我的iOS 6应用程序方向存在问题。即使设置为“横向(右侧主页按钮)”和“横向(左侧主页按钮)”,它也会显示为“纵向”扭曲应用
我一直在尝试使用 RootViewController.m ,但没有运气!
这是代码,有人可以帮助我吗?
@implementation RootViewController
/*
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
//
// There are 2 ways to support auto-rotation:
// - The OpenGL / cocos2d way
// - Faster, but doesn't rotate the UIKit objects
// - The ViewController way
// - A bit slower, but the UiKit objects are placed in the right place
//
#if GAME_AUTOROTATION==kGameAutorotationNone
//
// EAGLView won't be autorotated.
// Since this method should return YES in at least 1 orientation,
// we return YES only in the Portrait orientation
//
return ( interfaceOrientation == UIInterfaceOrientationPortrait );
#elif GAME_AUTOROTATION==kGameAutorotationCCDirector
//
// EAGLView will be rotated by cocos2d
//
// Sample: Autorotate only in landscape mode
//
if( interfaceOrientation == UIInterfaceOrientationLandscapeLeft ) {
[[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeRight];
} else if( interfaceOrientation == UIInterfaceOrientationLandscapeRight) {
[[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeLeft];
}
// Since this method should return YES in at least 1 orientation,
// we return YES only in the Portrait orientation
return ( interfaceOrientation == UIInterfaceOrientationPortrait );
#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
//
// EAGLView will be rotated by the UIViewController
//
// Sample: Autorotate only in landscpe mode
//
// return YES for the supported orientations
return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );
#else
#error Unknown value in GAME_AUTOROTATION
#endif // GAME_AUTOROTATION
// Shold not happen
return NO;
}
//
// This callback only will be called when GAME_AUTOROTATION == kGameAutorotationUIViewController
//
#if GAME_AUTOROTATION == kGameAutorotationUIViewController
-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
//
// Assuming that the main window has the size of the screen
// BUG: This won't work if the EAGLView is not fullscreen
///
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGRect rect = CGRectZero;
if(toInterfaceOrientation == UIInterfaceOrientationPortrait || toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
rect = screenRect;
else if(toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)
rect.size = CGSizeMake( screenRect.size.height, screenRect.size.width );
CCDirector *director = [CCDirector sharedDirector];
EAGLView *glView = [director openGLView];
float contentScaleFactor = [director contentScaleFactor];
if( contentScaleFactor != 1 ) {
rect.size.width *= contentScaleFactor;
rect.size.height *= contentScaleFactor;
}
glView.frame = rect;
}
#endif // GAME_AUTOROTATION == kGameAutorotationUIViewController
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
@end
请帮帮我!谢谢!
答案 0 :(得分:1)
shouldAutorotateToInterfaceOrientation
;请参阅UIViewController
documentation顶部的“处理视图轮播”。如果没有进一步的工作,您将只获得项目设置中提名的任何内容。
在iOS 5及更早版本中,你有:
return ( interfaceOrientation == UIInterfaceOrientationPortrait );
因此,在这些系统上,您明确地将此视图控制器限制为纵向。
答案 1 :(得分:0)
您需要在AppDelegate.mm文件中检查这一点。检查以下代码行是否存在
// Supported orientations: Landscape. Customize it for your own needs
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}