我正在使用html,css和JavaScript编写一个tic tac toe游戏。我将JavaScript中的外部.js文件引用到.html文件中。在.js文件中,我有一个名为playerMove的函数,它允许玩家进行他/她的移动并在玩家'x'和'o'之间切换。我想要做的是确定胜利者。
这就是我所拥有的:每个方块,当onclick(this)时,引用playerMove(piece)。在每次移动之后,我想运行if语句来检查获胜者,但我不确定参数是否包含对“piece”或a,b和c的引用。任何建议都将不胜感激。
var turn = 0;
a = document.getElementById("topLeftSquare").innerHTML;
b = document.getElementById("topMiddleSquare").innerHTML;
c = document.getElementById("topRightSquare").innerHTML;
function playerMove(piece) {
var win;
if(piece.innerHTML != 'X' && piece.innerHTML != 'O'){
if(turn % 2 == 0){
document.getElementById('playerDisplay').innerHTML= "X Plays " + printEquation(1);
piece.innerHTML = 'X';
window.setInterval("X", 10000)
piece.style.color = "red";
if(piece.innerHTML == 'X')
window.alert("X WINS!");
}
else {
document.getElementById('playerDisplay').innerHTML= "O Plays " + printEquation(1);
piece.innerHTML = 'O';
piece.style.color = "brown";
//document.getElementById('playerDisplay').innerHTML = "O Plays";
//win = winner();
}
turn+=1;
}
html代码:
<div id="board">
<div class="topLeftSquare" onclick="playerMove(this)">
</div>
<div class="topMiddleSquare" onclick="playerMove(this)">
</div>
<div class="topRightSquare" onclick="playerMove(this)">
</div>
</div>
答案 0 :(得分:4)
<html>
<head>
<script type="text/javascript">
var cur_id;
var tempkeycode = "";
function setKeycode(input)
{
tempkeycode = input;
xowin()
}
function setId(id)
{
cur_id = id;
xowin()
}
function keyPress(e)
{
var input = e.keyCode ? e.keyCode : e.charCode;
if(tempkeycode == "")
{
if ((input == 111) || (input == 120))
{
setKeycode(input);
return true;
}
else
return false;
}
else
{
if(((input == 111) || (input == 120)) && (input != tempkeycode))
{
setKeycode(input);
return true;
}
else
{
return false;
}
}
}
function preventBackspace(e)
{
var evt = e || window.event;
if (evt)
{
var keyCode = evt.charCode || evt.keyCode;
if (keyCode === 8)
{
if (evt.preventDefault)
{
evt.preventDefault();
}
else
{
evt.returnValue = false;
}
}
}
}
function xowin()
{
tb1val = document.getElementById("tb1").value;
tb2val = document.getElementById("tb2").value;
tb3val = document.getElementById("tb3").value;
tb4val = document.getElementById("tb4").value;
tb5val = document.getElementById("tb5").value;
tb6val = document.getElementById("tb6").value;
tb7val = document.getElementById("tb7").value;
tb8val = document.getElementById("tb8").value;
tb9val = document.getElementById("tb9").value;
if(tb1val == tb2val && tb2val == tb3val && tb1val!= "" && tb2val!= "" && tb3val!= "")
{
alert("Player "+tb1val+" Wins!!!");
}
else if(tb4val == tb5val && tb5val == tb6val && tb4val!= "" && tb5val!= "" && tb6val!= "")
{
alert("Player "+tb5val+" Wins!!!");
}
else if(tb7val == tb8val && tb8val == tb9val && tb7val!= "" && tb8val!= "" && tb9val!= "")
{
alert("Player "+tb7val+" Wins!!!");
}
else if(tb1val == tb4val && tb4val == tb7val && tb1val!= "" && tb4val!= "" && tb7val!= "")
{
alert("Player "+tb4val+" Wins!!!");
}
else if(tb2val == tb5val && tb5val == tb8val && tb2val!= "" && tb5val!= "" && tb8val!= "")
{
alert("Player "+tb2val+" Wins!!!");
}
else if(tb3val == tb6val && tb6val == tb9val && tb3val!= "" && tb6val!= "" && tb9val!= "")
{
alert("Player "+tb6val+" Wins!!!");
}
else if(tb1val == tb5val && tb5val == tb9val && tb1val!= "" && tb5val!= "" && tb9val!= "")
{
alert("Player "+tb9val+" Wins!!!");
}
else if(tb3val == tb5val && tb5val == tb7val && tb3val!= "" && tb5val!= "" && tb7val!= "")
{
alert("Player "+tb3val+" Wins!!!");
}
else
{
if(tb1val!= "" && tb2val!= "" && tb3val!= "" && tb4val!= "" && tb5val!= "" && tb6val!= "" && tb7val!= "" && tb8val!= "" && tb9val!= "")
{
alert("Draw");
}
}
}
</script>
</head>
<body bgcolor="blue">
<center>
<h1>Tic Tac Toe</h1>
<input type="text" id="tb1" value="" size="1" onkeydown="preventBackspace(event)" onkeypress="return keyPress(event)" onblur="setId(this.id);" maxlength="1">
<input type="text" id="tb2" value="" size="1" onkeydown="preventBackspace(event)" onkeypress="return keyPress(event)" onblur="setId(this.id);" maxlength="1">
<input type="text" id="tb3" value="" size="1" onkeydown="preventBackspace(event)" onkeypress="return keyPress(event)" onblur="setId(this.id);" maxlength="1"><br>
<input type="text" id="tb4" value="" size="1" onkeydown="preventBackspace(event)" onkeypress="return keyPress(event)" onblur="setId(this.id);" maxlength="1">
<input type="text" id="tb5" value="" size="1" onkeydown="preventBackspace(event)" onkeypress="return keyPress(event)" onblur="setId(this.id);" maxlength="1">
<input type="text" id="tb6" value="" size="1" onkeydown="preventBackspace(event)" onkeypress="return keyPress(event)" onblur="setId(this.id);" maxlength="1"><br>
<input type="text" id="tb7" value="" size="1" onkeydown="preventBackspace(event)" onkeypress="return keyPress(event)" onblur="setId(this.id);" maxlength="1">
<input type="text" id="tb8" value="" size="1" onkeydown="preventBackspace(event)" onkeypress="return keyPress(event)" onblur="setId(this.id);" maxlength="1">
<input type="text" id="tb9" value="" size="1" onkeydown="preventBackspace(event)" onkeypress="return keyPress(event)" onblur="setId(this.id);" maxlength="1"><br>
</center>
</body>
</html>
答案 1 :(得分:1)
<html>
<head>
<script type="text/javascript">
var currentvalue = "O";
var b1 = "notClicked";
var b2 = "notClicked";
var b3 = "notClicked";
var b4 = "notClicked";
var b5 = "notClicked";
var b6 = "notClicked";
var b7 = "notClicked";
var b8 = "notClicked";
var b9 = "notClicked";
function first()
{
if(b1== "notClicked")
{
if(currentvalue == "O")
{
currentvalue = "X";
}
document.getElementById("b1").value=currentvalue;
b1 = "clicked";
if(b5== "notClicked")
{
document.getElementById("b5").value="O";
b5 = "clicked";
}
else if(b9== "notClicked")
{
document.getElementById("b9").value="O";
b9 = "clicked";
}
else if(b4== "notClicked")
{
document.getElementById("b4").value="O";
b4 = "clicked";
}
else if(b3== "notClicked")
{
document.getElementById("b3").value="O";
b3 = "clicked";
}
else if(b2== "notClicked")
{
document.getElementById("b2").value="O";
b2 = "clicked";
}
else if(b7== "notClicked")
{
document.getElementById("b7").value="O";
b7 = "clicked";
}
else if(b8== "notClicked")
{
document.getElementById("b8").value="O";
b8 = "clicked";
}
else if(b6=="notClicked")
{
document.getElementById("b6").value="O";
b6 = "clicked";
}
}
xowin()
}
function second()
{
if(b2== "notClicked")
{
if(currentvalue == "O")
{
currentvalue = "X";
}
document.getElementById("b2").value=currentvalue;
b2 = "clicked";
if(b5== "notClicked")
{
document.getElementById("b5").value="O";
b5 = "clicked";
}
else if(b8== "notClicked")
{
document.getElementById("b8").value="O";
b8 = "clicked";
}
else if(b4== "notClicked")
{
document.getElementById("b4").value="O";
b4 = "clicked";
}
else if(b3== "notClicked")
{
document.getElementById("b3").value="O";
b3 = "clicked";
}
else if(b9== "notClicked")
{
document.getElementById("b9").value="O";
b9 = "clicked";
}
else if(b7== "notClicked")
{
document.getElementById("b7").value="O";
b7 = "clicked";
}
else if(b1== "notClicked")
{
document.getElementById("b1").value="O";
b1 = "clicked";
}
else if(b6=="notClicked")
{
document.getElementById("b6").value="O";
b6 = "clicked";
}
}
xowin()
}
function third()
{
if(b3== "notClicked")
{
if(currentvalue == "O")
{
currentvalue = "X";
}
document.getElementById("b3").value=currentvalue;
b3 = "clicked";
if(b5== "notClicked")
{
document.getElementById("b5").value="O";
b5 = "clicked";
}
else if(b1== "notClicked")
{
document.getElementById("b1").value="O";
b1 = "clicked";
}
else if(b4== "notClicked")
{
document.getElementById("b4").value="O";
b4 = "clicked";
}
else if(b2== "notClicked")
{
document.getElementById("b2").value="O";
b2 = "clicked";
}
else if(b9== "notClicked")
{
document.getElementById("b9").value="O";
b9 = "clicked";
}
else if(b7== "notClicked")
{
document.getElementById("b7").value="O";
b7 = "clicked";
}
else if(b8== "notClicked")
{
document.getElementById("b8").value="O";
b8 = "clicked";
}
else if(b6=="notClicked")
{
document.getElementById("b6").value="O";
b6 = "clicked";
}
}
xowin()
}
function fourth()
{
if(b4== "notClicked")
{
if(currentvalue == "O")
{
currentvalue = "X";
}
document.getElementById("b4").value=currentvalue;
b4 = "clicked";
if(b5== "notClicked")
{
document.getElementById("b5").value="O";
b5 = "clicked";
}
else if(b6== "notClicked")
{
document.getElementById("b6").value="O";
b6 = "clicked";
}
else if(b3== "notClicked")
{
document.getElementById("b3").value="O";
b3 = "clicked";
}
else if(b2== "notClicked")
{
document.getElementById("b2").value="O";
b2 = "clicked";
}
else if(b9== "notClicked")
{
document.getElementById("b9").value="O";
b9 = "clicked";
}
else if(b7== "notClicked")
{
document.getElementById("b7").value="O";
b7 = "clicked";
}
else if(b8== "notClicked")
{
document.getElementById("b8").value="O";
b8 = "clicked";
}
else if(b1=="notClicked")
{
document.getElementById("b1").value="O";
b1 = "clicked";
}
}
xowin()
}
function fifth()
{
if(b5== "notClicked")
{
if(currentvalue == "O")
{
currentvalue = "X";
}
document.getElementById("b5").value=currentvalue;
b5 = "clicked";
if(b3== "notClicked")
{
document.getElementById("b3").value="O";
b3 = "clicked";
}
else if(b1== "notClicked")
{
document.getElementById("b1").value="O";
b1 = "clicked";
}
else if(b4== "notClicked")
{
document.getElementById("b4").value="O";
b4 = "clicked";
}
else if(b2== "notClicked")
{
document.getElementById("b2").value="O";
b2 = "clicked";
}
else if(b9== "notClicked")
{
document.getElementById("b9").value="O";
b9 = "clicked";
}
else if(b7== "notClicked")
{
document.getElementById("b7").value="O";
b7 = "clicked";
}
else if(b8== "notClicked")
{
document.getElementById("b8").value="O";
b8 = "clicked";
}
else if(b6=="notClicked")
{
document.getElementById("b6").value="O";
b6 = "clicked";
}
}
xowin()
}
function sixth()
{
if(b6== "notClicked")
{
if(currentvalue == "O")
{
currentvalue = "X";
}
document.getElementById("b6").value=currentvalue;
b6 = "clicked";
if(b3== "notClicked")
{
document.getElementById("b3").value="O";
b3 = "clicked";
}
else if(b1== "notClicked")
{
document.getElementById("b1").value="O";
b1 = "clicked";
}
else if(b4== "notClicked")
{
document.getElementById("b4").value="O";
b4 = "clicked";
}
else if(b2== "notClicked")
{
document.getElementById("b2").value="O";
b2 = "clicked";
}
else if(b9== "notClicked")
{
document.getElementById("b9").value="O";
b9 = "clicked";
}
else if(b7== "notClicked")
{
document.getElementById("b7").value="O";
b7 = "clicked";
}
else if(b8== "notClicked")
{
document.getElementById("b8").value="O";
b8 = "clicked";
}
else if(b5=="notClicked")
{
document.getElementById("b5").value="O";
b5 = "clicked";
}
}
xowin()
}
function seventh()
{
if(b7== "notClicked")
{
if(currentvalue == "O")
{
currentvalue = "X";
}
document.getElementById("b7").value=currentvalue;
b7 = "clicked";
if(b3== "notClicked")
{
document.getElementById("b3").value="O";
b3 = "clicked";
}
else if(b1== "notClicked")
{
document.getElementById("b1").value="O";
b1 = "clicked";
}
else if(b6== "notClicked")
{
document.getElementById("b6").value="O";
b6 = "clicked";
}
else if(b9== "notClicked")
{
document.getElementById("b9").value="O";
b9 = "clicked";
}
else if(b4== "notClicked")
{
document.getElementById("b4").value="O";
b4 = "clicked";
}
else if(b5== "notClicked")
{
document.getElementById("b5").value="O";
b5 = "clicked";
}
else if(b8== "notClicked")
{
document.getElementById("b8").value="O";
b8 = "clicked";
}
else if(b2=="notClicked")
{
document.getElementById("b2").value="O";
b2 = "clicked";
}
}
xowin()
}
function eight()
{
if(b8== "notClicked")
{
if(currentvalue == "O")
{
currentvalue = "X";
}
document.getElementById("b8").value=currentvalue;
b8 = "clicked";
if(b2== "notClicked")
{
document.getElementById("b2").value="O";
b2 = "clicked";
}
else if(b1== "notClicked")
{
document.getElementById("b1").value="O";
b1 = "clicked";
}
else if(b3== "notClicked")
{
document.getElementById("b3").value="O";
b3 = "clicked";
}
else if(b9== "notClicked")
{
document.getElementById("b9").value="O";
b9 = "clicked";
}
else if(b4== "notClicked")
{
document.getElementById("b4").value="O";
b4 = "clicked";
}
else if(b7== "notClicked")
{
document.getElementById("b7").value="O";
b7 = "clicked";
}
else if(b5== "notClicked")
{
document.getElementById("b5").value="O";
b5 = "clicked";
}
else if(b6=="notClicked")
{
document.getElementById("b6").value="O";
b6 = "clicked";
}
}
xowin()
}
function ninth()
{
if(b9== "notClicked")
{
if(currentvalue == "O")
{
currentvalue = "X";
}
document.getElementById("b9").value=currentvalue;
b9 = "clicked";
if(b3== "notClicked")
{
document.getElementById("b3").value="O";
b3 = "clicked";
}
else if(b1== "notClicked")
{
document.getElementById("b1").value="O";
b1 = "clicked";
}
else if(b4== "notClicked")
{
document.getElementById("b4").value="O";
b4 = "clicked";
}
else if(b2== "notClicked")
{
document.getElementById("b2").value="O";
b2 = "clicked";
}
else if(b8== "notClicked")
{
document.getElementById("b8").value="O";
b8 = "clicked";
}
else if(b7== "notClicked")
{
document.getElementById("b7").value="O";
b7 = "clicked";
}
else if(b5== "notClicked")
{
document.getElementById("b5").value="O";
b5 = "clicked";
}
else if(b6=="notClicked")
{
document.getElementById("b6").value="O";
b6 = "clicked";
}
}
xowin()
}
function xowin()
{
b1val = document.getElementById("b1").value;
b2val = document.getElementById("b2").value;
b3val = document.getElementById("b3").value;
b4val = document.getElementById("b4").value;
b5val = document.getElementById("b5").value;
b6val = document.getElementById("b6").value;
b7val = document.getElementById("b7").value;
b8val = document.getElementById("b8").value;
b9val = document.getElementById("b9").value;
if(b1val == b2val && b2val == b3val && b1val!= "" && b2val!= "" && b3val!= "")
{
alert("Player "+b1val+" Wins!!!");
}
else if(b4val == b5val && b5val == b6val && b4val!= "" && b5val!= "" && b6val!= "")
{
alert("Player "+b5val+" Wins!!!");
}
else if(b7val == b8val && b8val == b9val && b7val!= "" && b8val!= "" && b9val!= "")
{
alert("Player "+b7val+" Wins!!!");
}
else if(b1val == b4val && b4val == b7val && b1val!= "" && b4val!= "" && b7val!= "")
{
alert("Player "+b4val+" Wins!!!");
}
else if(b2val == b5val && b5val == b8val && b2val!= "" && b5val!= "" && b8val!= "")
{
alert("Player "+b2val+" Wins!!!");
}
else if(b3val == b6val && b6val == b9val && b3val!= "" && b6val!= "" && b9val!= "")
{
alert("Player "+b6val+" Wins!!!");
}
else if(b1val == b5val && b5val == b9val && b1val!= "" && b5val!= "" && b9val!= "")
{
alert("Player "+b9val+" Wins!!!");
}
else if(b3val == b5val && b5val == b7val && b3val!= "" && b5val!= "" && b7val!= "")
{
alert("Player "+b3val+" Wins!!!");
}
else
{
if(b1val!= "" && b2val!= "" && b3val!= "" && b4val!= "" && b5val!= "" && b6val!= "" && b7val!= "" && b8val!= "" && b9val!= "")
{
alert("Draw");
}
}
}
</script>
</head>
<body bgcolor="lightblue">
<h1 align="center">TIC TAC TOE</h1>
<center>
<input type="button" id="b1" onclick="first()">
<input type="button" id="b2" onclick="second()">
<input type="button" id="b3" onclick="third()"><br>
<input type="button" id="b4" onclick="fourth()">
<input type="button" id="b5" onclick="fifth()">
<input type="button" id="b6" onclick="sixth()"><br>
<input type="button" id="b7" onclick="seventh()">
<input type="button" id="b8" onclick="eight()">
<input type="button" id="b9" onclick="ninth()"><br>
<input type="button" id="b10" value="New Game" onclick="history.go(0)">
</center>
</body>
</html>
答案 2 :(得分:0)
Arthur Wulf White说的话:
<html><head>
<style>
td{border:1px solid black;padding:0px;width:20px;height:22px;text-align:center}
</style>
<script>
var s = "O";
var r = [0,0,0,0,0,0,0,0,0];
function t(a,b,c) {
return (Math.abs(r[a] + r[b] + r[c]) == 3 ? true : false);
}
function a() {
var c = document.getElementsByTagName("INPUT");
for (var i = 0; i < c.length;i++) {
if (c[i].checked == true) {
var g = parseInt(c[i].id);
r[g] = (s=="O" ? -1 : 1);
var m = document.createElement("TEXT");
m.innerHTML = s;
c[i].parentNode.replaceChild(m, c[i]);
if (t(0,1,2) || t(3,4,5) || t(6,7,8) || t(0,3,6) || t(1,4,7) || t(2,5,8) || t(0,4,8) || t(2,4,6)) {
alert("Player " + s + " wins!");
}
s = (s=="O" ? "X" : "O");
}
}
}
</script>
</head><body>
<table cellspacing='0' onclick='a()' name='board'>
<tr><td><input type='checkbox' id='0' /></td><td><input type='checkbox' id='1' /></td><td><input type='checkbox' id='2' /></td></tr>
<tr><td><input type='checkbox' id='3' /></td><td><input type='checkbox' id='4' /></td><td><input type='checkbox' id='5' /></td></tr>
<tr><td><input type='checkbox' id='6' /></td><td><input type='checkbox' id='7' /></td><td><input type='checkbox' id='8' /></td></tr>
</table>
</body></html>
快速而肮脏,但这是一个很大的挑战!下次我采访JS程序员时,我正在使用它!
答案 3 :(得分:0)
const tokens = [{
name: "Beemo",
img: "beemo-token.png",
},
{
name: "Princess Bubblegum",
img: "bubble-token.png",
}
]
let player1 = {
token: 0
}
let player2 = {
token: 1
}
let gameboard = [
[-1, -1, -1],
[-1, -1, -1],
[-1, -1, -1]
]; // array representation of gameboard
let currentPlayer = 1; // indicates who's turn it is
let numTurn = 0; // counts the num of turns made
populateSpace();
let againBtn = document.getElementById("again-btn");
againBtn.addEventListener("click", playAgain);
// Populates the spaces for the gameboard
function populateSpace() {
// <div class="space"> </div>
let rows = document.querySelectorAll(".row");
// return [<div>, <div>, <div>]
for (let rowNum = 0; rowNum < rows.length; rowNum++) {
let row = rows[rowNum];
for (let col = 0; col < 3; col++) {
let space = document.createElement("div");
space.innerHTML = " ";
space.classList.add("space");
space.id = rowNum + "-" + col;
space.addEventListener("click", playerTurn);
row.appendChild(space);
}
}
}
// Implements functionality when a player turn is made
function playerTurn(event) {
let spaceContent = event.target;
let location = spaceContent.id.split("-");
let row = location[0];
let col = location[1];
// update the gameboard array ("placeToken")
placeToken(row, col);
// update the gameboard DOM
updateGameboard();
// check whether the current Player has won
numTurn++;
let won = checkWon();
if (won) {
report("Congratulations! Player " + currentPlayer + " has won!");
return
}
if (numTurn == 9) {
report("There was a tie");
return
}
updateTurn();
// if the player has not won => update the Turn
// if the player has won/tie => show the container-div
}
// Updates the gameboard variable to indicate a token was placed at a specific row, col
function placeToken(row, col) {
if (gameboard[row][col] == -1) {
if (currentPlayer == 1) {
gameboard[row][col] = 1;
} else { // currentPlayer == 2
gameboard[row][col] = 2;
}
}
}
// Update who's turn it is
function updateTurn() {
if (currentPlayer == 1) {
currentPlayer = 2;
} else { // currentPlayer = 1
currentPlayer = 1;
}
let turn = document.querySelector("span");
turn.textContent = "Player " + currentPlayer;
}
// Updates the gameboard generating the tokens based on the gameboard values
function updateGameboard() {
for (let row = 0; row < 3; row++) {
for (let col = 0; col < 3; col++) {
let space = document.getElementById(row + "-" + col);
space.innerHTML = "";
if (gameboard[row][col] == 1) {
let token = makeToken(player1);
space.appendChild(token);
} else if (gameboard[row][col] == 2) {
let token = makeToken(player2);
space.appendChild(token);
} else { // gameboard[row][col] == -1
}
}
}
}
// Creates and returns the token DOM element of the given player
function makeToken(player) {
let token = document.createElement("img");
token.classList.add("token");
token.src = "./img/tokens/" + tokens[player.token].img;
token.alt = tokens[player.token].name;
return token;
}
// Report whether the player has won or lost
function report(message) {
let winContainer = document.getElementById("win-container");
let gameContainer = document.getElementById("gameboard");
winContainer.classList.remove("hidden");
gameContainer.classList.add("hidden");
let h2 = document.querySelector("#win-container h2");
h2.textContent = message;
}
// Restarts and shows the gameboard to play again
function playAgain() {
clearGameboard();
let winContainer = document.getElementById("win-container");
let gameContainer = document.getElementById("gameboard");
winContainer.classList.add("hidden");
gameContainer.classList.remove("hidden");
numTurn = 0;
}
// Clears the gameboard
function clearGameboard() {
let rows = document.querySelectorAll(".row");
for (let i = 0; i < rows.length; i++) {
let row = rows[i];
row.innerHTML = "";
}
gameboard = [
[-1, -1, -1],
[-1, -1, -1],
[-1, -1, -1]
];
populateSpace();
}
// Returns true/false if the current player who just made a move won
function checkWon() {
// Horizontal
for (let row = 0; row < 3; row++) {
let count = 0;
for (let col = 0; col < 3; col++) {
if (gameboard[row][col] == currentPlayer) {
count++;
}
}
if (count == 3) {
return true;
}
count = 0;
}
// Vertical
for (let col = 0; col < 3; col++) {
let count = 0;
for (let row = 0; row < 3; row++) {
if (gameboard[row][col] == currentPlayer) {
count++;
}
}
if (count == 3) {
return true;
}
count = 0;
}
// Diagonal
if (gameboard[0][0] == currentPlayer &&
gameboard[1][1] == currentPlayer &&
gameboard[2][2] == currentPlayer) {
return true;
}
if (gameboard[0][2] == currentPlayer &&
gameboard[1][1] == currentPlayer &&
gameboard[2][0] == currentPlayer) {
return true;
}
return false
}
body {
font-family: 'Ranchers', Arial, Helvetica, sans-serif;
background-color: cornsilk;
}
button {
background-color: lightblue;
padding: 10px;
border: 1px solid grey;
border-radius: 5px;
}
.space {
width: 200px;
height: 200px;
border: 1px solid black;
display: flex;
justify-content: center;
align-items: center;
}
.row {
display: flex;
justify-content: center;
}
h1,
h2,
p {
text-align: center;
}
.hidden {
display: none;
}
#win-container {
border: 3px solid black;
border-radius: 5px;
padding: 15px;
width: 80%;
margin-left: auto;
margin-right: auto;
}
#win-container button {
display: block;
margin-left: auto;
margin-right: auto;
}
.token {
max-width: 200px;
}
* {
cursor: url("./img/uni.cur"), pointer;
}
<meta name="author" content="Elisa" />
<link href="https://fonts.googleapis.com/css2?family=Ranchers&display=swap" rel="stylesheet">
<link href="./style.css" rel="stylesheet" />
<body>
<h1>Tic Tac Toe Time</h1>
<p>It's <span>Player 1</span> turn</p>
<div id="gameboard">
<div class="row"></div>
<div class="row"></div>
<div class="row"></div>
</div>
<div id="win-container" class="hidden">
<h2>Hello</h2>
<button id="again-btn">Play Again?</button>
</div>
<script src="index.js"></script>
</body>
我确实使用Adventure-Time令牌而不是Xs和Os进行挖矿。您当然可以使用任何图像。只需记住在JS和HTML中更改图像名称/标识即可。