我正在开发一个WPF应用程序,它将以全高清LCD屏幕(42英寸)显示。 另外,我需要在绝对位置容纳控件。 在开发环境中,我看不到长度为1920x1080的窗口(这是目标屏幕的固定分辨率)。
完成此任务的最佳做法是什么?
答案 0 :(得分:5)
WPF使用设备无关单元指定宽度/高度/位置/厚度等
当屏幕DPI设置为96dpi时,1 DIU / DIP = 1个物理像素.......当DPI不是96dpi时,1 DIU =不同数量的物理像素。
如果使用Canvas
,则使用DIU定位元素。
现在你暗示你想要在像素坐标方面绝对定位。
所以要使用Canvas
执行此操作,无论当前的DPI设置是什么,您都必须使用缩放技巧(可以使用ViewBox
或LayoutTransform
执行此操作)。
以下示例显示了实现它的一种方法(我的屏幕是1366x768 ....您可以将其更改为全高清)。
它会查看系统的DPI,并在DPI上升时缩小Canvas
。这允许您使用真正意味着像素坐标的Canvas坐标。
如果您能够将用户屏幕更改为96dpi,则无需进行缩放技巧,因为1 DIU = 96dpi时的1个物理像素...无需重新缩放。
<Window x:Class="WpfApplication12.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
WindowStyle="None"
AllowsTransparency="True" Background="White"
SizeToContent="WidthAndHeight"
Title="MainWindow" Loaded="Window_Loaded">
<Viewbox x:Name="viewbox">
<Canvas x:Name="canvas">
<Rectangle x:Name="rect" Canvas.Top="10" Canvas.Left="10" Stroke="Red" StrokeThickness="1"/>
<Button Canvas.Top="20" Canvas.Left="20">Test Button</Button>
<Ellipse Canvas.Top="100" Canvas.Left="100" Width="100" Height="100" Stroke="Red" StrokeThickness="10"/>
<TextBlock Canvas.Top="100" Canvas.Left="100" FontSize="15">Some Text</TextBlock>
</Canvas>
</Viewbox>
</Window>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfApplication12
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
// HD
const int screenwidth = 1366;
const int screenheight = 768;
// FULL HD
//const int screenwidth = 1920;
//const int screenheight = 1080;
public MainWindow()
{
InitializeComponent();
Top = 0;
Left = 0;
canvas.Width = screenwidth;
canvas.Height = screenheight;
rect.Width = screenwidth - 20;
rect.Height = screenheight - 20;
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
bool bScaleBackToPixels = true;
if (bScaleBackToPixels)
{
PresentationSource presentationsource = PresentationSource.FromVisual(this);
Matrix m = presentationsource.CompositionTarget.TransformToDevice;
double DpiWidthFactor = m.M11;
double DpiHeightFactor = m.M22;
viewbox.Width = screenwidth / DpiWidthFactor;
viewbox.Height = screenheight / DpiHeightFactor;
}
else
{
viewbox.Width = screenwidth;
viewbox.Height = screenheight;
}
}
}
}
<Window x:Class="WpfApplication12.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
WindowStyle="None"
AllowsTransparency="True" Background="White"
SizeToContent="WidthAndHeight"
Title="MainWindow" Loaded="Window_Loaded">
<Canvas x:Name="canvas">
<Rectangle x:Name="rect" Canvas.Top="10" Canvas.Left="10" Stroke="Red" StrokeThickness="1"/>
<Button Canvas.Top="20" Canvas.Left="20">Test Button</Button>
<Ellipse Canvas.Top="100" Canvas.Left="100" Width="100" Height="100" Stroke="Red" StrokeThickness="10"/>
<TextBlock Canvas.Top="100" Canvas.Left="100" FontSize="15">Some Text</TextBlock>
</Canvas>
</Window>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfApplication12
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
// HD
const int screenwidth = 1366;
const int screenheight = 768;
// FULL HD
//const int screenwidth = 1920;
//const int screenheight = 1080;
public MainWindow()
{
InitializeComponent();
Top = 0;
Left = 0;
canvas.Width = screenwidth;
canvas.Height = screenheight;
rect.Width = screenwidth - 20;
rect.Height = screenheight - 20;
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
bool bScaleBackToPixels = true;
if (bScaleBackToPixels)
{
PresentationSource presentationsource = PresentationSource.FromVisual(this);
Matrix m = presentationsource.CompositionTarget.TransformToDevice;
double DpiWidthFactor = m.M11;
double DpiHeightFactor = m.M22;
double scalex = 1 / DpiWidthFactor;
double scaley = 1 / DpiHeightFactor;
canvas.LayoutTransform = new ScaleTransform(scalex, scaley);
}
}
}
}
在96 DPI设置(较小 - 100%)时,屏幕如下所示:
在120 DPI设置(中等 - 125%)(即96 x 1.25 = 120DPI)时,当使用上面的ScaleBackToPixels技术时屏幕看起来像这样(即它看起来与第一个屏幕相同)。
在120 DPI设置(中等 - 125%)(即96 x 1.25 = 120DPI)时,如果您根本不做任何调整,屏幕看起来像这样(请注意圆圈的大小,字体和大小按钮)。
所有3张图片并排进行比较:
答案 1 :(得分:0)
以下是使我的笔记本电脑屏幕分辨率为1366x768的屏幕分辨率为1920x1080(全高清)的转换:
<强> XAML 强>
<ContentControl Canvas.Left="1630" Canvas.Top="400" Content="{Binding Time}" />
<ContentControl Canvas.Left="1630" Canvas.Top="590" Content="{Binding NextPrayTime}" />
<ContentControl Canvas.Left="1650" Canvas.Top="700" Content="{Binding Today}" />
<ContentControl Canvas.Right="520" Canvas.Top="120" Content="{Binding Content}" />
<ContentControl Canvas.Left="0" Canvas.Top="965" Content="{Binding PrayTimes}">
</ContentControl>
</Canvas>
</Viewbox>
<强> C#强>
static public class HD
{
static public float Width { get { return 1366.0f; } }
static public float Height { get { return 768.0f; } }
}
static public class FHD
{
static public float Width { get { return 1920.0f; } }
static public float Height { get { return 1080.0f; } }
}
static public class HDRatios
{
static public double Width
{
get
{
#if (DEBUG)
return double.Parse((HD.Width / FHD.Width).ToString("0.0"));
#else
return 1;
#endif
}
}
static public double Height
{
get
{
#if (DEBUG)
return double.Parse((HD.Height / FHD.Height).ToString("0.0"));
#else
return 1;
#endif
}
}
该代码演示了在开发环境(DEBUG标志)中将应用转换,并且在发布版本中将不会应用转换,因为Canvas.Left
和Canvas.Top
是根据Full的分辨率HD。
我希望这种体验能够帮助那些在绝对指标Canvas
内在WPF中显示控件的人。