我希望使用Inno Setup为我的应用程序创建安装脚本,但我希望它在安装过程中播放声音文件,这可能吗?如果是这样,你能指出我正确的方向!
答案 0 :(得分:11)
您可以使用Inno Media Player
图书馆(抱歉自我推销)。以下是用于播放存储为设置内的临时文件的音频文件的示例。
请注意,Inno Media Player是一个Unicode库,因此您只能使用Inno Setup的Unicode版本,而不能使用ANSI版本!不支持ANSI版本的Inno Setup ...!
[Setup]
AppName=Media Player Project
AppVersion=1.0
DefaultDirName={pf}\Media Player Project
[Files]
Source: "AudioFile.mp3"; Flags: dontcopy
Source: "MediaPlayer.dll"; Flags: dontcopy
[Code]
const
EC_COMPLETE = $01;
type
TDirectShowEventProc = procedure(EventCode, Param1, Param2: Integer);
function DSGetLastError(var ErrorText: WideString): HRESULT;
external 'DSGetLastError@files:mediaplayer.dll stdcall';
function DSPlayMediaFile: Boolean;
external 'DSPlayMediaFile@files:mediaplayer.dll stdcall';
function DSStopMediaPlay: Boolean;
external 'DSStopMediaPlay@files:mediaplayer.dll stdcall';
function DSSetVolume(Value: LongInt): Boolean;
external 'DSSetVolume@files:mediaplayer.dll stdcall';
function DSInitializeAudioFile(FileName: WideString;
CallbackProc: TDirectShowEventProc): Boolean;
external 'DSInitializeAudioFile@files:mediaplayer.dll stdcall';
procedure OnMediaPlayerEvent(EventCode, Param1, Param2: Integer);
begin
if EventCode = EC_COMPLETE then
begin
{ playback is done, so you can e.g. play the stream again, play another }
{ one using the same code as in InitializeWizard (in that case would be }
{ better to wrap that in some helper function) or do just nothing }
end;
end;
procedure InitializeWizard;
var
ErrorCode: HRESULT;
ErrorText: WideString;
begin
ExtractTemporaryFile('AudioFile.mp3');
if DSInitializeAudioFile(ExpandConstant('{tmp}\AudioFile.mp3'),
@OnMediaPlayerEvent) then
begin
DSSetVolume(-2500);
DSPlayMediaFile;
end
else
begin
ErrorCode := DSGetLastError(ErrorText);
MsgBox('TDirectShowPlayer error: ' + IntToStr(ErrorCode) + '; ' +
ErrorText, mbError, MB_OK);
end;
end;
procedure DeinitializeSetup;
begin
DSStopMediaPlay;
end;
或者您可以使用Bass Audio Library
库,该库可以免费用于非商业用途。要使用该库进行无限循环,您可以使用如下脚本。
此脚本和库兼容Inno Setup,ANSI和Unicode两个版本。
[Setup]
AppName=Bass Audio Project
AppVersion=1.0
DefaultDirName={pf}\Bass Audio Project
[Files]
Source: "Bass.dll"; Flags: dontcopy
Source: "AudioFile.mp3"; Flags: dontcopy
[Code]
const
BASS_SAMPLE_LOOP = 4;
BASS_UNICODE = $80000000;
BASS_CONFIG_GVOL_STREAM = 5;
const
#ifndef UNICODE
EncodingFlag = 0;
#else
EncodingFlag = BASS_UNICODE;
#endif
type
HSTREAM = DWORD;
function BASS_Init(device: LongInt; freq, flags: DWORD;
win: HWND; clsid: Cardinal): BOOL;
external 'BASS_Init@files:bass.dll stdcall';
function BASS_StreamCreateFile(mem: BOOL; f: string; offset1: DWORD;
offset2: DWORD; length1: DWORD; length2: DWORD; flags: DWORD): HSTREAM;
external 'BASS_StreamCreateFile@files:bass.dll stdcall';
function BASS_ChannelPlay(handle: DWORD; restart: BOOL): BOOL;
external 'BASS_ChannelPlay@files:bass.dll stdcall';
function BASS_SetConfig(option: DWORD; value: DWORD ): BOOL;
external 'BASS_SetConfig@files:bass.dll stdcall';
function BASS_Free: BOOL;
external 'BASS_Free@files:bass.dll stdcall';
procedure InitializeWizard;
var
StreamHandle: HSTREAM;
begin
ExtractTemporaryFile('AudioFile.mp3');
if BASS_Init(-1, 44100, 0, 0, 0) then
begin
StreamHandle := BASS_StreamCreateFile(False,
ExpandConstant('{tmp}\AudioFile.mp3'), 0, 0, 0, 0,
EncodingFlag or BASS_SAMPLE_LOOP);
BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, 2500);
BASS_ChannelPlay(StreamHandle, False);
end;
end;
procedure DeinitializeSetup;
begin
BASS_Free;
end;