通过引用传递vectordef向量的向量

时间:2012-09-06 20:08:34

标签: c++ vector pass-by-reference typedef

我试图通过引用传递向量的向量。我已经简化了数据类型,在我看来,我得到的是副本,而不是参考。我无法找到任何有效的语法来做我想要的事情。建议?

#include <iostream>
#include <fstream>
#include <vector>
#include <string>
#include <cmath>

#define __DEBUG__

using namespace std;

//Define custom types and constants
typedef std::vector< std::vector<float> > points;
//Steup NAN
float NaN = 0.0/0.0;  //Should be compiler independent

//Function prototypes
void vectorFunction(float t0, float tf,  points data );

//Global constants
string outFilename = "plotData.dat";
int sampleIntervals = 10000; //Number of times to sample function.

int main()
{
    ofstream plotFile;
    plotFile.open(outFilename.c_str());

    points data;

    vectorFunction( 0, 1000, data );

#ifdef __DEBUG__
    //Debug printouts
    cout << data.size() << endl;
#endif

    plotFile.close();
    return 0;
}

void vectorFunction(float t0, float tf, points data )
{
    std::vector< float > point(4);
    float timeStep = (tf - t0)/float(sampleIntervals);
    int counter = floor(tf*timeStep);

    //Resize the points array once.

    for( int i = 0; i < counter; i++)
    {
        point[0] = timeStep*counter;
        point[1] = pow(point[0],2);
        point[2] = sin(point[0]);
        point[3] = -pow(point[0],2);
        data.push_back(point);
    }

#ifdef __DEBUG__
    //Debug printouts
    std::cout << "counter: " << counter
              << ", timeStep: " << timeStep
              << ", t0: " << t0
              << ", tf: " << tf << endl;
    std::cout << data.size() << std::endl; 
#endif

}

void tangentVectorFunction(float t0, float tf, points data)
{

}

1 个答案:

答案 0 :(得分:1)

假设你的typedef仍然存在:

typedef std::vector< std::vector<float> > points;

您通过引用传递的原型将如下所示:

void vectorFunction(float t0, float tf, points& data);
void tangentVectorFunction(float t0, float tf, points& data);

您的points类型只是一种值类型,相当于std::vector< std::vector<float> >。对这样的变量的赋值进行复制。将其声明为引用类型points&(或std::vector< std::vector<float> >&)会使用对原始引用的引用。

它肯定不会对您的问题范围产生影响,但您可以考虑简单地使用一维向量。您可以通过这种方式节省内存分配,解除分配和查找。你会用:

point_grid[width * MAX_HEIGHT + height] // instead of point_grid[width][height]