我对gamecentre一无所知。我正在研究COCO应用程序 我已经完成gamecenter guide并能够将游戏中心集成到我的应用程序中。
1) 现在,我可以通过我的应用程序在游戏中心输入分数。 通过这样做: -
- (void) reportScore: (int64_t) score forCategory: (NSString*) category
{
GKScore *scoreReporter = [[[GKScore alloc] initWithCategory:category] autorelease];
scoreReporter.value = score;
[scoreReporter reportScoreWithCompletionHandler: ^(NSError *error)
{
[self callDelegateOnMainThread: @selector(scoreReported:) withArg: NULL error: error];
}];
}
我昨天工作正常。但是现在如果我试图更新分数它没有更新。请任何人知道游戏中心没有更新分数的原因 我试图搜索但没有得到任何东西。
2)我想发送当前纬度&一个玩家到另一个玩家的经度。 我开始知道GKMATCH可以
GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
request.minPlayers = 1;
request.maxPlayers = 1;
[[GKMatchmaker sharedMatchmaker] findMatchForRequest:request
withCompletionHandler:^(GKMatch *match, NSError *error) {
if (error || !match) {
// handle the error
}
else if (match != nil){
// match found
}}];
/*GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
request.minPlayers = 1;
request.maxPlayers = 1;
GKMatchmakerViewController *mmvc = [[GKMatchmakerViewController alloc] initWithMatchRequest:request];
mmvc.matchmakerDelegate = self;
currentMatch.delegate=self;
[self presentModalViewController:mmvc animated:YES];*/
//[mmvc release];
}
- (void)match:(GKMatch *)match player:(NSString *)playerID didChangeState:(GKPlayerConnectionState)state {
switch (state){
case GKPlayerStateConnected:
if (match.expectedPlayerCount == 0) {
// start the match
}
break;
case GKPlayerStateDisconnected:
// remove the player from the match, notify other players, etc
break;
}
}
- (void)matchmakerViewControllerWasCancelled:(GKMatchmakerViewController *)viewController{}
// Matchmaking has failed with an error
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFailWithError:(NSError *)error{
}
// A peer-to-peer match has been found, the game should start
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindMatch:(GKMatch *)match{
}
// Players have been found for a server-hosted game, the game should start
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindPlayers:(NSArray *)playerIDs{
}
// An invited player has accepted a hosted invite. Apps should connect through the hosting server and then update the player's connected state (using setConnected:forHostedPlayer:)
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didReceiveAcceptFromHostedPlayer:(NSString *)playerID {
}
- (void) sendPosition
{
NSError *error;
NSString* str = @"teststring";
NSData* data = [str dataUsingEncoding:NSUTF8StringEncoding];
// NSData *packet = [NSData dataWithBytes:&msg length:sizeof(PositionPacket)];
[currentMatch sendDataToAllPlayers: data withDataMode: GKMatchSendDataUnreliable error:&error];
if (error != nil)
{
// Handle the erro.r
}
}
但是我不知道为什么但没有调用GKMatchmakerViewController的委托方法我设置了委托但仍然甚至我无法获得GKMATCH(这里是currentMatch)。 所以由于这个原因 [currentMatch sendDataToAllPlayers:data withDataMode:GKMatchSendDataUnreliable error:& error]; 这种方法不起作用。
因为CurrentMatch参考是0X0。 请帮帮我。如何发送和回收数据。 我做错了什么?或者还有别的事要做。
请帮帮我。
谢谢