我使用以下代码将地图添加到片段:
public class MapFragment : Fragment
{
private MapActivity map=null;
public override Android.Views.View OnCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
return new FrameLayout(Activity);
}
public override void OnActivityCreated(Bundle savedInstanceState)
{
base.OnActivityCreated(savedInstanceState);
map = new MapView(Activity,"XXXXX-v0jt5Z-XXXXXX");
//HOW TO ADD THE VIEW HERE???
}
}
我的问题是, Mono for Android 如何将地图添加到视图中。
注意:在Java中我会写这个:
((ViewGroup)getView()).addView(map);
脚注:此示例使用Java MapFragment源代码中的代码:https://github.com/commonsguy/cw-omnibus/blob/master/Maps/NooYawkFragments/src/com/commonsware/android/mapfrags/MapFragment.java
答案 0 :(得分:0)
地图无法按原样添加到片段,它们需要托管环境。
以下是MapFragment的解决方案:
namespace BahaiResearch.com
{
public class MyMapFragment : Fragment
{
// FROM http://stackoverflow.com/questions/5109336/mapview-in-a-fragment-honeycomb
private static String KEY_STATE_BUNDLE = "localActivityManagerState";
public override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
Bundle state = null;
if (savedInstanceState != null) {
state = savedInstanceState.GetBundle(KEY_STATE_BUNDLE);
}
mLocalActivityManager = new LocalActivityManager(Activity, true);
mLocalActivityManager.DispatchCreate(state);
}
public override Android.Views.View OnCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
//This is where you specify you activity class
Intent i = new Intent(Activity, typeof(SteamLocationMapActivity));
Window w = mLocalActivityManager.StartActivity("tag", i);
View currentView=w.DecorView;
currentView.Visibility = ViewStates.Visible;
currentView.FocusableInTouchMode = true;
((ViewGroup) currentView).DescendantFocusability = DescendantFocusability.AfterDescendants;
return currentView;
}
private LocalActivityManager mLocalActivityManager;
protected LocalActivityManager GetLocalActivityManager() {
return mLocalActivityManager;
}
public override void OnSaveInstanceState(Bundle outState)
{
base.OnSaveInstanceState(outState);
outState.PutBundle(KEY_STATE_BUNDLE,mLocalActivityManager.SaveInstanceState());
}
public override void OnResume()
{
base.OnResume();
mLocalActivityManager.DispatchResume();
}
public override void OnPause()
{
base.OnPause();
mLocalActivityManager.DispatchPause(Activity.IsFinishing);
}
public override void OnStop()
{
base.OnStop();
mLocalActivityManager.DispatchStop();
}
}
}