我希望在旋转一定角度后拍摄UIImageView的屏幕截图。 我使用这个代码,但我得到截图,特别是从边界切割意味着我无法获得全屏截图。 这里imgDisplayImage是我的UIInageVew实例,lastRotation是总旋转角度
// Create a graphics context with the target size
// On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
// On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
CGSize imageSize = self.imgDisplayImage.frame.size;
if (NULL != UIGraphicsBeginImageContextWithOptions)
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0.0);
else
UIGraphicsBeginImageContext(imageSize);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGContextTranslateCTM(context, [self.imgDisplayImage center].x, [self.imgDisplayImage center].y);
CGContextRotateCTM(context, lastRotation);
CGContextTranslateCTM(context,
-self.imgDisplayImage.frame.size.width * [[self.imgDisplayImage layer] anchorPoint].x,
-self.imgDisplayImage.frame.size.height * [[self.imgDisplayImage layer] anchorPoint].y);
[self.imgDisplayImage.layer renderInContext:context];
CGContextRestoreGState(context);
// Retrieve the screenshot image
UIImage *screenshot = UIGraphicsGetImageFromCurrentImageContext();
UIImageWriteToSavedPhotosAlbum(screenshot, nil, nil, nil);
答案 0 :(得分:1)
尝试使用以下代码。 Mailimage是最终截图
- (UIImage*)screenshot
{
// Create a graphics context with the target size
// On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
// On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
CGSize imageSize = [[UIScreen mainScreen] bounds].size;
if (NULL != UIGraphicsBeginImageContextWithOptions)
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
else
UIGraphicsBeginImageContext(imageSize);
CGContextRef context = UIGraphicsGetCurrentContext();
// Iterate over every window from back to front
for (UIWindow *window in [[UIApplication sharedApplication] windows])
{
if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen])
{
// -renderInContext: renders in the coordinate space of the layer,
// so we must first apply the layer's geometry to the graphics context
CGContextSaveGState(context);
// Center the context around the window's anchor point
CGContextTranslateCTM(context, [window center].x, [window center].y);
// Apply the window's transform about the anchor point
CGContextConcatCTM(context, [window transform]);
// Offset by the portion of the bounds left of and above the anchor point
CGContextTranslateCTM(context,
-[window bounds].size.width * [[window layer] anchorPoint].x,
-[window bounds].size.height * [[window layer] anchorPoint].y);
// Render the layer hierarchy to the current context
[[window layer] renderInContext:context];
// Restore the context
CGContextRestoreGState(context);
}
}
// Retrieve the screenshot image
Mailimage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return Mailimage;
}