我有分页UIScrollview。 UIScrollview是所选用户的选择。我应该模糊那些不在scrollview框架内的页面。有什么建议吗?以下是已实施的UIScrollview的screenshot。具有低alpha分量的黑匣子将被其他页面上的模糊效果所取代。
答案 0 :(得分:0)
我通过UIImage
...
.h文件:
#import <Foundation/Foundation.h>
@interface UIImage (StackBlur)
- (UIImage*) stackBlur:(NSUInteger)radius;
- (UIImage *) normalize ;
@end
.m文件:
#import "UIImage+StackBlur.h"
@implementation UIImage (StackBlur)
// Stackblur algorithm
// from
// http://incubator.quasimondo.com/processing/fast_blur_deluxe.php
// by Mario Klingemann
- (UIImage*) stackBlur:(NSUInteger)inradius
{
int radius=inradius; // Transform unsigned into signed for further operations
if (radius<1){
return self;
}
// Suggestion xidew to prevent crash if size is null
if (CGSizeEqualToSize(self.size, CGSizeZero)) {
return self;
}
// return [other applyBlendFilter:filterOverlay other:self context:nil];
// First get the image into your data buffer
CGImageRef inImage = self.CGImage;
int nbPerCompt=CGImageGetBitsPerPixel(inImage);
if(nbPerCompt!=32){
UIImage *tmpImage=[self normalize];
inImage=tmpImage.CGImage;
}
CFDataRef m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));
UInt8 * m_PixelBuf=malloc(CFDataGetLength(m_DataRef));
CFDataGetBytes(m_DataRef,
CFRangeMake(0,CFDataGetLength(m_DataRef)) ,
m_PixelBuf);
CGContextRef ctx = CGBitmapContextCreate(m_PixelBuf,
CGImageGetWidth(inImage),
CGImageGetHeight(inImage),
CGImageGetBitsPerComponent(inImage),
CGImageGetBytesPerRow(inImage),
CGImageGetColorSpace(inImage),
CGImageGetBitmapInfo(inImage)
);
int w=CGImageGetWidth(inImage);
int h=CGImageGetHeight(inImage);
int wm=w-1;
int hm=h-1;
int wh=w*h;
int div=radius+radius+1;
int *r=malloc(wh*sizeof(int));
int *g=malloc(wh*sizeof(int));
int *b=malloc(wh*sizeof(int));
memset(r,0,wh*sizeof(int));
memset(g,0,wh*sizeof(int));
memset(b,0,wh*sizeof(int));
int rsum,gsum,bsum,x,y,i,p,yp,yi,yw;
int *vmin = malloc(sizeof(int)*MAX(w,h));
memset(vmin,0,sizeof(int)*MAX(w,h));
int divsum=(div+1)>>1;
divsum*=divsum;
int *dv=malloc(sizeof(int)*(256*divsum));
for (i=0;i<256*divsum;i++){
dv[i]=(i/divsum);
}
yw=yi=0;
int *stack=malloc(sizeof(int)*(div*3));
int stackpointer;
int stackstart;
int *sir;
int rbs;
int r1=radius+1;
int routsum,goutsum,boutsum;
int rinsum,ginsum,binsum;
memset(stack,0,sizeof(int)*div*3);
for (y=0;y<h;y++){
rinsum=ginsum=binsum=routsum=goutsum=boutsum=rsum=gsum=bsum=0;
for(int i=-radius;i<=radius;i++){
sir=&stack[(i+radius)*3];
/* p=m_PixelBuf[yi+MIN(wm,MAX(i,0))];
sir[0]=(p & 0xff0000)>>16;
sir[1]=(p & 0x00ff00)>>8;
sir[2]=(p & 0x0000ff);
*/
int offset=(yi+MIN(wm,MAX(i,0)))*4;
sir[0]=m_PixelBuf[offset];
sir[1]=m_PixelBuf[offset+1];
sir[2]=m_PixelBuf[offset+2];
rbs=r1-abs(i);
rsum+=sir[0]*rbs;
gsum+=sir[1]*rbs;
bsum+=sir[2]*rbs;
if (i>0){
rinsum+=sir[0];
ginsum+=sir[1];
binsum+=sir[2];
} else {
routsum+=sir[0];
goutsum+=sir[1];
boutsum+=sir[2];
}
}
stackpointer=radius;
for (x=0;x<w;x++){
r[yi]=dv[rsum];
g[yi]=dv[gsum];
b[yi]=dv[bsum];
rsum-=routsum;
gsum-=goutsum;
bsum-=boutsum;
stackstart=stackpointer-radius+div;
sir=&stack[(stackstart%div)*3];
routsum-=sir[0];
goutsum-=sir[1];
boutsum-=sir[2];
if(y==0){
vmin[x]=MIN(x+radius+1,wm);
}
/* p=m_PixelBuf[yw+vmin[x]];
sir[0]=(p & 0xff0000)>>16;
sir[1]=(p & 0x00ff00)>>8;
sir[2]=(p & 0x0000ff);
*/
int offset=(yw+vmin[x])*4;
sir[0]=m_PixelBuf[offset];
sir[1]=m_PixelBuf[offset+1];
sir[2]=m_PixelBuf[offset+2];
rinsum+=sir[0];
ginsum+=sir[1];
binsum+=sir[2];
rsum+=rinsum;
gsum+=ginsum;
bsum+=binsum;
stackpointer=(stackpointer+1)%div;
sir=&stack[((stackpointer)%div)*3];
routsum+=sir[0];
goutsum+=sir[1];
boutsum+=sir[2];
rinsum-=sir[0];
ginsum-=sir[1];
binsum-=sir[2];
yi++;
}
yw+=w;
}
for (x=0;x<w;x++){
rinsum=ginsum=binsum=routsum=goutsum=boutsum=rsum=gsum=bsum=0;
yp=-radius*w;
for(i=-radius;i<=radius;i++){
yi=MAX(0,yp)+x;
sir=&stack[(i+radius)*3];
sir[0]=r[yi];
sir[1]=g[yi];
sir[2]=b[yi];
rbs=r1-abs(i);
rsum+=r[yi]*rbs;
gsum+=g[yi]*rbs;
bsum+=b[yi]*rbs;
if (i>0){
rinsum+=sir[0];
ginsum+=sir[1];
binsum+=sir[2];
} else {
routsum+=sir[0];
goutsum+=sir[1];
boutsum+=sir[2];
}
if(i<hm){
yp+=w;
}
}
yi=x;
stackpointer=radius;
for (y=0;y<h;y++){
// m_PixelBuf[yi]=0xff000000 | (dv[rsum]<<16) | (dv[gsum]<<8) | dv[bsum];
int offset=yi*4;
m_PixelBuf[offset]=dv[rsum];
m_PixelBuf[offset+1]=dv[gsum];
m_PixelBuf[offset+2]=dv[bsum];
rsum-=routsum;
gsum-=goutsum;
bsum-=boutsum;
stackstart=stackpointer-radius+div;
sir=&stack[(stackstart%div)*3];
routsum-=sir[0];
goutsum-=sir[1];
boutsum-=sir[2];
if(x==0){
vmin[y]=MIN(y+r1,hm)*w;
}
p=x+vmin[y];
sir[0]=r[p];
sir[1]=g[p];
sir[2]=b[p];
rinsum+=sir[0];
ginsum+=sir[1];
binsum+=sir[2];
rsum+=rinsum;
gsum+=ginsum;
bsum+=binsum;
stackpointer=(stackpointer+1)%div;
sir=&stack[(stackpointer)*3];
routsum+=sir[0];
goutsum+=sir[1];
boutsum+=sir[2];
rinsum-=sir[0];
ginsum-=sir[1];
binsum-=sir[2];
yi+=w;
}
}
free(r);
free(g);
free(b);
free(vmin);
free(dv);
free(stack);
CGImageRef imageRef = CGBitmapContextCreateImage(ctx);
CGContextRelease(ctx);
UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CFRelease(m_DataRef);
free(m_PixelBuf);
return finalImage;
}
- (UIImage *) normalize {
CGColorSpaceRef genericColorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef thumbBitmapCtxt = CGBitmapContextCreate(NULL,
self.size.width,
self.size.height,
8, (4 * self.size.width),
genericColorSpace,
kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(genericColorSpace);
CGContextSetInterpolationQuality(thumbBitmapCtxt, kCGInterpolationDefault);
CGRect destRect = CGRectMake(0, 0, self.size.width, self.size.height);
CGContextDrawImage(thumbBitmapCtxt, destRect, self.CGImage);
CGImageRef tmpThumbImage = CGBitmapContextCreateImage(thumbBitmapCtxt);
CGContextRelease(thumbBitmapCtxt);
UIImage *result = [UIImage imageWithCGImage:tmpThumbImage];
CGImageRelease(tmpThumbImage);
return result;
}
@end
使用此代码模糊图片...
self.rawImage.image=[self.rawImage.image stackBlur:10.0f];