了解互联网的人。我正在为第一年的编程课程完成一项任务,老实说,编程并不是我最好的技能。所以对这个小问题的任何帮助都会非常感激。
该程序本质上是一个数字猜谜游戏,它存储并将猜测分类到一个arraylist并显示,一旦你猜对了,平均,最低猜测,正确猜测的索引数组,平均值和转换华氏温度。它在9到40之间,因为作业指定了40,而且我的学生ID上的编号最高。当我可以简单地将它们放入一个类中时,不必要的类数量的原因也是赋值规范错误。
我遇到的麻烦是在arraylist中存储温度猜测,无论是正确的还是不正确的。我相信我已经在我的构造函数中正确初始化了arraylist但我不确定如何或从何处捕获jTextField的猜测。一旦我想到这一点,我就可以结合我为显示结果编写的其他方法,并完成这项任务。
再一次,我为我的一般新生事道歉,非常感谢任何帮助。
package TemperatureGuessApp;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Random;
import javax.swing.*;
public class TemperatureFrame extends JFrame {
public JFrame mainFrame;
public JLabel prompt1, prompt2;
public JTextField userInput;
public JLabel comment;
public JButton restart;
public int randomTemperature;
public int min = 9;
public int max = 40;
public int guessTemperature;
public int sumTemperature;
public double avgTemperature;
public int lowestTemperature;
public int convertedTemperature;
public int indexTemperature;
public Color background;
public TemperatureFrame() {
super("Temperature Guess/Conversion Application");
prompt1 = new JLabel("Randomly generated temperature is between 9 and 40.");
prompt2 = new JLabel("Write temperature (your guess) or -1 (for exit) and press enter key:");
userInput = new JTextField(5);
userInput.addActionListener(new GuessHandler());
ArrayList<Integer> guesses = new ArrayList<>();
comment = new JLabel("The results will be shown here.");
restart = new JButton("Start Again - Generate A New Temperature");
restart.addActionListener(
new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
userInput.setText("");
comment.setText("The results will be shown here.");
RandomTemperature();
userInput.setEditable(true);
}
});
setLayout(new FlowLayout());
background = Color.LIGHT_GRAY;
add(prompt1);
add(prompt2);
add(userInput);
add(comment);
add(restart);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(500, 150);
setLocationRelativeTo(null);
setVisible(true);
setResizable(false);
RandomTemperature();
ConvertTemperature();
}
public void RandomTemperature() {
Random random = new Random();
randomTemperature = random.nextInt(max - min) + min;
}
public void SortTemperature() {
}
public void FindLowestTemperature() {
}
public void FindAverageTemperature() {
}
public void FindIndexTemperature() {
}
public void ConvertTemperature() {
convertedTemperature = randomTemperature * 9 / 5 + 32;
}
class GuessHandler implements ActionListener {
@ Override
public void actionPerformed(ActionEvent e) {
{
guessTemperature = Integer.parseInt(userInput.getText());
{
if (guessTemperature > randomTemperature) {
comment.setText("Temperature guessed is higher than the random temperature.");
userInput.setText("");
userInput.setEditable(true);
}
if (guessTemperature < randomTemperature) {
comment.setText("Temperature guessed is lower than the random temperature.");
userInput.setText("");
userInput.setEditable(true);
}
if (guessTemperature == randomTemperature) {
comment.setText("Temperature guessed is equal to the random temperature.");
JOptionPane.showMessageDialog(null, "Temperature guessed is equal to the random temperature.\n\n1. Lowest temperature is:" + lowestTemperature + "\n2. Average temperature is:" + avgTemperature + "\n3. Array index of correctly guessed temperture is:" + indexTemperature + "\n4. Temperature in Farenheit is:" + convertedTemperature + "\n\nThank you for playing!");
}
else if (guessTemperature == -1) {
System.exit(0);
}
}
}
}
}
}
答案 0 :(得分:0)
1。首先创建一个Pojo
来存储玩家的所有数据......
<强>例如强>
public class Player{
int prompt1;
int prompt2;
int userInput;
String comment;
int restart;
}
2. 然后将它们存储在ArrayList
....
<强> //////////////////////////被修改///////////////// ////////////// 强>
public class Player{
int prompt1;
int prompt2;
int userInput;
String comment;
int restart;
public Player(int p1, int p2, int usInput, String c, int res){
this.prompt1 = p1;
this.prompt2 = p2;
this.userInput = usInput;
this.comment = c;
this.restart = res ;
}
}
public class Test{
ArrayList<Player> arList = new ArrayList<Player>();
arList(new Player(p1, p2, usInput, c, res)); // These Arguments u must declare and initialize....
}
<强> ///////////////////////被修改//////////////////// /////// 强>
好的......可以将int
guessTemperature 添加到来自ArrayList
的JTextField
而不使用POJO 就这样。
ArrayList<Integer> arList = new ArrayList<Integer>();
String str = jText.getText().toString();
int gTemp = Integer.parseInt(str);
arList.add(gTemp);
现在假设你有这个播放器有4个属性,比如TemperatureInput,Name,Age,Score ......等等...... N个玩家正在玩这个游戏......然后你应该使用Pojo和Collection(即。 。列表,设置,地图)
public class Player{
int guessTemp;
String name;
int age;
long score;
public Player(int gTemp, int name, int age, int score){
this.guessTemp = gTemp;
this.name = name;
this.age = age;
this.score = score;
}
public int getGuessTemp() {
return guessTemp;
}
public void setGuessTemp(int guessTemp) {
this.guessTemp = guessTemp;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
public long getScore() {
return score;
}
public void setScore(long score) {
this.score = score;
}
}
现在......来自另一个班级应该是这样......
public class Test{
public static void main(String[] args){
ArrayList<Player> pList = new ArrayList<Player>();
String name = jName.getText().toString();
long score = Long.parseLong(jScore.getText().toString());
int age = Integer.parseInt(jAge.getText().toString());
int gTemp = Integer.parseInt(jTemp.getText().toString());
pList.add(new Player(gTemp, name, age, score));
}
}