当我的应用程序启动时,我视图边界的NSLog显示以下内容:
NSLog(@"My view frame: %@", NSStringFromCGRect(self.view.bounds));
My view frame: {{0, 0}, {320, 548}}
然后我旋转模拟器并获得以下内容:
NSLog(@"My view frame: %@", NSStringFromCGRect(self.view.bounds));
My view frame: {{0, 0}, {320, 548}}
然后当我将模拟器旋转回来时,我得到了这个:
NSLog(@"My view frame: %@", NSStringFromCGRect(self.view.bounds));
My view frame: {{0, 0}, {568, 300}}
我用来调整元素的两种方法是这些,它们尚未完成,因为我目前正在为新的iPhone修复它们。
-(void) resizeForLandscape
{
newsLabel = (UILabel *)[self.view viewWithTag:50];
weatherLabel = (UILabel *)[self.view viewWithTag:51];
sportsLabel = (UILabel *)[self.view viewWithTag:52];
entertainmentLabel = (UILabel *)[self.view viewWithTag:53];
videosLabel = (UILabel *)[self.view viewWithTag:54];
moreLabel = (UILabel *)[self.view viewWithTag:55];
NSLog(@"resizeForLandscape called");
webView.frame = CGRectMake(0, 31, self.view.frame.size.width, self.view.frame.size.height - 75);
button.frame = CGRectMake(0, 0, image.size.width -30, image.size.height -15);
myLabel.frame = CGRectMake(230, 100, 80, 21);
label.frame = CGRectMake(0, 0, self.view.bounds.size.height + 15, 30);
NSLog(@"My view frame: %@", NSStringFromCGRect(self.view.bounds));
NSLog(@"my status bar height is %f", [UIApplication sharedApplication].statusBarFrame.size.height);
NSLog(@"my status bar width is %f", [UIApplication sharedApplication].statusBarFrame.size.width);
newsLabel.frame = CGRectMake((self.view.bounds.size.height - 346) / 2 + 12, self.view.bounds.size.width - 38, 43, 21);
weatherLabel.frame = CGRectMake(newsLabel.frame.origin.x + 64, self.view.bounds.size.width - 38, 42, 21);
sportsLabel.frame = CGRectMake(newsLabel.frame.origin.x + 126, self.view.bounds.size.width - 38, 42, 21);
entertainmentLabel.frame = CGRectMake(newsLabel.frame.origin.x + 185, self.view.bounds.size.width - 38, 66, 21);
videosLabel.frame = CGRectMake(newsLabel.frame.origin.x + 269, self.view.bounds.size.width - 38, 42, 21);
moreLabel.frame = CGRectMake(newsLabel.frame.origin.x + 325, self.view.bounds.size.width - 38, 42, 21);
spacer1.width = (self.view.bounds.size.height - 346) / 2;
spacer2.width = 40;
spacer3.width = 28;
spacer4.width = 42;
spacer5.width = 35;
spacer6.width = 24;
}
-(void) resizeForPortrait
{
newsLabel = (UILabel *)[self.view viewWithTag:50];
weatherLabel = (UILabel *)[self.view viewWithTag:51];
sportsLabel = (UILabel *)[self.view viewWithTag:52];
entertainmentLabel = (UILabel *)[self.view viewWithTag:53];
videosLabel = (UILabel *)[self.view viewWithTag:54];
moreLabel = (UILabel *)[self.view viewWithTag:55];
NSLog(@"resizeForPortrait called");
webView.frame = CGRectMake(0, 44, self.view.frame.size.width, self.view.frame.size.height -88);
button.frame = CGRectMake(0, 0, image.size.width, image.size.height);
myLabel.frame = CGRectMake(145, 152, 80, 21);
label.frame = CGRectMake(0, 0, 315, 40);
NSLog(@"My view frame: %@", NSStringFromCGRect(self.view.bounds));
NSLog(@"my status bar height is %f", [UIApplication sharedApplication].statusBarFrame.size.height);
NSLog(@"my status bar width is %f", [UIApplication sharedApplication].statusBarFrame.size.width);
float myWidth = MIN(self.view.bounds.size.height, self.view.bounds.size.width);
float myHeight = MAX(self.view.bounds.size.height, self.view.bounds.size.width);
newsLabel.frame = CGRectMake(newsLabel.frame.origin.x, myHeight - 18, 43, 21);
weatherLabel.frame = CGRectMake(newsLabel.frame.origin.x + 43, myHeight - 18, 42, 21);
sportsLabel.frame = CGRectMake(newsLabel.frame.origin.x + 97, myHeight - 18, 42, 21);
entertainmentLabel.frame = CGRectMake(newsLabel.frame.origin.x + 138, myHeight - 18, 66, 21);
videosLabel.frame = CGRectMake(newsLabel.frame.origin.x + 213, myHeight - 18, 42, 21);
moreLabel.frame = CGRectMake(newsLabel.frame.origin.x + 258, myHeight - 18, 42, 21);
spacer1.width = (myWidth - 346) / 2;
spacer2.width = 20;
spacer3.width = 18;
spacer4.width = 25;
spacer5.width = 28;
spacer6.width = 14;
}
被叫:
-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) {
[self resizeForLandscape];
} else {
[self resizeForPortrait];
}
}
- (void) getOrientationandResize
{
if (UIDeviceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation)) {
[self resizeForLandscape];
} else {
[self resizeForPortrait];
}
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[self getOrientationandResize];
}
我的脑袋即将爆炸。不仅视图颠倒了,而且从宽度上抢夺了20个像素,并给出了高度。任何人都可以向我解释这一点以及我如何/应该在我的视图中对元素进行编码以解释它?
我的故事板如下:
我的初步观点:
第一次旋转后(仍然很好)
旋转回肖像(因为边界值而全部搞砸了)
答案 0 :(得分:47)
你几乎不应该在willRotateToInterfaceOrientation:duration:
中进行布局。当系统向您发送willRotateToInterfaceOrientation:duration:
时,尚未将您的视图框架更新为新尺寸。因此,通过咨询self.view.frame
,您将框架用于当前(旧)方向,不框架用于新(尚未旋转到)方向。
您也不应该在viewDidAppear:
中进行布局,因为当您收到viewDidAppear:
时,您的视图已经显示在屏幕上。您需要在>>之前进行布局布局。
您需要以适当的方法进行布局。布局的最佳位置是自定义layoutSubviews
子类的UIView
方法。将它放在那里可以使您的视图逻辑与控制器逻辑分开。
进行布局的下一个最佳位置是视图控制器的viewWillLayoutSubviews
或viewDidLayoutSubviews
方法。
如果您将布局代码放在layoutSubviews
,viewWillLayoutSubviews
或viewDidLayoutSubviews
中,系统会在您的视图显示在屏幕上之前自动调用该方法,并在自动旋转的动画块内。在这两种情况下,它都会在发送消息之前更新视图的正确方向框架。
如果您需要在自动旋转动画开始之前隐藏视图,并在之后再次显示,则可以在willRotateToInterfaceOrientation:duration:
和didRotateFromInterfaceOrientation:
中执行此操作。
如果您想在自动旋转期间执行特殊动画 ,而不是在初始视图布局期间执行,则可以在willAnimateRotationToInterfaceOrientation:duration:
中执行此操作,该动作在自动旋转的动画块内调用
您可能会发现此答案有用:UIViewController returns invalid frame?