AudioUnitRender上的OSStatus错误-50(paramErr)调用设备

时间:2012-09-03 21:28:09

标签: ios ios-simulator signal-processing core-audio audiounit

我正在编写一个iOS应用程序,用于捕获来自麦克风的音频,使用高通滤波器对其进行过滤,然后通过扬声器播放。

当我在iPhone 4S上运行它时,我在渲染回调函数上调用AudioUnitRender时出现-50 OSStatus错误,但它在模拟器上运行正常。

我正在使用AUGraph,其中RemoteIO单位,HighPassFilter效果单位和AUConverter单位可在HPF和HPF之间制作ASBD输出匹配。转换器AudioUnit实例名为converterUnit

这是代码。

static OSStatus renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
{

    AudioController *THIS = (AudioController*)inRefCon;

    AudioBuffer buffer;

    AudioStreamBasicDescription converterOutputASBD;
    UInt32 converterOutputASBDSize = sizeof(converterOutputASBD);
    AudioUnitGetProperty([THIS converterUnit], kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 0, &converterOutputASBD, &converterOutputASBDSize);

    buffer.mDataByteSize = inNumberFrames * converterOutputASBD.mBytesPerFrame;
    buffer.mNumberChannels = converterOutputASBD.mChannelsPerFrame;
    buffer.mData = malloc(buffer.mDataByteSize);

    AudioBufferList bufferList;
    bufferList.mNumberBuffers = 1;
    bufferList.mBuffers[0] = buffer;

    OSStatus result = AudioUnitRender([THIS converterUnit], ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, &bufferList);

    ...

}

我认为-50错误意味着其中一个参数是错误的。唯一可能错误的参数是[THIS converterUnit]&bufferList,因为所有其他参数都作为参数传递给我。我检查了converterUnit实例并正确分配和初始化(更重要的是,如果这是问题,它也不会在模拟器上运行)。要检查的唯一参数是bufferList。到目前为止,我从调试中得出的结论是,RemoteIO的输出元素的输入ASBD和inNumberFrames在手机和模拟器上都是不同的。但是,我认为对我而言并没有改变,因为我根据AudioBuffer buffer调用产生的ASBD为AudioUnitGetProperty([THIS ioUnit], kAudioUnitProperty_StreamFormat, ...)创建和分配内存。

任何帮助都会非常感激,我在这里绝望......

你们摇滚。

干杯。

更新

这是音频控制器类的定义:

@interface AudioController : NSObject
{
    AUGraph mGraph;
    AudioUnit mEffects;
    AudioUnit ioUnit;
    AudioUnit converterUnit;
}

@property (readonly, nonatomic) AudioUnit mEffects;
@property (readonly, nonatomic) AudioUnit ioUnit;
@property (readonly, nonatomic) AudioUnit converterUnit;

@property (nonatomic) float* volumenPromedio;

-(void)initializeAUGraph;
-(void)startAUGraph;
-(void)stopAUGraph;

@end

,这是AUGraph的初始化代码(在AudioController.mm中定义):

- (void)initializeAUGraph
{
    NSError *audioSessionError = nil;
    AVAudioSession *mySession = [AVAudioSession sharedInstance];
    [mySession setPreferredHardwareSampleRate: kGraphSampleRate
                                        error: &audioSessionError];
    [mySession setCategory: AVAudioSessionCategoryPlayAndRecord
                     error: &audioSessionError];
    [mySession setActive: YES error: &audioSessionError];

    OSStatus result = noErr;

    // create a new AUGraph
    result = NewAUGraph(&mGraph);

    AUNode outputNode;
    AUNode effectsNode;
    AUNode converterNode;

    // effects component
    AudioComponentDescription effects_desc;
    effects_desc.componentType = kAudioUnitType_Effect;
    effects_desc.componentSubType = kAudioUnitSubType_HighPassFilter;
    effects_desc.componentFlags = 0;
    effects_desc.componentFlagsMask = 0;
    effects_desc.componentManufacturer = kAudioUnitManufacturer_Apple;

    //  output component
    AudioComponentDescription output_desc;
    output_desc.componentType = kAudioUnitType_Output;
    output_desc.componentSubType = kAudioUnitSubType_RemoteIO;
    output_desc.componentFlags = 0;
    output_desc.componentFlagsMask = 0;
    output_desc.componentManufacturer = kAudioUnitManufacturer_Apple;

    // stream format converter component
    AudioComponentDescription converter_desc;
    converter_desc.componentType = kAudioUnitType_FormatConverter;
    converter_desc.componentSubType = kAudioUnitSubType_AUConverter;
    converter_desc.componentFlags = 0;
    converter_desc.componentFlagsMask = 0;
    converter_desc.componentManufacturer = kAudioUnitManufacturer_Apple;

    // Add nodes to the graph
    result = AUGraphAddNode(mGraph, &output_desc, &outputNode);
    [self hasError:result:__FILE__:__LINE__];
    result = AUGraphAddNode(mGraph, &effects_desc, &effectsNode);
    [self hasError:result:__FILE__:__LINE__];
    result = AUGraphAddNode(mGraph, &converter_desc, &converterNode);

    // manage connections in the graph    

    // Connect the io unit node's input element's output to the effectsNode input
    result = AUGraphConnectNodeInput(mGraph, outputNode, 1, effectsNode, 0);

    // Connect the effects node's output to the converter node's input
    result = AUGraphConnectNodeInput(mGraph, effectsNode, 0, converterNode, 0);

    // open the graph
    result = AUGraphOpen(mGraph);

    // Get references to the audio units
    result = AUGraphNodeInfo(mGraph, effectsNode, NULL, &mEffects);
    result = AUGraphNodeInfo(mGraph, outputNode, NULL, &ioUnit);
    result = AUGraphNodeInfo(mGraph, converterNode, NULL, &converterUnit);

    // Enable input on remote io unit
    UInt32 flag = 1;
    result = AudioUnitSetProperty(ioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, 1, &flag, sizeof(flag));

    // Setup render callback struct
    AURenderCallbackStruct renderCallbackStruct;
    renderCallbackStruct.inputProc = &renderInput;
    renderCallbackStruct.inputProcRefCon = self;

    result = AUGraphSetNodeInputCallback(mGraph, outputNode, 0, &renderCallbackStruct);

    // Get fx unit's input current stream format...
    AudioStreamBasicDescription fxInputASBD;
    UInt32 sizeOfASBD = sizeof(AudioStreamBasicDescription);

    result = AudioUnitGetProperty(mEffects, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &fxInputASBD, &sizeOfASBD);

    // ...and set it on the io unit's input scope's output 
    result = AudioUnitSetProperty(ioUnit,
                                  kAudioUnitProperty_StreamFormat,
                                  kAudioUnitScope_Output,
                                  1,
                                  &fxInputASBD,
                                  sizeof(fxInputASBD));

    // Set fx unit's output sample rate, just in case
    Float64 sampleRate = 44100.0;

    result = AudioUnitSetProperty(mEffects,
                                  kAudioUnitProperty_SampleRate,
                                  kAudioUnitScope_Output,
                                  0,
                                  &sampleRate,
                                  sizeof(sampleRate));

    AudioStreamBasicDescription fxOutputASBD;

    // get fx audio unit's output ASBD...
    result = AudioUnitGetProperty(mEffects, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 0, &fxOutputASBD, &sizeOfASBD);

    // ...and set it to the converter audio unit's input
    result = AudioUnitSetProperty(converterUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &fxOutputASBD, sizeof(fxOutputASBD));

    AudioStreamBasicDescription ioUnitsOutputElementInputASBD;

    // now get io audio unit's output element's input ASBD...
    result = AudioUnitGetProperty(ioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &ioUnitsOutputElementInputASBD, &sizeOfASBD);

    // ...set the sample rate...
    ioUnitsOutputElementInputASBD.mSampleRate = 44100.0;

    // ...and set it to the converter audio unit's output
    result = AudioUnitSetProperty(converterUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 0, &ioUnitsOutputElementInputASBD, sizeof(ioUnitsOutputElementInputASBD));

    // initialize graph
    result = AUGraphInitialize(mGraph);

}

我使用渲染回调函数(而不是使用AUGraphConnectNodeInput方法)在转换器的输出和远程io单元的输出元素的输入之间建立连接的原因是因为我需要对样本进行一些计算经过高通滤波器处理后。渲染回调使我有机会在AudioUnitRender调用之后立即查看样本缓冲区,并在那里进行所述计算。

更新2:

通过调试,我发现设备和模拟器上的远程IO输出总线输入ASBD存在差异。它应该没有区别(我根据来自先前AudioUnitGetProperty([THIS ioUnit], kAudioUnitProperty_StreamFormat, ...)调用的数据分配和初始化AudioBufferList),但这是我在设备和模拟器中看到的唯一不同的东西。

这是设备上的远程IO输出总线'输入ASBD:

Float64 mSampleRate        44100
UInt32  mFormatID          1819304813
UInt32  mFormatFlags       41
UInt32  mBytesPerPacket    4
UInt32  mFramesPerPacket   1
UInt32  mBytesPerFrame     4
UInt32  mChannelsPerFrame  2
UInt32  mBitsPerChannel    32
UInt32  mReserved          0

,这是在模拟器上:

Float64 mSampleRate        44100
UInt32  mFormatID          1819304813
UInt32  mFormatFlags       12
UInt32  mBytesPerPacket    4
UInt32  mFramesPerPacket   1
UInt32  mBytesPerFrame     4
UInt32  mChannelsPerFrame  2
UInt32  mBitsPerChannel    16
UInt32  mReserved          0

0 个答案:

没有答案