因此,通过我的软件,我在网络上发送了一个发现广播,接收该广播的每个“客户端”都将通过TCP连接到我。我拥有的东西似乎工作“好”,但我觉得必须有一个更好的方法。我所看到的是,我的软件中的某些TCP连接被拒绝(我认为)因为我正在接受另一个套接字。因此,对于我当前的版本,我可以在80%的时间内接受套接字。有时更多,但通常在80%左右。其余的都被我的软件拒绝,我不知道为什么。对我来说这是不可接受的,但我很难改善这个数字。
这是我用来接受TCP客户端的类,并通知我的另一个类关于已连接的新套接字:
public class AsynchronousSocketListener
{
// Thread signal.
public ManualResetEvent allDone = new ManualResetEvent(false);
public event EventHandler<ErtdRawDataArgs> ClientConnected;
private string bindingIp;
public string AddressBind
{
get { return this.bindingIp; }
private set { this.bindingIp = value; }
}
private int port;
public int Port
{
get { return this.port; }
private set { this.port = value; }
}
private Socket listener;
public AsynchronousSocketListener(string bindingIp, int port)
{
this.bindingIp = bindingIp;
this.port = port;
}
protected void OnClientConnected(string data, IPEndPoint clientEP)
{
if (this.ClientConnected == null)
return;
Task.Factory.StartNew(() =>
{
//build args
ErtdRawDataArgs args = new ErtdRawDataArgs(Encoding.Default.GetBytes(data));
args.Source = string.Format("{0}:{1}", clientEP.Address.ToString(), clientEP.Port);
this.ClientConnected(this, args);
});
}
public void Close()
{
if (this.listener == null || !this.listener.Connected)
return;
this.listener.Shutdown(SocketShutdown.Both);
this.listener.Close();
}
public void StartListening()
{
Task.Factory.StartNew(() =>
{
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
// Establish the local endpoint for the socket.
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(this.bindingIp), this.port);
// Create a TCP/IP socket.
listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
try
{
listener.Bind(localEndPoint);
int maxConnections = (int)SocketOptionName.MaxConnections;
listener.Listen(maxConnections);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
});
}
public void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket) ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
public void ReadCallback(IAsyncResult ar)
{
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject) ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0) {
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer,0,bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
OnClientConnected(content, handler.RemoteEndPoint as IPEndPoint);
//close socket
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
}
}
有没有办法改进这个代码,或者是否有一些完全不同的东西可以改善我几乎同时接受TCP连接的结果?
答案 0 :(得分:1)
嗯,从接受连接到连接“接通”之间有一段时间,然后才能接受另一个连接。使用等待句柄之类的东西可能相当慢。
重新阅读您的代码后,从概念上讲,您可以接受另一个连接的时间点是您调用EndAccept
时。您可以在致电EndAccept
之前设置事件,这意味着可以在BeginAccept
之前调用EndAccept
,并且可以在之前的EndAccept
之前接受另一个连接调用。我不知道这是否是一个问题 - 据我所知,这是合法的。但是,您可以简化代码以避免事件,并在当前接受期间简单地链接下一个BeginAccept,并确保在下一个EndAccept
之前调用 BeginAccept
我所做的是从当前接受中链接下一个接受。 例如:
listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
listener.Bind(new IPEndPoint(IPAddress.Any, 62000));
listener.Listen(1000);
listener.BeginAccept(OnAccept, listener);
private void OnAccept(IAsyncResult ar)
{
Socket listener = (Socket)ar.AsyncState;
Socket socket = listener.EndAccept(ar);
listener.BeginAccept(OnAccept, listener);
socket.BeginReceive(new byte[10], 0, 10, 0, (arReceive) => socket.EndReceive(arReceive), null);
}
当然,我在这里使用BeginAcceptSocket
;但概念与BeginAccept
...
这使您无需启动新的Task
,从而创建等待句柄的速度大约是lock
的50倍,因为它们是跨进程的 - 从而释放了你从接受之间的“巨大”暂停。