C ++中Thread Count的静态类变量

时间:2012-09-05 13:15:14

标签: c++ multithreading boost static static-members

我正在用C ++编写基于线程的应用程序。以下示例代码显示了我如何检查线程数。我需要确保在任何时间点,我的应用程序只生成了20个工作线程:

#include<stdio.h>
using namespace std;
class ThreadWorkerClass
{
  private:
    static int threadCount;
  public:
    void ThreadWorkerClass()
    {
      threadCount ++;
    }
    static int getThreadCount()
    {
      return threadCount;
    }
    void run()
    {
      /* The worker thread execution
       * logic is to be written here */
      //Reduce count by 1 as worker thread would finish here
      threadCount --;
    }
}

int main()
{
  while(1)
  {
    ThreadWorkerClass twObj;
    //Use Boost to start Worker Thread
    //Assume max 20 worker threads need to be spawned
    if(ThreadWorkerClass::getThreadCount() <= 20) 
      boost::thread *wrkrThread = new boost::thread(
        &ThreadWorkerClass::run,&twObj);
    else
      break;
  }
  //Wait for the threads to join
  //Something like (*wrkrThread).join();
  return 0;
}

这个设计是否要求我锁定变量threadCount?假设我将在多处理器环境中运行此代码。

1 个答案:

答案 0 :(得分:3)

设计不够好。问题在于您暴露了构造函数,因此无论您是否喜欢它,人们都可以根据需要创建任意数量的对象实例。你应该做一些线程池。即,您有一个维护一组池的类,如果可用,它会提供线程。

之类的东西
class MyThreadClass {
   public:
      release(){
        //the method obtaining that thread is reponsible for returning it
      }
};

class ThreadPool {
  //create 20 instances of your Threadclass
  public:
  //This is a blocking function
  MyThreadClass getInstance() {
     //if a thread from the pool is free give it, else wait
  }
};

所以一切都由汇集类在内部维护。永远不要把控制权交给其他人。您还可以向池类添加查询函数,如hasFreeThreads(),numFreeThreads()等...

您还可以通过提供智能指针来增强此设计,以便您可以跟踪仍有多少人拥有该线程。 让人们获得负责释放它的线程有时是危险的,因为进程崩溃并且他们从不退回,有很多解决方案,最简单的是在每个线程上保持时钟,当时间用完线程被强行收回。