标题说得很清楚,尽管我会给出一个代码示例以防万一。这来自Android SDK中的LunarLander示例:
@Override
public void run() {
while (mRun) {
Canvas c = null;
try {
c = mSurfaceHolder.lockCanvas(null);
synchronized (mSurfaceHolder) {
if (mMode == STATE_RUNNING) updatePhysics();
doDraw(c);
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
lockCanvas()
的文档说明必须重新绘制所有像素,而lockCanvas(Rect dirty)
表示您只需重新绘制dirty
中的像素。我看到了将null
传递给此函数的两种可能解释:它不需要重新绘制任何像素,或者行为方式与lockCanvas()
相同。
答案 0 :(得分:5)
它是开源的
public Canvas lockCanvas() {
return internalLockCanvas(null);
}
public Canvas lockCanvas(Rect dirty) {
return internalLockCanvas(dirty);
}