可以公开用C#编写的托管事件,以便在使用c ++编写的COM对象中公开和使用。不熟悉com和atl。你能否说明一下MSDN文章
中显示的C ++方面会是什么样子http://msdn.microsoft.com/en-us/library/dd8bf0x3.aspx
显示的VB6代码证明它是可行的。
答案 0 :(得分:7)
在C ++中,最简单的方法是IMO在ATL的IDispEventImpl
和IDispEventSimpleImpl
模板的帮助下实现事件接收器。示例项目can be found here的解释。
有许多关于如何执行此操作的在线资源,例如: this或this,但以下是所需步骤的列表:
首先让我们来看看管理方。
为了提供活动,我们必须执行以下操作:
IDispatch
- 基于)ComSourceInterfaces
属性标记coclass以将事件接口绑定到coclass 以下是托管代码:
[ComVisible(true),
Guid("D6D3565F-..."),
InterfaceType(ComInterfaceType.InterfaceIsIDispatch)] //! must be IDispatch
public interface IMyEvents
{
[DispId(1)] // the dispid is used to correctly map the events
void SomethingHappened(DateTime timestamp, string message);
}
[ComVisible(true)]
[Guid("E22E64F7-...")]
[ProgId("...")]
[ClassInterface(ClassInterfaceType.None)]
[ComSourceInterfaces(typeof(IMyEvents))] // binding the event interface
public class MyComServer : IMyComServer
{
// here we declare the delegate for the event
[ComVisible(false)]
public delegate void MyEventHandler(DateTime timestamp, string message);
// and a public event which matches the method in IMyEvents
// your code will raise this event when needed
public event MyEventHandler SomethingHappened;
...
}
现在,回到无人管理的一方。我将使用ATL,因为我发现它是编写COM客户端的最有效方法,但您可以尝试使用MFC或“手动”执行此操作。
需要执行以下步骤:
IDispEventSimpleImpl
(或IDispEventImpl
)以下是ATL C ++客户端中的代码:
// import the typelib of your COM server
// 'named_guids' ensures friendly ID of event interface
#import "myserver.tlb" named_guids
const UINT SINK_ID = 234231341; // we need some sink id
class MyClient : public IDispEventSimpleImpl<SINK_ID, MyClient, &MyServer::DIID_IMyEvents >
{
public:
// now you need to declare a sink map - a map of methods handling the events
BEGIN_SINK_MAP(MyClient)
SINK_ENTRY_INFO(SINK_ID, MyServer::DIID_IMyEvents, 0x1, OnSomethingHappened, &someEvent)
^ ^ ^ ^
// event interface id (can be more than 1)---+ | | |
// must match dispid of your event -----------------+ | |
// method which handles the event ------------------------+ |
// type information for event, see below --------------------------------------+
END_SINK_MAP()
// declare the type info object. You will need one for each method with different signature.
// it will be defined in the .cpp file, as it is a static member
static _ATL_FUNC_INFO someEvent; // 'placeholder' object to carry event information (see below)
// method which handles the event
STDMETHOD (OnSomethingHappened)(DATE timestamp, BSTR message)
{
// usually it is defined it in the .cpp file
}
...
}
现在,我们需要在cpp文件中定义类型info成员(即上例中的someEvent
实例):
_ATL_FUNC_INFO MyClient::traceEvent = { CC_STDCALL, VT_EMPTY, 2 , {VT_DECIMAL, VT_BSTR} }; // dispid = 1
^ ^ ^ ^
// calling convention (always stdcall) --------+ | | |
// type of return value (only VT_EMPTY makes sense) ----+ | |
// number of parameters to the event -------------------------+ |
// Variant types of event arguments -----------------------------------------+
这可能很棘手,因为类型映射并不总是显而易见的(例如,托管int
可能很清楚地映射到VT_I4
,但DateTime
映射到{VT_DECIMAL
不太明显{1}})。
您需要声明计划在接收器地图中使用的每个事件 - 如果您不需要所有这些事件,请不要映射它们。
现在您需要将接收器连接到事件源:
// IUnknown* pUnk = interface to you COM server instance
pMyClient->DispEventAdvise(pUnk);
// .. from this point, events will be caught by the client
// when you are done, disconnect:
pMyClient->DispEventUnadvise(pUnk);
这就是它,或多或少。使用IDispEventImpl
而不是IDispEventSimpleImpl
会导致代码减少,因为您不需要提供可能是最丑陋部分的类型信息对象。但是,它有两个缺点:
答案 1 :(得分:0)
如果你可以使用C ++ / CLI,你可以这样做(source):
// class that defines methods that will called when event occurs
ref class EventReceiver {
public:
void OnMyClick(int i, double d) {
Console::WriteLine("OnClick: {0}, {1}", i, d);
}
void OnMyDblClick(String^ str) {
Console::WriteLine("OnDblClick: {0}", str);
}
};
int main() {
EventSource ^ MyEventSource = gcnew EventSource();
EventReceiver^ MyEventReceiver = gcnew EventReceiver();
// hook handler to event
MyEventSource->OnClick += gcnew ClickEventHandler(MyEventReceiver, &EventReceiver::OnMyClick);
}
答案 2 :(得分:0)
Zdeslav Vojkovic提出的解决方案几乎是我的完整答案,但是在Outlook外接程序中实现接收器时遇到了稳定性问题。第一次取消建议后,系统变得不稳定,可能在下一个建议时崩溃。对我来说,解决方案是将接收器设为COM对象。
为简洁起见,我只添加了解决方案的ATL方面,因为托管代码可以完全按照Zdeslav Vojkovic的建议保留。
我在Visual Studio 2017中遵循了以下步骤:
在生成的idl中添加用于初始化和关闭的处理程序:
[
object,
uuid(a5211fba-...),
dual,
nonextensible,
pointer_default(unique)
]
interface IMyClient : IDispatch
{
[id(1), helpstring("method InitHandler"), local] HRESULT InitHandler(IUnknown* myserver);
[id(2), helpstring("method ShutdownHandler"), local] HRESULT ShutdownHandler(void);
};
const UINT SINK_ID = 234231341;
extern _ATL_FUNC_INFO SomethingHappenedInfo;
// LIBID_MyATLComLib should point to the LIBID of the type library
class ATL_NO_VTABLE CMyClient :
public CComObjectRootEx<CComSingleThreadModel>,
public CComCoClass<CMyClient, &CLSID_MyClient>,
public IDispatchImpl<IMyClient, &IID_IMyClient, &LIBID_MyATLComLib, /*wMajor =*/ 1, /*wMinor =*/ 0>,
public IDispEventSimpleImpl<SINK_ID, CMyClient, &MyServer::DIID_IMyEvents>
{
public:
typedef IDispEventSimpleImpl</*nID =*/ SINK_ID, CMyClient, &MyServer::DIID_IMyEvents> SomethingHappenedEvent;
...
BEGIN_SINK_MAP(CMyClient)
SINK_ENTRY_INFO(SINK_ID, MyServer::DIID_IMyEvents, 0x1, OnSomethingHappened, &SomethingHappenedInfo)
END_SINK_MAP()
...
private:
CComQIPtr<MyServer::IMyComServer> mMyComServer;
public:
STDMETHOD(InitHandler)(IUnknown* myserver);
STDMETHOD(ShutdownHandler)(void);
void __stdcall OnSomethingHappened(DateTime timestamp, string message);
};
某些生成的代码已保留为“ ...”
_ATL_FUNC_INFO SomethingHappenedInfo = { CC_STDCALL, VT_EMPTY, 2 , {VT_DECIMAL, VT_BSTR} };
STDMETHODIMP CMyClient::InitHandler(IUnknown* myserver)
{
this->mMyComServer = myserver;
SomethingHappenedEvent::DispEventAdvise((IDispatch*)this->mMyComServer);
return S_OK;
}
STDMETHODIMP CMyClient::ShutdownHandler(void)
{
SomethingHappenedEvent::DispEventUnadvise(this->mMyComServer);
return S_OK;
}
void __stdcall CMyClient::OnSomethingHappened(DateTime timestamp, string message)
{
...
}
请注意,此处的“建议/不建议”呼叫的处理方式有所不同。