如何使用HTML5画布2D上下文API将圆圈分成三个相等的部分,如上图所示?
我在尝试this
有人可以建议更好的方法吗?可能是百分比(或以度为单位)而不是硬编码坐标?
var can = document.getElementById('mycanvas');
var ctx = can.getContext('2d');
ctx.fillStyle = "#BD1981";
ctx.beginPath();
ctx.arc(200, 200, 150, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
ctx.strokeStyle = "#FFC8B2";
ctx.lineWidth = "2";
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(100, 100);
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(350, 200);
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(100, 300);
ctx.closePath();
ctx.stroke();
答案 0 :(得分:7)
Here is a function (demo),允许您以度为单位指定起点,长度和角度:
var drawAngledLine = function(x, y, length, angle) {
var radians = angle / 180 * Math.PI;
var endX = x + length * Math.cos(radians);
var endY = y - length * Math.sin(radians);
ctx.beginPath();
ctx.moveTo(x, y)
ctx.lineTo(endX, endY);
ctx.closePath();
ctx.stroke();
}
答案 1 :(得分:2)
全部放在一起(使用@ phant0m的drawAngledLine
):
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
var RADIUS = 70;
function drawCircle(x, y, r) {
ctx.beginPath();
ctx.arc(x, y, r, 0, 2 * Math.PI);
ctx.stroke();
}
function drawAngledLine(x, y, length, angle) {
var radians = angle / 180 * Math.PI;
var endX = x + length * Math.cos(radians);
var endY = y - length * Math.sin(radians);
ctx.beginPath();
ctx.moveTo(x, y)
ctx.lineTo(endX, endY);
ctx.closePath();
ctx.stroke();
}
drawCircle(140, 140, RADIUS);
drawAngledLine(140, 140, RADIUS, 1 * (360 / 3));
drawAngledLine(140, 140, RADIUS, 2 * (360 / 3));
drawAngledLine(140, 140, RADIUS, 3 * (360 / 3));
在这里演示:
答案 2 :(得分:0)
我知道你可能得到了答案,但我发现Wayne的jsfiddle很有帮助,所以我添加了我的贡献,让你可以设置一个自定义数量的部分来分割圆圈。
http://jsfiddle.net/yorksea/3ef0y22c/2/
(也使用@ phant0m的drawAngledLine)
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
var RADIUS = 300;
var num_sections = 19; //set this for number of divisions
function drawCircle(x, y, r) {
ctx.beginPath();
ctx.arc(x, y, r, 0, 2 * Math.PI);
ctx.stroke();
}
function drawAngledLine(x, y, length, angle) {
var radians = angle / 180 * Math.PI;
var endX = x + length * Math.cos(radians);
var endY = y - length * Math.sin(radians);
ctx.beginPath();
ctx.moveTo(x, y)
ctx.lineTo(endX, endY);
ctx.closePath();
ctx.stroke();
}
//draw circle outline
drawCircle(320, 320, RADIUS);
//loop the number of sections to draw each
for (i = 1; i <= num_sections; i++) {
drawAngledLine(320, 320, RADIUS, i * (360 / num_sections));
}
<canvas id="canvas" width="650" height="650"></canvas>