我正在制作一款类似RPG的游戏。玩家和敌人在哪里轮流作战。 敌人和玩家都有一个伤害范围[ex(4,10)],并且在攻击时从该范围内取一个随机数。
我有这个函数循环,直到其中一个字符达到0 HP。 唯一的问题是它只需要一个随机数用于第一个循环,然后在其余的循环中使用相同的数字。如何为每个新循环获取一个新的随机数?
import time
import random
global myhp
myhp = 20
global mydmg
mydmg = random.randint(2,5)
mygold = 0
mystr = 2
def start():
print "Hello there."
myname = raw_input("What is your name? ")
print "Welcome %s, this is..." %myname
uname = myname.upper()
print "\t\t\tTHE ADVENTURES OF %s" %uname
choice0 = ''
allowed = ["y", "n"]
while choice0.lower() not in allowed:
choice0 = raw_input("\nWould you like to play the game? Y/N ")
choice0 = choice0.lower()
if choice0 == "y":
game1()
if choice0 == "n":
print "Alright, bye!"
def fightmode(name, hp, dmg, gold):
global myhp
print '\n\n\nYou are in a fight with %s' %name
print '%s has %sHP' %(name, hp)
while myhp > 0 and hp > 0:
print '\n\t1. Attack \n\t2. Guard \n\t3. Run away.'
opt1= ''
allowed = ["1", "2", "3"]
while opt1 not in allowed:
opt1 = raw_input("\nWhat will you do? ")
if opt1 == "1":
hp = hp - mydmg
myhp = myhp - dmg
print "You have inflicted %d damage on %s. %s's HP is %s" %(mydmg, name, name, hp)
print "%s attacked you and did %d damage. Your HP fell down to %s" %(name, dmg, myhp)
if opt1 == "2":
myhp = myhp + 5
print "You are now guarding yourself. Your HP is now %d" %myhp
myhp = myhp - dmg
print "%s attacked you and did %d damage. Your HP fell down to %s" %(name, dmg, myhp)
if myhp > 0 :
print"myhp"
if hp > 0 :
print"theirhp"
def fightmode0():
print """\n\nThis is your first fight. You have 3 seconds each turn
if you fail to make a move in 3 seconds, you will lose your turn.
By "Attacking", you inflict damage on the enemy\'s HP, get it down to 0 to defeat him.
If your HP reaches 0, you will be defeated.
By "Guarding", you will regain 10HP back, but that counts as your turn.
By defeating enemies, you gain gold Use gold to purchase upgrades
when you come across a shop.
You can choose to "Run Away", but you will only have a 1/10 chance of it being sucessful
"""
raw_input("\nPress any key to continue to battle")
fightmode("Scrawny Thug", 15, random.randint(1,5), 4)
def game1():
print "You wake up and find yourself locked in a room..."
print "You think you're kidnapped."
print "Yea, you're probably kidnapped."
print "You hear footsteps approaching the door..."
print "\n\t1. Remain in fetal position \n\t2. Attempt a sneak attack"
choice1 = ''
allowed = ["1", "2"]
while choice1 not in allowed:
choice1 = raw_input("\nWhat will you do? ")
print "The doorknob rattles..."
print "..."
print "..."
if choice1 == "1":
print '"Hey!"'
print '"Get up maggot!"'
print 'You see that the thug is small and scrawny'
print 'He grabs you by your hair and pulls you up'
print "\n\t1. Punch him in the face. \n\t2. Do nothing"
choice1_1 = ''
allowed = ["1", "2",]
while choice1_1 not in allowed:
choice1_1= raw_input("\nWhat will you do?? ")
if choice1_1 == "1":
print '\nYou punch the scrawny thug and he lets you go'
print '"You\'re going to pay for that."'
print '\n\t\t>>>>>>>>>>ENTERING FIGHT MODE'
fightmode0()
start()
答案 0 :(得分:1)
将dmg = random.randint(dmg_min, dmg_max)
置于函数while
的{{1}}循环内,以便重新计算每个循环,并将函数重新定义为:
fightmode
答案 1 :(得分:0)
只需在需要时生成一个新的随机数:
而不是:
fightmode("Scrawny Thug", 15, random.randint(1,5), 4)
将其更改为:
fightmode("Scrawny Thug", 15, (1, 5), 4)
稍微更改功能:
def fightmode(name, hp, dmg_range, gold): # takes range as randint parameters
global myhp
print '\n\n\nYou are in a fight with %s' %name
print '%s has %sHP' %(name, hp)
while myhp > 0 and hp > 0:
dmg = random.randint(*dmg_range) # generate new each time
print '\n\t1. Attack \n\t2. Guard \n\t3. Run away.'