我已经搜索了Google上的这么多网站试图让它工作但是没有人似乎在任何地方都有这个,如果他们这样做只是不使用我的程序...我想要实现的是让玩家后坐,当玩家被击中时,他在第一次和第二次击中之间有“x”的时间。
所以我有一个Boolean "hit" = false
,当他被击中时,它会变为true
。这意味着他再次被击中,直到它再次变为假。
所以我试图在我的程序中设置一个函数,为“x”秒秒IF hit = true
设置一个“计时器”,一旦该计时器达到“x”秒数,点击将被切换回到假。
有人有什么想法吗?
谢谢!
答案 0 :(得分:15)
一个简单的选项是使用millis()手动跟踪时间。
您将使用两个变量:
在draw()方法中,您将检查当前时间(以毫秒为单位)与先前存储的时间之间的差异是否大于(或等于)延迟。
如果是这样,那么你就可以提供延迟,并更新存储的时间:
int time;
int wait = 1000;
void setup(){
time = millis();//store the current time
}
void draw(){
//check the difference between now and the previously stored time is greater than the wait interval
if(millis() - time >= wait){
println("tick");//if it is, do something
time = millis();//also update the stored time
}
}
这是在屏幕上更新'针'的一个小变化:
int time;
int wait = 1000;
boolean tick;
void setup(){
time = millis();//store the current time
smooth();
strokeWeight(3);
}
void draw(){
//check the difference between now and the previously stored time is greater than the wait interval
if(millis() - time >= wait){
tick = !tick;//if it is, do something
time = millis();//also update the stored time
}
//draw a visual cue
background(255);
line(50,10,tick ? 10 : 90,90);
}
根据您的设置/需求,您可以选择将此类内容包装到可以重复使用的类中。这是一种基本方法,也应该适用于Android和JavaScript版本(尽管在javascript中你有setInterval())。
如果您对使用Java的实用程序感兴趣,就像FrankieTheKneeMan建议的那样,有一个TimerTask类可用,我相信那里有很多资源/示例。
您可以运行以下演示:
var time;
var wait = 1000;
var tick = false;
function setup(){
time = millis();//store the current time
smooth();
strokeWeight(3);
}
function draw(){
//check the difference between now and the previously stored time is greater than the wait interval
if(millis() - time >= wait){
tick = !tick;//if it is, do something
time = millis();//also update the stored time
}
//draw a visual cue
background(255);
line(50,10,tick ? 10 : 90,90);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.4/p5.min.js"></script>
更新有多种方法可以制作计时器。这是一个使用Thread的版本,并按名称调用草图中定义的函数。这是不一个简单的倒计时。如上所述,直接millis()
很简单,只是不太灵活:
Timer timer;
void setup(){
noStroke();
//textSize(12);
timer = new Timer(this,"onTimerTick","onTimerComplete");
// start a timer for 10 seconds (10 * 1000 ms) with a tick every second (1000 ms)
timer.reset(10 * 1000,1000);
}
void draw(){
background(0);
drawTimer();
//rect(0,0,timer.progress * width,height);
//blendMode(DIFFERENCE);
text("'1' = reset"+
"\n'2' = cancel"+
"\n'3' = pause"+
"\n'4' = resume"+
"\n"+(int)(timer.progress * 100)+"%",10,15);
}
void drawTimer(){
pushStyle();
noFill();
stroke(255);
strokeWeight(3);
ellipse(450, 54,90,90);
fill(192,0,0);
noStroke();
pushMatrix();
translate(50,50);
rotate(radians(-90));
arc(0, 0, 90, 90, 0, timer.progress * TWO_PI, PIE);
popMatrix();
popStyle();
}
void keyPressed(){
if(key == '1'){
timer.reset(3000,10);
}
if(key == '2'){
timer.cancel();
}
if(key == '3'){
timer.pause();
}
if(key == '4'){
timer.resume();
}
}
public void onTimerTick(){
println("tick",(int)(timer.progress * 100),"%");
}
public void onTimerComplete(){
println("complete");
}
import java.lang.reflect.Method;
// utility timer class
class Timer implements Runnable{
// is the timer still ticking or on hold ?
boolean isPaused = false;
// is the thread still running ?
boolean isRunning = true;
// how close are we to completion (0.0 = 0 %, 1.0 = 100%)
float progress = 0.0;
// a reference to the time in ms since the start of the timer or reset
long now;
// default duration
long duration = 10000;
// default tick interval
long tickInterval = 1000;
// time at pause
long pauseTime;
// reference to the main sketch
PApplet parent;
// function to call on each tick
Method onTick;
// function to call when timer has completed
Method onComplete;
Timer(PApplet parent,String onTickFunctionName,String onCompleteFunctionName){
this.parent = parent;
// try to store a reference to the tick function based on its name
try{
onTick = parent.getClass().getMethod(onTickFunctionName);
}catch(Exception e){
e.printStackTrace();
}
// try to store a reference to the complete function based on its name
try{
onComplete = parent.getClass().getMethod(onCompleteFunctionName);
}catch(Exception e){
e.printStackTrace();
}
// auto-pause
isPaused = true;
// get millis since the start of the program
now = System.currentTimeMillis();
// start the thread (processes run())
new Thread(this).start();
}
// start a new stop watch with new settings
void reset(long newDuration,long newInterval){
duration = newDuration;
tickInterval = newInterval;
now = System.currentTimeMillis();
progress = 0;
isPaused = false;
println("resetting for ",newDuration,"ticking every",newInterval);
}
// cancel an existing timer
void cancel(){
isPaused = true;
progress = 0.0;
}
// stop this thread
void stop(){
isRunning = false;
}
void pause(){
isPaused = true;
pauseTime = (System.currentTimeMillis() - now);
}
void resume(){
now = System.currentTimeMillis() - pauseTime;
isPaused = false;
}
public void run(){
while(isRunning){
try{
//sleep per tick interval
Thread.sleep(tickInterval);
// if we're still going
if(!isPaused){
// get the current millis
final long millis = System.currentTimeMillis();
// update how far we're into this duration
progress = ((millis - now) / (float)duration);
// call the tick function
if(onTick != null){
try{
onTick.invoke(parent);
}catch(Exception e){
e.printStackTrace();
}
}
// if we've made, pause the timer and call on complete
if(progress >= 1.0){
isPaused = true;
// call on complete
if(onComplete != null){
try{
onComplete.invoke(parent);
}catch(Exception e){
e.printStackTrace();
}
}
}
}
}catch(InterruptedException e){
println(e.getMessage());
}
}
}
}