我正在尝试在Eclipse中创建一个原创游戏,我在使用mouseClicked方法编写将删除GObject并更改其他属性的代码时遇到一些麻烦。
问题似乎是在mousePressed方法中无法识别私人即时变量。
有人可以告诉我这里出了什么问题吗?我已经花了一整天时间,我们将非常感谢你的帮助。
亲切的问候,
MEHUL
*/*
* File: Linesv1.java
* 07/08/2012
*
*/
import acm.graphics.*;
import acm.program.*;
import acm.util.*;
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.event.MenuEvent;
public class Linesv1 extends GraphicsProgram {
/** Width and height of application window in pixels */
public static final int BACKGROUND_WIDTH = 400;
public static final int BACKGROUND_HEIGHT = 600;
/** Dimensions of game board (usually the same) */
private static final int WIDTH = BACKGROUND_WIDTH;
private static final int HEIGHT = BACKGROUND_HEIGHT;
/** Dimensions of triangle*/
private static final int LENGTH_OF_TRIANGLE_SIDE = 100;
/** Dimensions of arc height*/
private static final int ARC_HEIGHT = 100;
/** Dimensions of radius of switches*/
private static final int SWITCH_RADII = 5;
// private instant variables
private GObject switchA;
private GOval switchB;
private GObject triangle;
private GObject bottomArc;
public void run() {
addMouseListeners();
setUpGame();
}
public void setUpGame(){
//add central triangle
GPolygon triangle = new GPolygon (WIDTH/2,HEIGHT/2);
triangle.addVertex(0,-LENGTH_OF_TRIANGLE_SIDE*2/3);
triangle.addVertex(LENGTH_OF_TRIANGLE_SIDE/2,+LENGTH_OF_TRIANGLE_SIDE*1/3);
triangle.addVertex(-LENGTH_OF_TRIANGLE_SIDE/2,+LENGTH_OF_TRIANGLE_SIDE*1/3);
triangle.setFilled(true);
triangle.setFillColor(Color.green);
add(triangle);
//add topArc
GArc bottomArc = new GArc (WIDTH/2-LENGTH_OF_TRIANGLE_SIDE/2, HEIGHT/2+LENGTH_OF_TRIANGLE_SIDE*1/3-ARC_HEIGHT/2, ARC_HEIGHT,ARC_HEIGHT,0,-180);
bottomArc.setFilled(true);
bottomArc.setFillColor(Color.green);
add(bottomArc);
//add switches to the bottom of the triangle
GOval switchA = new GOval (WIDTH/2-LENGTH_OF_TRIANGLE_SIDE/2-SWITCH_RADII, HEIGHT/2+LENGTH_OF_TRIANGLE_SIDE*1/3-SWITCH_RADII,SWITCH_RADII*2,SWITCH_RADII*2);
switchA.setFilled(true);
switchA.setFillColor(Color.black);
add(switchA);
//add switches to the bottom of the triangle
GOval switchB = new GOval (WIDTH/2+LENGTH_OF_TRIANGLE_SIDE/2-SWITCH_RADII, HEIGHT/2+LENGTH_OF_TRIANGLE_SIDE*1/3-SWITCH_RADII,SWITCH_RADII*2,SWITCH_RADII*2);
switchB.setFilled(true);
switchB.setFillColor(Color.black);
add(switchB);
}
public void mousePressed(MouseEvent e) {
findObject(e.getX(),e.getY());
GObject check = findObject(e.getX(),e.getY());
if (check!=null){
remove(triangle);
switchA.setColor(Color.cyan);
}
}
private GObject findObject(int a, int b){
if(getElementAt(a,b) != null) {
return getElementAt(a,b);
} else {
return null;
}
}
}*
答案 0 :(得分:0)
您要删除的三角形不是您添加的三角形。您在setupGame()中创建了一个名为triangle的本地GPolygon,并添加了该私有成员。
private GObject triangle; // this is uninitialized
public void setUpGame(){
GPolygon triangle = new GPolygon (WIDTH/2,HEIGHT/2); // this is hiding your member variable
// THIS IS LOCAL COPY, NOT MEMBER VARIABLE
add(triangle);
然后您尝试删除未初始化的成员变量,因此没有任何反应。您可能不希望单独的三角形本地副本。你可能想要
public void setUpGame() {
triangle = new GPolygon (WIDTH/2, HEIGHT/2);
// ...
add(triangle); // Now, you are adding the member
}