIN32
#include <GL/glew.h>
#include <GL/GLUT.h>
#elif defined __APPLE__
#include <OpenGL/OpenGL.h>
#include <GLUT/GLUT.h>
#endif
#include "TextureManager.hpp"
#include <time.h>
class TextureManager;
using namespace std;
/// function to convert RGB image to RGBA image.
/// Filling its alpha channel with 255.
/// This function is called from boost::gil::copy_and_convert_pixels()
namespace boost {
namespace gil {
template <> void color_convert<rgb8_pixel_t,rgba8_pixel_t>(const rgb8_pixel_t& src,rgba8_pixel_t& dst);
}
}
class GLTexture
{
public:
//Destructor
~GLTexture();
//Return instance of GLTexture
static boost::shared_ptr<GLTexture> getInstance(const std::string& filename, bool _isVolatile = true);
//Load image file and generate texture
bool LoadFromFile(boost::shared_ptr<GLTexture> texture);
//Bind texture when the texture exists. If the texture doesn't exist, this method generates a texture.
static void bindTexture(boost::shared_ptr<GLTexture> texture);
//Setter of texFileName
void setTextureFile(const std::string filename);
//Setter of volatile Flag
void setIsVolatile(bool _isVolatile);
//Getter of texture ID
inline const GLuint& getTextureID(void)const{
return this->texture;
};
//Overload of operator to sort list
friend bool operator <(const boost::shared_ptr<GLTexture>& texture1, const boost::shared_ptr<GLTexture>& texture2);
friend std::ostream& operator <<(ostream& os, const boost::shared_ptr<GLTexture>& texture);
public:
GLuint texture; //texture id
std::string texFileName; //image file path
int width; //width of image
int height; //height of image
clock_t start, end; //start is the timing of bindTexture, end is the timing of delete, these are used to sort list.
bool isVolatile; //the flag whether this texture is volatile or not. true is volatile, and false is not volatile. To keep texture, this is false.
bool isRead; //the flag whether this texture already exists in texturelist. true means "exists", false means "not exists".
boost::shared_ptr<boost::gil::rgba8_image_t> pixelData_ptr; //smart pointer to contain pixelData
boost::shared_ptr<boost::gil::rgba8_image_t::const_view_t> viewwithAlpha_ptr; //smart pointer to contain viewData
private:
//Forbid copy constructor
GLTexture();
GLTexture(const std::string& imageFilePath, bool _isVolatile = false);
GLTexture(const GLTexture& glTexture);
GLTexture& operator = (const GLTexture& glTexture);
//load image from SSD
bool LoadImage(const std::string& filename);
};
#endif
TextureManager.hpp
#pragma once
#ifndef __TEXTURE_MANAGER_HPP__
#define __TEXTURE_MANAGER_HPP__
// Standard libraries.
#include <iostream>
#include <fstream>
#include <string>
#ifdef _WIN32
#pragma warning (push)
#pragma warning (disable:4819)
#endif
// Smart pointers.
#include <boost/shared_ptr.hpp>
#include <boost/shared_array.hpp>
// Foreach macros.
#include <boost/foreach.hpp>
// Regular expression.
#include <boost/regex.hpp>
// Image I/O.
#define png_infopp_NULL (png_infopp)NULL
#define int_p_NULL (int*)NULL
#include <boost/gil/gil_all.hpp>
#include <boost/gil/extension/io/jpeg_io.hpp>
#include <boost/gil/extension/io/png_io.hpp>
// File operations,
#include <boost/filesystem.hpp>
// Linear algebra,
#include <boost/numeric/ublas/vector.hpp>
#include <boost/numeric/ublas/matrix.hpp>
#include <boost/numeric/ublas/io.hpp>
// String functions.
#include <boost/algorithm/string.hpp>
// Serialization
#include <boost/serialization/serialization.hpp>
#include <boost/serialization/string.hpp>
#include <boost/serialization/vector.hpp>
#include <boost/archive/xml_iarchive.hpp>
#include <boost/archive/xml_oarchive.hpp>
#include <boost/serialization/version.hpp>
#ifdef _WIN32
#pragma warning (pop)
#endif
// OpenGL and OpenGL Utility Toolkit
#ifdef _WIN32
#include <GL/glew.h>
#include <GL/GLUT.h>
#elif defined __APPLE__
#include <OpenGL/OpenGL.h>
#include <GLUT/GLUT.h>
#endif
#include "GLTexture.hpp"
class GLTexture;
class TextureManager
{
public:
TextureManager(void);
~TextureManager(void);
//Generate Texture
static void genTexture(boost::shared_ptr<GLTexture> texture);
static void setTexture(const boost::shared_ptr<GLTexture> texture);
static void deleteTexture();
static bool checkList(const std::string& filename);
private:
//Forbid copy constructor
TextureManager(const TextureManager& texManager);
TextureManager& operator = (const TextureManager& texManager);
};
#endif
答案 0 :(得分:9)
您是否对标题使用递归搜索路径?如果是这样,将其更改为非递归。这可能会解决问题。
答案 1 :(得分:3)
我有类似的问题!我解决了以下问题: Xcode-&gt; Buid设置 - &gt; C ++语言Dialect(GNU ++ 11) - &gt; C ++标准库(libc ++(LLVM C ++ with C ++ 11)
答案 2 :(得分:0)