winapi destroyWindow()立即退出我的程序

时间:2012-09-29 01:07:27

标签: c++ visual-studio-2010 winapi

好的,我可以理解函数是否会返回错误或抛出异常,但由于某种原因,我对DestroyWindow的调用会在那时退出程序。与实际的exit()函数一样,改变我的程序流程。文档提到没有这样的东西,我没有办法弄清楚是什么,因为我没有错误代码。有没有人遇到过这样的事情?

我使用这个对象比使用winapi要多得多,所以忽略其余部分。还有什么可能是错的?

SYNC_WinSystem.h

#ifndef SYNC_WINSYSTEM_H
#define SYNC_WINSYSTEM_H

#include "SYNC_ISystem.h"

#include <Windows.h>
#include <array>
#include "SYNC_Winput.h"
#include "SYNC_IRenderer.h"
#include "SYNC_D3D11Renderer.h"

#define FULL_SCREEN true

// SYNC_WinSystem
class SYNC_WinSystem : public SYNC_ISystem
{   
public:
    class WindowsContext;

    SYNC_WinSystem();

    virtual long Initialize(InitializeContext *);
    virtual void Init_Loop();
    virtual void Shutdown();

    virtual long MakeDirectory(std::string);
    virtual bool CreateSkin(std::string, std::string, SYNC::ISkin *&);
    virtual ISound * CreateSound();

    LRESULT CALLBACK MessageHandler(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);

private:
    virtual long InitializeWindows();
    virtual bool Frame();
    virtual void ShutdownWindows();

private:
    SYNC_Winput m_Input;

private:
    std::shared_ptr<SYNC_IRenderer> m_Graphics;
    HINSTANCE m_hinstance;
    HWND m_hwnd;
    int m_screenWidth;
    int m_screenHeight;
    std::string m_WindowName;
};

// SYNC_WinSystem::WindowsContext
class SYNC_WinSystem::WindowsContext : public SYNC_ISystem::InitializeContext
{
public:
    WindowsContext();
    std::string Type();

    HINSTANCE m_hinstance;
    std::string m_WindowName;

private:
    const static std::string m_Identifier;
};


#endif

SYNC_WinSystem.cpp

#include "SYNC_WinSystem.h"

// SYNC_WinSystem definitions
SYNC_WinSystem * g_windows;

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);

SYNC_WinSystem::SYNC_WinSystem()
    : m_Graphics(new SYNC_D3D11Renderer)
{
    m_hinstance = nullptr;
    m_hwnd = nullptr;
    m_screenWidth = 0;
    m_screenHeight = 0;
}

long SYNC_WinSystem::Initialize(InitializeContext  * context)
{
    long result = 0;
    char errors[256];
    WindowsContext * cContext;
    if(context->Type() == "WindowsContext")
        cContext = static_cast<WindowsContext *>(context);
    else
        return false;

    m_hinstance = cContext->m_hinstance;
    m_WindowName = cContext->m_WindowName;
    g_windows = this;


    result = InitializeWindows();
    if(result)
    {
        sprintf_s(errors, "The Window could not initialize. Windows error code: %i", result);
        MessageBox(NULL, errors, "Error!", MB_OK); 
        return result;
    }

    std::array<std::string, 3> folderNames=
    {{
        "Compiled_Models",
        "Temp_Models",
        "Materials"
    }};

    for(int i = 0; i < (int) folderNames.size(); i++)
    {
        result = MakeDirectory(folderNames[i]);
        if( result && (result != ERROR_ALREADY_EXISTS))
        {
            sprintf_s(errors, "Error creating directory \" %s \" for system. Windows error code: %i", folderNames[i].c_str(), result);
            MessageBox(NULL, errors, "Error!", MB_OK);
            return result;
        }
        result = 0;
    }

    SYNC_D3D11Renderer::D3D11Context graphicsContext;
    graphicsContext.fullscreen = true;
    graphicsContext.hwnd = m_hwnd;
    graphicsContext.screenDepth = 1000.0f;
    graphicsContext.screenNear = 0.1f;
    graphicsContext.screenWidth = m_screenWidth;
    graphicsContext.screenHeight = m_screenHeight;

    if(!m_Graphics->Initialize(&graphicsContext))
        return false;

    return result;
}

void SYNC_WinSystem::Init_Loop()
{

    MSG msg;
    bool done, result;

    ZeroMemory(&msg, sizeof(MSG));
    done = false;

    while(!done)
    {
        if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }

        if(m_Input.IsKeyPressed(VK_ESCAPE))
        {

            done = true;
        }
        else
        {
            result = Frame();
            if(!result)
            {
                done = true;
            }
        }

    }
}

void SYNC_WinSystem::Shutdown()
{
    ShutdownWindows();
}

long SYNC_WinSystem::MakeDirectory(std::string dirName)
{
    DWORD result = 0;
    long returnValue = 0;

    dirName.insert(0, ".\\");
    result = CreateDirectory(dirName.c_str(), NULL);

    if(result == 0)
    {
        returnValue = GetLastError();
    }
    return returnValue;
}

bool SYNC_WinSystem::Frame()
{

    if(!m_Graphics->Frame())
        return false;

    return true;
}

long SYNC_WinSystem::InitializeWindows()
{
    DWORD result = 0;
    WNDCLASSEX wc;
    DEVMODE dmScreenSettings;
    int posX, posY;

    wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
    wc.lpfnWndProc = &WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = m_hinstance;
    wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
    wc.hIconSm = wc.hIcon;
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = m_WindowName.c_str();
    wc.cbSize = sizeof(WNDCLASSEX);



    if(RegisterClassEx(&wc) == 0)
    {
        result = GetLastError();
        return result;
    } 

    m_screenWidth = GetSystemMetrics(SM_CXSCREEN);
    m_screenHeight = GetSystemMetrics(SM_CYSCREEN);

    if(FULL_SCREEN)
    {
        memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
        dmScreenSettings.dmSize = sizeof(dmScreenSettings);
        dmScreenSettings.dmPelsWidth = (unsigned long) m_screenWidth;
        dmScreenSettings.dmPelsHeight = (unsigned long) m_screenHeight;
        dmScreenSettings.dmBitsPerPel = 32;
        dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;

        ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
        posX = posY = 0;

        m_hwnd = CreateWindowEx(WS_EX_APPWINDOW, 
                             m_WindowName.c_str(), 
                             m_WindowName.c_str(),
                             WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_POPUP,
                             posX, posY, m_screenWidth, m_screenHeight,
                             NULL, NULL, m_hinstance, NULL);

    }
    else
    {
        m_screenWidth = 800;
        m_screenHeight = 600;

        posX = ((GetSystemMetrics(SM_CXSCREEN)/2) - (m_screenWidth/2));
        posY = ((GetSystemMetrics(SM_CYSCREEN)/2) - (m_screenHeight/2));

        m_hwnd = CreateWindowEx(WS_EX_APPWINDOW, 
                             m_WindowName.c_str(), 
                             m_WindowName.c_str(),
                             WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_POPUP,
                             posX, posY, m_screenWidth, m_screenHeight,
                             NULL, NULL, m_hinstance, NULL);
    }



    if(!m_hwnd)
    {
        result = GetLastError();
        return result;
    }

    ShowWindow(m_hwnd, SW_SHOW);
    SetForegroundWindow(m_hwnd);
    SetFocus(m_hwnd);

    return result;
}

void SYNC_WinSystem::ShutdownWindows()
{
    ShowCursor(true);

    if(FULL_SCREEN)
    {
        ChangeDisplaySettings(NULL, 0);
    }


    if(DestroyWindow(m_hwnd) == 0)
    {
        char meh[256];
        sprintf(meh, "error: %i" , GetLastError());
        MessageBox(NULL, meh, "error!", MB_OK);
    }

    m_hwnd = NULL;

    UnregisterClass(m_WindowName.c_str(), m_hinstance);
    m_hinstance = NULL;

    g_windows = NULL;

    return;
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
    switch(msg)
    {
        case WM_DESTROY:
        {

            PostQuitMessage(0);
            return 0;
        }
        case WM_CLOSE:
        {
            PostQuitMessage(0);
            return 0;
        }
        default:
        {
            return g_windows->MessageHandler(hwnd, msg, wparam, lparam);
        }
    }
}

LRESULT CALLBACK SYNC_WinSystem::MessageHandler(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{

    switch(msg)
    {
        case WM_KEYDOWN:
        {
            m_Input.KeyDown((unsigned int) wparam);
            return 0;
        }
        case WM_KEYUP:
        {
            m_Input.KeyDown((unsigned int) wparam);
            return 0;
        }
        default:
        {
            return DefWindowProc(hwnd, msg, wparam, lparam);
        }
    }


}

ISound * SYNC_WinSystem::CreateSound()
{
    return nullptr;
}

bool SYNC_WinSystem::CreateSkin(std::string filename, std::string shaderName, SYNC::ISkin *& skin)
{
    if(!m_Graphics->CreateSkin(filename, shaderName, skin))
        return false;

    return true;
}


// SYNC_WinSystem::WindowsContext definitions
const std::string SYNC_WinSystem::WindowsContext::m_Identifier = "WindowsContext";

SYNC_WinSystem::WindowsContext::WindowsContext()
{


}

std::string SYNC_WinSystem::WindowsContext::Type()
{
    return m_Identifier;
}

快速解释我是如何做到这一点的。窗口句柄和hinstance在对象中有私有成员,在Initialize()和InitializeWindows()函数期间,窗口类和窗口本身被创建。 windows过程在下面定义为全局函数,因为您不能将成员函数用作Windows过程。我通过在顶部创建一个全局指针(gasp)并将其分配给系统的this指针来避开这个,这允许该过程调用成员函数过程。仍然只允许系统的一个实例,但这就是我所需要的:。 Anywho,在关机期间,调用ShutdownWindows(),然后调用DestroyWindow。正是在这次通话中,我的程序只是结束,没有错误,没有例外。 MSVC ++ express告诉我它返回错误代码3,但就Windows错误代码而言,这只是一个ERROR_PATH_NOT_FIND,在这种情况下没有任何意义。任何人都有线索?

的main.cpp

#include <memory>
#include <Windows.h>

#include "Syncopate.h"
#include "SYNC_WinSystem.h"
using namespace std;

#include "SYNC_Winput.h"

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,PSTR lpCmdLine, INT nCmdShow)
{
    //create a new instance of the engine
    std::shared_ptr<SYNC_WinSystem> system( new SYNC_WinSystem);

    // create an init context for this specific derivative of SYNC_ISystem
    SYNC_WinSystem::WindowsContext context;
    context.m_hinstance = hInstance;
    context.m_WindowName = "Syncopate";

    // Initialize the system object. if something goes wrong, return ERROR
    if(system->Initialize(&context))
        return 1;

    SYNC::ISkin * model;

    if(!system->CreateSkin("data.txt", "ColorShader", model))
        return 1;

    system->Init_Loop();

    system->Shutdown();

    return 0;
}

3 个答案:

答案 0 :(得分:1)

似乎正在进行的是您处理WM_DESTROY消息并明确调用PostQuitMessage。我怀疑正在处理WM_QUIT消息并导致某种退出。我会看看能否找到更多信息,但到目前为止,这是我的理解。

经验法则:

收到WM_CLOSE消息后,请致电DestroyWindow。收到WM_DESTROY消息后,请致电PostQuitMessage。由于您使用的是PeekMessage,因此您将获得WM_QUIT消息的消息结构。当您找到此消息时,您应该结束循环。

答案 1 :(得分:1)

您的消息循环中没有任何内容会注意到WM_QUIT并中止。 &#34;标准&#34;消息循环的练习是调用GetMessage()直到它失败,这表示WM_QUIT,但您正在调用PeekMessage(),而WM_QUIT根本没有处理Frame()。您的消息循环仅在完成为真时退出,这仅在按下转义或WM_QUIT调用失败时才会发生。

正如您所发现的,解决方案是重新设计循环以正确处理{{1}}消息,并在循环结束后不调用DestroyWindow。

答案 2 :(得分:0)

IIRC退出代码3是您通过致电abort获得的。

反正

    case WM_CLOSE:
    {
        PostQuitMessage(0);
        return 0;
    }

非常不合适(它会终止你的消息循环),并且很可能是你问题的原因。

删除它。


更新:由于上述建议没有改进,我怀疑你在已经被破坏的窗口上调用DestroyWindow

作为一项规则,您只应致电DestroyWindow以回复WM_CLOSE。对于一般窗口,这是默认处理。所呈现的代码中没有任何迹象(正如我写的那样)表示你的“关闭”代码是如何被调用的,但是由于对WM_CLOSEWM_DESTROY的相同处理,我怀疑它是一个调用放在消息循环之后。

在这种情况下,您确实可能在已经销毁的窗口上调用DestroyWindow