我有这个代码来放置我在屏幕中触摸的视图。 但是View并没有完全遵循我手指触摸的位置。
我可以改善这种行为吗?
像Drag and Drop API一样工作,但使用onTouchEvent?
谢谢大家!
@Override
public boolean onTouchEvent(final MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
moveView(x, y);
return super.onTouchEvent(event);
}
private void moveView(float x, float y) {
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);
params.leftMargin = Math.round(x);
params.topMargin = Math.round(y);
selectedView.setLayoutParams(params);
}
答案 0 :(得分:1)
// These matrices will be used to scale points of the image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
// The 3 states (events) which the user is trying to perform
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
//private static final float MAX_ZOOM = 5f;
int mode = NONE;
// these PointF objects are used to record the point(s) the user is touching
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
float[] lastEvent = null;
float degrees = 0f;
float newRot = 0f;
OnTouchListener touchAction = new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
//perfrom zoom & drag & rotate operations on touch of imageview
dragZoomRotate((ImageView)v, event);
return true;
}
};
private void dragZoomRotate(ImageView view, MotionEvent event){
view.setScaleType(ImageView.ScaleType.MATRIX);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX() , event.getY() );
mode = DRAG;
lastEvent = null;
break;
case MotionEvent.ACTION_POINTER_DOWN: // first and second finger down
oldDist = spacing(event);
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
lastEvent = new float[4];
lastEvent[0] = event.getX(0);
lastEvent[1] = event.getX(1);
lastEvent[2] = event.getY(0);
lastEvent[3] = event.getY(1);
degrees = rotation(event);
break;
case MotionEvent.ACTION_UP: // first finger lifted
case MotionEvent.ACTION_POINTER_UP: // second finger lifted
mode = NONE;
lastEvent = null;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x , event.getY() - start.y );
}
else if (mode == ZOOM && event.getPointerCount()==2) {
float newDist = spacing(event);
matrix.set(savedMatrix);
if (newDist > 10f) {
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
if (lastEvent!=null){
newRot = rotation(event);
float r = newRot-degrees;
matrix.postRotate(r, view.getMeasuredWidth()/2, view.getMeasuredHeight()/2);
}
}
//
break;
}
view.setImageMatrix(matrix);
}
private float rotation(MotionEvent event)
{
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
/*
* --------------------------------------------------------------------------
* Method: spacing Parameters: MotionEvent Returns: float Description:
*
* checks the spacing between the two fingers on touch
* ----------------------------------------------------
*/
private float spacing(MotionEvent event)
{
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
/*
* --------------------------------------------------------------------------
* Method: midPoint Parameters: PointF object, MotionEvent Returns: void
* Description: calculates the midpoint between the two fingers
* ------------------------------------------------------------
*/
private void midPoint(PointF point, MotionEvent event)
{
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
现在将touchAction侦听器添加到要移动的视图中......
myImageView.setOnTouchListener(touchAction);
答案 1 :(得分:1)
尝试使用x和y坐标的一些偏移。
//should be on the order of magnitude of the size of the view
float x_offset= 10; //Play with this.
float y_offset= 10; //Play with this.
final float x = event.getX() + x_offset;
final float y = event.getY() + y_offset;
moveView(x, y);
答案 2 :(得分:0)
尝试将您的布局从RelativeLayout更改为AbsoluteLayout