我想知道的下面的代码是:使用try catch块方法调用是不是很好的做法。下面的代码有什么愚蠢的行为?
#ifndef TIMER_H
#define TIMER_H
#include <boost/bind/bind.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <boost/function.hpp>
#include <boost/thread/thread.hpp>
#include <boost/thread/recursive_mutex.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/make_shared.hpp>
#include <stdint.h>
#include <iostream>
#include <vector>
template <uint32_t tMilliSeconds>
class Timer {
private:
static Timer *_instance;
uint32_t mMilliSeconds;
boost::mutex mListMutex;
boost::thread mTimerThread;
std::vector<boost::function<void()> > mHandlerList;
Timer();
Timer(const Timer &other);
Timer &operator=(const Timer &other);
void Run();
public:
~Timer();
static boost::shared_ptr<Timer<tMilliSeconds> > Instance();
void AddHandler(boost::function<void()> tmpBoostFunction);
};
template <uint32_t tMilliSeconds>
Timer<tMilliSeconds>::Timer() :
mListMutex() {
mMilliSeconds = tMilliSeconds;
mTimerThread = boost::thread(
boost::bind(&Timer<tMilliSeconds>::Run, this));
}
template <uint32_t tMilliSeconds>
Timer<tMilliSeconds>::~Timer() {
mListMutex.lock();
try {
mTimerThread.detach();
} catch (...) {
mListMutex.unlock();
}
mListMutex.unlock();
}
template <uint32_t tMilliSeconds>
boost::shared_ptr<Timer<tMilliSeconds> >
Timer<tMilliSeconds>::Instance() {
if (!_instance) {
_instance = new Timer<tMilliSeconds>();
}
return boost::shared_ptr<Timer<tMilliSeconds> >(_instance);
}
template <uint32_t tMilliSeconds>
void Timer<tMilliSeconds>::Run() {
while(true) {
boost::this_thread::sleep(
boost::posix_time::milliseconds(mMilliSeconds));
mListMutex.lock();
for (std::vector<boost::function<void()> >::iterator vect_it =
mHandlerList.begin(); vect_it != mHandlerList.end();
++vect_it) {
try {
(*vect_it)();
} catch (...) {
mListMutex.unlock();
}
}
mListMutex.unlock();
}
}
template <uint32_t tMilliSeconds>
void Timer<tMilliSeconds>::AddHandler(
boost::function<void()> tmpBoostFunction) {
mListMutex.lock();
try {
mHandlerList.push_back(tmpBoostFunction);
} catch (...) {
mListMutex.unlock();
}
mListMutex.unlock();
}
#endif // TIMER_H
答案 0 :(得分:3)
由于你正在使用boost,我会考虑使用与boost::scoped_lock
结合使用的互斥锁,这样当scoped_lock
对象超出范围时,互斥锁将通过“自动”解锁它的析构函数调用。然后,您无需担心将互斥锁解锁与try
和catch
块交错,因为通过异常展开堆栈将通过scoped_lock
释放对互斥锁的锁定对象
答案 1 :(得分:0)
不,你使用catch块是错误的。如果确实发生异常,那么您应该进行更多解锁。如果lock()
成功,则只需拨打unlock()
一次即可。您应该使用锁定包装来管理解锁,例如:
class mutex_lock
{
private:
boost::mutex &mListMutex;
public:
mutex_lock(boost::mutex &aListMutex) : mListMutex(aListMutex) { mListMutex.lock(); }
~mutex_lock() { mListMutex.unlock(); }
};
然后你可以这样做:
template <uint32_t tMilliSeconds>
Timer<tMilliSeconds>::~Timer()
{
mutex_lock lock(mListMutex);
mTimerThread.detach();
}
template <uint32_t tMilliSeconds>
void Timer<tMilliSeconds>::Run()
{
while(true) {
boost::this_thread::sleep(
boost::posix_time::milliseconds(mMilliSeconds));
mutex_lock lock(mListMutex);
for (std::vector<boost::function<void()> >::iterator vect_it = mHandlerList.begin(); vect_it != mHandlerList.end(); ++vect_it) {
(*vect_it)();
}
}
}
template <uint32_t tMilliSeconds>
void Timer<tMilliSeconds>::AddHandler(
boost::function<void()> tmpBoostFunction)
{
mutex_lock lock(mListMutex);
mHandlerList.push_back(tmpBoostFunction);
}
更新:为了完全相同的目的,boost有自己的scoped_lock
类:
#include <boost/interprocess/sync/scoped_lock.hpp>
template <uint32_t tMilliSeconds>
Timer<tMilliSeconds>::~Timer()
{
boost::interprocess::scoped_lock<boost::mutex> lock(mListMutex);
mTimerThread.detach();
}
template <uint32_t tMilliSeconds>
void Timer<tMilliSeconds>::Run()
{
while(true) {
boost::this_thread::sleep(
boost::posix_time::milliseconds(mMilliSeconds));
boost::interprocess::scoped_lock<boost::mutex> lock(mListMutex);
for (std::vector<boost::function<void()> >::iterator vect_it = mHandlerList.begin(); vect_it != mHandlerList.end(); ++vect_it) {
(*vect_it)();
}
}
}
template <uint32_t tMilliSeconds>
void Timer<tMilliSeconds>::AddHandler(
boost::function<void()> tmpBoostFunction)
{
boost::interprocess::scoped_lock<boost::mutex> lock(mListMutex);
mHandlerList.push_back(tmpBoostFunction);
}