我找不到一种有效的方法来生成给定边的相对边。我的想法只是做迭代:
//construct the opposite half edges
for(int j=0;j<edge_num;j++)
for(int m=0;m<edge_num;m++)
if(edge[j].vert_end->v_index==edge[m].vert_start->v_index &&
edge[j].vert_start->v_index==edge[m].vert_end->v_index )
{
edge[j].pair = &edge[m];
edge[m].pair = &edge[j];
}
从加载.M文件的过程生成有关半边的其他信息。 我的结构是:
class HE_vert{
public:
GLfloat x, y, z;
int v_index;
HE_edge *edge;
};
class HE_face{
public:
int v1, v2, v3;
int f_index;
HE_edge* edge;
};
class HE_edge{
public:
HE_edge(){ pair = NULL; }
public:
HE_vert* vert_start; // vertex at the start of the half-edge
HE_vert* vert_end; // vertex at the end of the half-edge
HE_edge* pair; // oppositely oriented adjacent half-edge
HE_face* face; // face the half-edge borders
HE_edge* next; // next half-edge around the face
int e_index;
};
我检查了所有输出信息并且它是正确的,但是花了很长的计算时间,特别是在加载bunny.M时。我怎样才能以更有效的方式做到这一点?你能给我一些提示吗?
答案 0 :(得分:0)
// grid[i + vert_num*j] = edge from i to j
int grid[vert_num*vert_num]; // malloc()?
// memset()?
for (int i = vert_num*vert_num - 1; i >= 0; i--)
{
grid[i] = -1;
}
for (int i = 0; i < edge_num; i++)
{
int i_from = edge[i]->vert_start->v_index;
int i_to = edge[i]->vert_end->v_index;
int pair_index = grid[i_to + vert_num*i_from];
if (pair_index >= 0)
{
edge[i]->pair = edge[pair_index];
edge[pair_index]->pair = edge[i];
grid[i_to + vert_num*i_from] = -1;
}
else
{
grid[i_from + vert_num*i_to] = i;
}
}
可能的优化:使用链表而不是大数组。每行/每列只有大约1-4个条目。