pygame:blit的目标位置无效

时间:2012-09-11 08:17:54

标签: python iterator pygame blit

错误的信息是:

Traceback (most recent call last):
  File "C:\Documents and Settings\Administrator.MICRO-C17310A13\桌面\pygame例子\vectorfish.py", line 24, in <module>
    screen.blit(sprite, position)
TypeError: invalid destination position for blit

代码是:

background_image_filename = 'sushiplate.jpg'    
sprite_image_filename = 'fugu.bmp'    
import pygame    
from pygame.locals import *    
from sys import exit    
from vector2 import Vector2    
pygame.init()    
screen = pygame.display.set_mode((640, 480), 0, 32)    
background = pygame.image.load(background_image_filename).convert()    
sprite = pygame.image.load(sprite_image_filename).convert_alpha()    
clock = pygame.time.Clock()

position = Vector2(100.0, 100.0)

speed = 250.0

heading = Vector2()

while True:

    for event in pygame.event.get():
        if event.type == QUIT:
            exit()
    if event.type == MOUSEBUTTONDOWN:
        destination = Vector2(*event.pos) - Vector2(*sprite.get_size())/2.
        heading = Vector2.from_points(position, destination)
        heading.normalize()
    screen.blit(background, (0,0))
    screen.blit(sprite, position)
    time_passed = clock.tick()
    time_passed_seconds = time_passed / 1000.0
    distance_moved = time_passed_seconds * speed
    position += heading * distance_moved
    pygame.display.update()

vector2的代码是:

import math

class Vector2(object):

    def __init__(self, x=0.0, y=0.0):
        self.x = x
        self.y = y
    def __str__(self):
        return "(%s, %s)"%(self.x, self.y)
    @staticmethod
    def from_points(P1, P2):
        return Vector2( P2[0] - P1[0], P2[1] - P1[1] )
    def get_magnitude(self):
        return math.sqrt( self.x**2 + self.y**2 )
    def normalize(self):
        magnitude = self.get_magnitude()
        self.x /= magnitude
        self.y /= magnitude

不仅这个代码,而且需要vector2的所有代码都遇到了这个问题: blit的目的地位置无效

我做错了吗?

非常需要任何帮助。

Gilbert chan

2 个答案:

答案 0 :(得分:4)

Surface.blit期望tupledest参数。如果您想使用自己的矢量类,请将其更改为:

class Vector2(tuple):

    def __new__(typ, x=1.0, y=1.0):
        n = tuple.__new__(typ, (int(x), int(y)))
        n.x = x
        n.y = y
        return n

    def __mul__(self, other):
        return self.__new__(type(self), self.x*other, self.y*other)

    def __add__(self, other):
        return self.__new__(type(self), self.x+other.x, self.y+other.y)

    def __str__(self):
        return "(%s, %s)"%(self.x, self.y)
    @staticmethod
    def from_points(P1, P2):
        return Vector2( P2[0] - P1[0], P2[1] - P1[1] )
    def get_magnitude(self):
        return math.sqrt( self.x**2 + self.y**2 )
    def normalize(self):
        magnitude = self.get_magnitude()
        self.x /= magnitude
        self.y /= magnitude

现在,它是tuple的子类,您可以将其传递给blit函数。 (另请注意,元组必须包含int s)。

我还添加了__add____mul__,以支持添加和乘法。

这样,您无需对代码进行进一步修改,并且可以按预期使用矢量类。

答案 1 :(得分:1)

尝试以下方法:

screen.blit(sprite, (position.x, position.y))

问题是你的Vector2没有__iter__的重载,这是一个迭代器,所以你可以在你的对象上调用tuple。这意味着它不能通过blit函数调用转换为元组,因此参数无效。

您的Vector2将包含:

def __iter__(self):
        return [self.x, self.y].__iter__()

你的blit将是:

screen.blit(sprite, tuple(position))