我正在尝试重构the last code sample,以便Button
实际上是自己的on_release
动作类。但是我的代码失败了。
我想不仅重构它(根据我下面的尝试),但我还需要将Button
的文本设置为“清除”
from random import random from kivy.app import App from kivy.uix.widget import Widget from kivy.uix.button import Button from kivy.graphics import Color, Ellipse, Line class MyPaintWidget(Widget): def on_touch_down(self, touch): userdata = touch.ud userdata['color'] = c = (random(), 1, 1) with self.canvas: Color(*c, mode='hsv') d = 30 Ellipse(pos=(touch.x - d/2, touch.y - d/2), size=(d, d)) userdata['line'] = Line(points=(touch.x, touch.y)) def on_touch_move(self, touch): touch.ud['line'].points += [touch.x, touch.y] class ClearButton(Button): def __init__(self, paint_widget): self.paint_widget=paint_widget def on_release(self, button): self.paint_widget.canvas.clear() class MyPaintApp(App): def build(self): parent = Widget() painter = MyPaintWidget() clearbtn = ClearButton(painter) parent.add_widget(painter) parent.add_widget(clearbtn) return parent if __name__ == '__main__': MyPaintApp().run()
答案 0 :(得分:7)
没有子类化,你可以这样做:
class MyPaintWidget(Widget):
# ... put your previous methods here
def clear_canvas(self, *largs):
self.canvas.clear()
class MyPaintApp(App):
def build(self):
root = FloatLayout()
painter = MyPaintWidget()
cleanbtn.bind(on_release=self.painter.clear_canvas)
root.add_widget(painter)
root.add_widget(clearbtn)
return root
通过子类化,我更愿意使用Kv语言:
from kivy.lang import Builder
Builder.load_string('''
<ClearButton>:
text: "Clear"
on_release: app.painter.canvas.clear()
''')
class ClearButton(Button):
pass
class MyPaintApp(App):
def build(self):
parent = Widget()
painter = MyPaintWidget()
clearbtn = ClearButton()
parent.add_widget(painter)
parent.add_widget(clearbtn)
return parent