我尝试更改提交按钮类型中文本的颜色,但我不知道为什么我无法更改它。
.button {
width: 105px;
height: 20px;
background-image: url('tiny.gif');
line-height: 20px;
padding-bottom: 2px;
vertical-align: middle;
font-family: "Lucida Grande", Geneva, Verdana, Arial, Helvetica, sans-serif;
font-size: 13px;
<!--font-weight: bold;
-->text-transform: none;
border: 1px solid transparent;
}
.button:hover {
background-image: url('tiny_.gif');
}
<input type="submit" value="Fetch" class="button" />
当我尝试更改提交按钮的颜色时,我遇到了问题。
答案 0 :(得分:47)
.button {
color: green;
}
答案 1 :(得分:21)
你试试这个:
<input type="submit" style="font-face: 'Comic Sans MS'; font-size: larger; color: teal; background-color: #FFFFC0; border: 3pt ridge lightgrey" value=" Send Me! ">
答案 2 :(得分:5)
<button id="fwdbtn" style="color:red">Submit</button>
答案 3 :(得分:3)
使用此CSS:
color: red;
就是这样。
答案 4 :(得分:-1)
// Set canvas size (how many 'pixels' are on the canvas)
// NOTE CSS determines how large the canvas is, this determines
// the size of the things you draw on it.
const width = 800;
const height = 600;
const canvasAspectRatio = width / height;
// Also define the gap we want at the edges:
const edgeMargin = 10;
// Set the number of 'pixels' in the canvas.
canvas.width = width;
canvas.height = height;
// Sets the canvas size based on the window height and width
function setCanvasElementSize () {
const windowWidth = window.innerWidth;
const windowHeight = window.innerHeight;
// Work out the orientation of the device.
const isPortrait = window.innerHeight > window.innerWidth;
if (isPortrait) {
// We want to constrain the canvas by its width
canvas.style.width = windowWidth - (2 * edgeMargin);
// The height depends on the width to ensure we don't stretch pixels
// on the canvas.
canvas.style.height = canvas.style.width / canvasAspectRatio;
} else {
// constrain by height
canvas.style.height = windowHeight - (2 * edgeMargin);
canvas.style.width = canvas.style.height * canvasAspectRatio;
}
}
// Call the function once initially to size the canvas
setCanvasElementSize();
// Also add a resize listener so we can ensure the canvas is
// adjusted when the screen rotates.
// BONUS: Only do this once per animation frame.
let rafRequest = null;
window.addEventListener('resize', function () {
if (rafRequest) {
clearAnimationFrame(animationFrameReference);
}
let rafRequest = requestAnimationFrame(function () {
rafRequest = null;
setCanvasElementSize();
});
});
答案 5 :(得分:-2)
<input type = "button" style ="background-color:green"/>