我尝试将SDL_mixer,SDL_ttf和SDL_image链接到我的项目,但出于某种原因,在编译我的代码时会弹出这些错误。我包含的头文件取决于它上面的库。我按此顺序链接到我的库:
MINGW32 OpenGL32 SDLmain SDL SDL_image SDL_ttf SDL_mixer
#include <map>
#include <string>
#include <sstream>
#include <fstream>
#include <iostream>
#include <GL/gl.h>
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_mixer.h>
#include <SDL/SDL_ttf.h>
using namespace std;
#include "include_file.h"
#include "structure.h"
#include "player.h"
#include "healthclass.h"
#include "items.h"
#include "loadfiles.h"
#include "init_game.h"
#include "missions.h"
然后是错误:
obj\Release\main.o:main.cpp:(.text+0x16e): undefined reference to `Mix_LoadMUS'
obj\Release\main.o:main.cpp:(.text+0x197): undefined reference to `Mix_LoadWAV_RW'
obj\Release\main.o:main.cpp:(.text+0x1c0): undefined reference to `Mix_LoadWAV_RW'
obj\Release\main.o:main.cpp:(.text+0x1e9): undefined reference to `Mix_LoadWAV_RW'
obj\Release\main.o:main.cpp:(.text+0x7cd): undefined reference to `IMG_Load'
obj\Release\main.o:main.cpp:(.text+0x996): undefined reference to `TTF_RenderUTF8_Shaded'
obj\Release\main.o:main.cpp:(.text+0x20ca): undefined reference to `Mix_CloseAudio'
obj\Release\main.o:main.cpp:(.text+0x20cf): undefined reference to `TTF_Quit'
obj\Release\main.o:main.cpp:(.text+0x2f7b): undefined reference to `IMG_Load'
obj\Release\main.o:main.cpp:(.text+0x3788): undefined reference to `TTF_Init'
obj\Release\main.o:main.cpp:(.text+0x37ac): undefined reference to `Mix_OpenAudio'
obj\Release\main.o:main.cpp:(.text+0x3914): undefined reference to `TTF_OpenFont'
obj\Release\main.o:main.cpp:(.text+0x3983): undefined reference to `Mix_PlayMusic'
obj\Release\main.o:main.cpp:(.text+0x61f0): undefined reference to `Mix_PlayChannelTimed'
obj\Release\main.o:main.cpp:(.text+0x6330): undefined reference to `Mix_Playing'
答案 0 :(得分:5)
我发现我正在尝试使用64位版本的SDL_image,SDL_mixer和SDL_ttf编译32位版本的SDL。因此,在安装附加组件库时,请在安装库文件时使用x86文件夹而不是x64文件夹。如果你有64位计算机没关系,如果SDL是32位然后使用x86 lib文件夹,除非你知道你在做什么,我没有。