您是否遇到过这个错误:"uncaught syntaxError unexpected token"
加载从Blender 2.63a导出的模型和三个导出器插件?
从这个代码复制自three.js github示例
var loader = new THREE.JSONLoader();
loader.load( {"buffalo.js", function(geo){createModel(geo)}});
由于 问候 克里斯
答案 0 :(得分:3)
检查模型是否有材料。在buffalo.s
中搜索字符串:"material" : ,
。如果找到该字符串,则表示您的模型未分配材料 - 出现错误的语法错误!转到搅拌机,分配材料,然后再次导出到buffalo.js
。
不工作:
...
"objects" :
{
"Monkey" : {
"geometry" : "geo_Monkey",
"groups" : [ ],
"material" : ,
"position" : [ -0.150241, 5.41906, 2.96394 ],
"rotation" : [ 0.874236, 0.0220203, -3.11527 ],
"quaternion": [ 0.00726118, 0.0155444, -0.423137, -0.905903 ],
"scale" : [ 2.9257, 2.86503, 2.68207 ],
"visible" : true,
"castShadow" : false,
"receiveShadow" : false,
"doubleSided" : false
},
...
},
...
工作:
...
"objects" :
{
"Monkey" : {
"geometry" : "geo_Monkey",
"groups" : [ ],
"material" : "Material",
"position" : [ -0.150241, 5.41906, 2.96394 ],
"rotation" : [ 0.874236, 0.0220203, -3.11527 ],
"quaternion": [ 0.00726118, 0.0155444, -0.423137, -0.905903 ],
"scale" : [ 2.9257, 2.86503, 2.68207 ],
"visible" : true,
"castShadow" : false,
"receiveShadow" : false,
"doubleSided" : false
},
...
},
...
答案 1 :(得分:1)
我通过省略加载函数的JSON签名来实现这一点。像这样:
loader = new THREE.JSONLoader();
loader.load( 'buffalo.js',function( geo )
{
....
希望这会有所帮助 此致